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[ooc]Traveller T20 - Full
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<blockquote data-quote="Maerdwyn" data-source="post: 1146955" data-attributes="member: 835"><p>Tonguez - Cool, welcome aboard. </p><p> </p><p>For the Benefit of your guys and anyone else w/o the book, Here is some info on the available classes. Not that because of "Prior History" you can often take more than one class and could start has high as 6th or 7th level (although don't worry if you end up starting at a higher or lower level than the rest of the party, as it make less difference in Traveller than in D&D:</p><p> </p><p>Academic - pretty self explanatory, but deals mostly with theory, rather than practice.</p><p> </p><p>Army (S) - Suited to personal survival, most Army vets served as infantry. </p><p> </p><p>Barbarian - not the raging hulks from D&D, but still equipped to deal with harsh environments, often from non starfaring worlds.</p><p> </p><p>Belter - Deep space miners and prospectors, who also specialize in jury rigging machines and equipment together, starship engineering, and blowing things up</p><p> </p><p>Marines (S) - Specialized Zero-G fighting force</p><p> </p><p>Mercenary - Encompasses a wide range of fighters</p><p> </p><p>Merchant - Traders, often of the deep space variety; also equipped to function as the group's "Faceman".</p><p> </p><p>Navy (S) - Starship pilots, technicians, and warriors</p><p> </p><p>Noble - Aristocrats, educated and privileged</p><p> </p><p>Professional - Encompassing anything from engineers to doctors to scientists working in the field. The difference between an Academic and a Professional is how "hands on" the person is.</p><p> </p><p>Rogue - as in D&D, a catch-all class that could inclue Thieves, smugglers, certain mercenaries, etc. In T20's words "...the classic adventurer."</p><p> </p><p>Scout (S) - Possesses a wide range of skils suited to piloting and exploration. "Highly motivated problem solvers with a cosmopolitan outlook."</p><p> </p><p>Traveller - Someone who makes a living away from home. Well suited to all things on a starship or an alien world. </p><p> </p><p> </p><p>Classes marked with an (S) are service classes, which mean that while a member of that class, you serve full time in that group. These an only be taken during prior service (adventures would get prety dull if you were the only member of the group who owed full time service to the Army, and therefore couldn't adventure) and you must complete at least one term of your prior service before switching classes. OTOH, you must multiclass to another (non-service) class before beginning play. So, for example, you could tell me you wanted to start out asa barbarian, but join up with the marines after getting off your homeworld, and, after a long and almost distinguished career, you wish to muster out and look for work as a merc.</p><p> </p><p>I would say your group needs <em>at least</em> one person, or a few people pooling their skills, who can pilot a ship, astrogate through jumpspace, and/or handle ship-to-ship combat. Past military service is an easy way, but not the only way by any means, to acquire those skills.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1146955, member: 835"] Tonguez - Cool, welcome aboard. For the Benefit of your guys and anyone else w/o the book, Here is some info on the available classes. Not that because of "Prior History" you can often take more than one class and could start has high as 6th or 7th level (although don't worry if you end up starting at a higher or lower level than the rest of the party, as it make less difference in Traveller than in D&D: Academic - pretty self explanatory, but deals mostly with theory, rather than practice. Army (S) - Suited to personal survival, most Army vets served as infantry. Barbarian - not the raging hulks from D&D, but still equipped to deal with harsh environments, often from non starfaring worlds. Belter - Deep space miners and prospectors, who also specialize in jury rigging machines and equipment together, starship engineering, and blowing things up Marines (S) - Specialized Zero-G fighting force Mercenary - Encompasses a wide range of fighters Merchant - Traders, often of the deep space variety; also equipped to function as the group's "Faceman". Navy (S) - Starship pilots, technicians, and warriors Noble - Aristocrats, educated and privileged Professional - Encompassing anything from engineers to doctors to scientists working in the field. The difference between an Academic and a Professional is how "hands on" the person is. Rogue - as in D&D, a catch-all class that could inclue Thieves, smugglers, certain mercenaries, etc. In T20's words "...the classic adventurer." Scout (S) - Possesses a wide range of skils suited to piloting and exploration. "Highly motivated problem solvers with a cosmopolitan outlook." Traveller - Someone who makes a living away from home. Well suited to all things on a starship or an alien world. Classes marked with an (S) are service classes, which mean that while a member of that class, you serve full time in that group. These an only be taken during prior service (adventures would get prety dull if you were the only member of the group who owed full time service to the Army, and therefore couldn't adventure) and you must complete at least one term of your prior service before switching classes. OTOH, you must multiclass to another (non-service) class before beginning play. So, for example, you could tell me you wanted to start out asa barbarian, but join up with the marines after getting off your homeworld, and, after a long and almost distinguished career, you wish to muster out and look for work as a merc. I would say your group needs [i]at least[/i] one person, or a few people pooling their skills, who can pilot a ship, astrogate through jumpspace, and/or handle ship-to-ship combat. Past military service is an easy way, but not the only way by any means, to acquire those skills. [/QUOTE]
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