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[OOC] Underdogs [a core dnd game][4/4]
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<blockquote data-quote="DEFCON 1" data-source="post: 3603728" data-attributes="member: 7006"><p>I'm always a fan of simple games, because to me it's the writing of roleplays that is the main interest in a game, not the pages of math needed for character design and combat.</p><p></p><p>As far as Grim & Gritty... if you are running combat yourself I don't care in the slighest how you go about doing it. Using G&G, or standard d20, or even just flipping a coin to determine if a character hits... they are all fine with me. I'll write my flavor text and you can crunch the numbers in the background in whatever way is best for you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Here's my halfork concept that I've used previously. Fighter class - low intelligence & charisma. Good-hearted but slow.</p><p></p><p><span style="color: SeaGreen"><strong>MOGRO BARDICAN</strong></span> – Grell Fighter</p><p></p><p><strong>Appearance:</strong> Mogro is actually rather short for a half-orc, only 5'8". However, whatever he loses in height he more than makes up for in girth. Weighing in at 265lbs, the thickness of his chest, arms and legs makes him look almost like a bulldog walking upright. His skin is pale peach tinted with just a hint of green, his long, black hair covers his entire body, and his pronounced canines have been capped with attractive gold bands. If you look straight at him you will notice his lazy right eye, and coupled with his less-than-perfect speech, the overall effect is that he is a man made for fighting and not for diplomacy. However, with the large smile he tends to always wear, Mogro does not necessarily seem the fighting type.</p><p></p><p><strong>History:</strong> It is unknown how many generations back the Bardican line has lived in Horak-krel. All Mogro knows is that his family has been a respected member of the community since he can remember. His father, Malco Bardican, was a soldier in one of the kingdom's mercenary companies, the Flying Serpents. He spent his days traveling to and from the various hamlets throughout the Hella kingdom, protecting them from the overt and covert threats. His mother, Terga, was the quintessential solder's wife. While Malco would be gone for weeks at a time, she would be at home in Horak-krel raising the family's three children (of which Mogro was second oldest and the only boy). What might be surprising is that despite her husband having left the settlement to earn his keep away from home, Terga was a respected and beloved member of the community. And because of the positive way Terga was regarded in the town and the way she passed this regard onto her children, Mogro learned early on to respect the differences in all people. The Bardicans were well-liked, took an active hand in the settlement's actions, and were always willing to help their fellow grell.</p><p></p><p>Following in his father's footsteps was always the plan for Mogro. Despite his lack of height, he took to a work ethic that produced a strong, healthy young man. And although he was not as bright as his two sisters, he nonetheless earned the respect of the folks in Horak-krel and the neighboring town due to his feats of physicality. When Mogro reached his majority, Malco had hopes of bringing his son into the Flying Serpents with him, however Mogro's perceived lack of mental acuity made an immediate move into the Serpents an impossibility. Father and son both decided that the best way for Mogro to prove his mettle was to gain experience first as part of the settlement's defenses. Mogro and Malco both hope that with a couple years of hard work defending Horak-krel and learning the basics of a military life, advancement into Serpents will not be far down the road.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3603728, member: 7006"] I'm always a fan of simple games, because to me it's the writing of roleplays that is the main interest in a game, not the pages of math needed for character design and combat. As far as Grim & Gritty... if you are running combat yourself I don't care in the slighest how you go about doing it. Using G&G, or standard d20, or even just flipping a coin to determine if a character hits... they are all fine with me. I'll write my flavor text and you can crunch the numbers in the background in whatever way is best for you. :) Here's my halfork concept that I've used previously. Fighter class - low intelligence & charisma. Good-hearted but slow. [COLOR=SeaGreen][B]MOGRO BARDICAN[/B][/COLOR] – Grell Fighter [B]Appearance:[/B] Mogro is actually rather short for a half-orc, only 5'8". However, whatever he loses in height he more than makes up for in girth. Weighing in at 265lbs, the thickness of his chest, arms and legs makes him look almost like a bulldog walking upright. His skin is pale peach tinted with just a hint of green, his long, black hair covers his entire body, and his pronounced canines have been capped with attractive gold bands. If you look straight at him you will notice his lazy right eye, and coupled with his less-than-perfect speech, the overall effect is that he is a man made for fighting and not for diplomacy. However, with the large smile he tends to always wear, Mogro does not necessarily seem the fighting type. [B]History:[/B] It is unknown how many generations back the Bardican line has lived in Horak-krel. All Mogro knows is that his family has been a respected member of the community since he can remember. His father, Malco Bardican, was a soldier in one of the kingdom's mercenary companies, the Flying Serpents. He spent his days traveling to and from the various hamlets throughout the Hella kingdom, protecting them from the overt and covert threats. His mother, Terga, was the quintessential solder's wife. While Malco would be gone for weeks at a time, she would be at home in Horak-krel raising the family's three children (of which Mogro was second oldest and the only boy). What might be surprising is that despite her husband having left the settlement to earn his keep away from home, Terga was a respected and beloved member of the community. And because of the positive way Terga was regarded in the town and the way she passed this regard onto her children, Mogro learned early on to respect the differences in all people. The Bardicans were well-liked, took an active hand in the settlement's actions, and were always willing to help their fellow grell. Following in his father's footsteps was always the plan for Mogro. Despite his lack of height, he took to a work ethic that produced a strong, healthy young man. And although he was not as bright as his two sisters, he nonetheless earned the respect of the folks in Horak-krel and the neighboring town due to his feats of physicality. When Mogro reached his majority, Malco had hopes of bringing his son into the Flying Serpents with him, however Mogro's perceived lack of mental acuity made an immediate move into the Serpents an impossibility. Father and son both decided that the best way for Mogro to prove his mettle was to gain experience first as part of the settlement's defenses. Mogro and Malco both hope that with a couple years of hard work defending Horak-krel and learning the basics of a military life, advancement into Serpents will not be far down the road. [/QUOTE]
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