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[OOC] Uller's Out of the Abyss
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<blockquote data-quote="Uller" data-source="post: 6719385" data-attributes="member: 413"><p>NO METAGAMING!!!</p><p></p><p>Just kidding. </p><p></p><p>I have no problem with applying player knowledge once your character would have had a reasonable chance to learn. Obviously we aren't going to sit here and have an in character dialogue about the various properties of quaggoths. In interacting with Derendil, you'd probably learn much about them. Just not the Thonot and poison immunity stuff because he doesn't seem to know that either. </p><p></p><p>Let's say you're fighting a ghost. Maybe you (as a player) might recall it has some vulnerability to radiant damage but can't remember...once someone uses radiant damage and I describe the effect, I have no problem with you looking it up and honing in on the specifics (often I will give them to you if it's glaring). Once you take a couple swings at something I don't care if you look up ACs or HP...At the table, if someone swings at a monster and gets a 15, I often say "ooo...close...it's AC is 16". And from then on the players all know what the AC is and account for that in their tactics. I tend to give clues about monster HP like: "15 damage? That's enough to bloody it in one swing!" indicating it has less than 30 hp.</p><p></p><p>So short answer...Just probe the creatures first with some interaction and limit your PC knowledge to what you could have learned and understand that in this format, I'm all for short cuts. Also, doing this is totally fair game:</p><p></p><p>[ooc]</p><p>Does my character know that fire and acid disrupt a troll's regeneration? I have Arcana trained...maybe that will help</p><p></p><p>[roll0]</p><p>[/ooc]</p><p></p><p>notice that I didn't include a modifier in that roll...as the DM, I will decide what skill/ability will be applied if you aren't sure.</p></blockquote><p></p>
[QUOTE="Uller, post: 6719385, member: 413"] NO METAGAMING!!! Just kidding. I have no problem with applying player knowledge once your character would have had a reasonable chance to learn. Obviously we aren't going to sit here and have an in character dialogue about the various properties of quaggoths. In interacting with Derendil, you'd probably learn much about them. Just not the Thonot and poison immunity stuff because he doesn't seem to know that either. Let's say you're fighting a ghost. Maybe you (as a player) might recall it has some vulnerability to radiant damage but can't remember...once someone uses radiant damage and I describe the effect, I have no problem with you looking it up and honing in on the specifics (often I will give them to you if it's glaring). Once you take a couple swings at something I don't care if you look up ACs or HP...At the table, if someone swings at a monster and gets a 15, I often say "ooo...close...it's AC is 16". And from then on the players all know what the AC is and account for that in their tactics. I tend to give clues about monster HP like: "15 damage? That's enough to bloody it in one swing!" indicating it has less than 30 hp. So short answer...Just probe the creatures first with some interaction and limit your PC knowledge to what you could have learned and understand that in this format, I'm all for short cuts. Also, doing this is totally fair game: [ooc] Does my character know that fire and acid disrupt a troll's regeneration? I have Arcana trained...maybe that will help [roll0] [/ooc] notice that I didn't include a modifier in that roll...as the DM, I will decide what skill/ability will be applied if you aren't sure. [/QUOTE]
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