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[OOC] Underdogs [a core dnd game][4/4]
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<blockquote data-quote="doghead" data-source="post: 3604528" data-attributes="member: 8243"><p><strong>covaithe, Defcon</strong>. You can move on to crunchy character generation.</p><p></p><p>--- CHARACTER GENERATION ---</p><p></p><p>Level 4, 32 point buy.</p><p>Starting wealth of about 5000 gold in goods. Pick something snazzy. Don't worry too much about mundane gear unless your character wants their own personal item or set. Your characters will have access to the resources of their Fall and Krel depending on the circumstances. </p><p></p><p>One thing, plate armour is the province of the nobility.</p><p></p><p>-- Skills --</p><p>I'm not that fussed about class/x-class distinction. If it fits your character's background, take the skill.</p><p></p><p>Spot and Listen are combined into Perception, Hide and MS are combined into Stealth.</p><p></p><p>Characters can take an extra 2 skill points per level. That means 8 points at first, and 2 points per level thereafter. You will need them. Keep reading. </p><p></p><p>I would like the characters to have some means of contributing to the Fall or earning a living when away from it besides 'adventuring'. A Craft or Profession skill, Handle Animal - whatever you think could be used to earn a few coin. Unskilled labouring is an option, but the wages are terrible.</p><p></p><p>- Languages -</p><p></p><p>The dominant tongue in Hella is Dornish. It is also the native tongue of a couple of neighbouring kingdoms. The grell have their own language, called Grell. There is no Common as such. If there is a common tongue, it would be Trader, a blend of the vocabulary and syntax from a number of languages. Jiddian, the language of the mighty Jidda Empire, is the common language of art, learning and diplomacy. The nobility speak it almost exclusively across most of the land.</p><p></p><p>I want to treat languages as regular skills, with higher ranks to reflect greater fluency and literacy. A simple rule of thumb (for gaming purposes) would be that a character can make sentences equal in length to their bonus in the language. Reading a menu or simple notice would be about Diff 5, a pamphlet or simple book about Diff 10, a contract or academic essay maybe Diff 15. But I said just one exception, didn't I. *sigh* Oh well. Lets go with this.</p><p></p><p>All characters start with Speak Grell. They may take Write Grell for one point. Speak Dornish and Speak Trader can be taken for one point each. There is no written from of Trader. Otherwise, languages cost 2 points, with Speak and Write separate skills.</p><p></p><p>OK, am I missing anything?</p><p></p><p>--- SETTING GENERATION ---</p><p></p><p>The setting is fairly generic medieval fantasy. So far we all seem to be on the same page. I going to keep the setting information at the start of the thread, and update it as new things come up. </p><p></p><p>I'm also going to ask you for your input. Here are three questions:</p><p></p><p><em>Tell me something about the Kingdom - the royal family, the capitol city, the treatment of the minorities, the architecture. Something like that. Whatever takes your fancy.</em></p><p></p><p><em>Tell me something about Horak-krel or grell society in general.</em></p><p></p><p><em>Tell me something about your character's Fall.</em></p><p></p><p>OK. Gramatically, they are not questions. You don't have to write an essay, although you can if you really really feel like it. I'll take what you post and work it into the setting information above.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 3604528, member: 8243"] [b]covaithe, Defcon[/b]. You can move on to crunchy character generation. --- CHARACTER GENERATION --- Level 4, 32 point buy. Starting wealth of about 5000 gold in goods. Pick something snazzy. Don't worry too much about mundane gear unless your character wants their own personal item or set. Your characters will have access to the resources of their Fall and Krel depending on the circumstances. One thing, plate armour is the province of the nobility. -- Skills -- I'm not that fussed about class/x-class distinction. If it fits your character's background, take the skill. Spot and Listen are combined into Perception, Hide and MS are combined into Stealth. Characters can take an extra 2 skill points per level. That means 8 points at first, and 2 points per level thereafter. You will need them. Keep reading. I would like the characters to have some means of contributing to the Fall or earning a living when away from it besides 'adventuring'. A Craft or Profession skill, Handle Animal - whatever you think could be used to earn a few coin. Unskilled labouring is an option, but the wages are terrible. - Languages - The dominant tongue in Hella is Dornish. It is also the native tongue of a couple of neighbouring kingdoms. The grell have their own language, called Grell. There is no Common as such. If there is a common tongue, it would be Trader, a blend of the vocabulary and syntax from a number of languages. Jiddian, the language of the mighty Jidda Empire, is the common language of art, learning and diplomacy. The nobility speak it almost exclusively across most of the land. I want to treat languages as regular skills, with higher ranks to reflect greater fluency and literacy. A simple rule of thumb (for gaming purposes) would be that a character can make sentences equal in length to their bonus in the language. Reading a menu or simple notice would be about Diff 5, a pamphlet or simple book about Diff 10, a contract or academic essay maybe Diff 15. But I said just one exception, didn't I. *sigh* Oh well. Lets go with this. All characters start with Speak Grell. They may take Write Grell for one point. Speak Dornish and Speak Trader can be taken for one point each. There is no written from of Trader. Otherwise, languages cost 2 points, with Speak and Write separate skills. OK, am I missing anything? --- SETTING GENERATION --- The setting is fairly generic medieval fantasy. So far we all seem to be on the same page. I going to keep the setting information at the start of the thread, and update it as new things come up. I'm also going to ask you for your input. Here are three questions: [i]Tell me something about the Kingdom - the royal family, the capitol city, the treatment of the minorities, the architecture. Something like that. Whatever takes your fancy.[/i] [i]Tell me something about Horak-krel or grell society in general.[/i] [i]Tell me something about your character's Fall.[/i] OK. Gramatically, they are not questions. You don't have to write an essay, although you can if you really really feel like it. I'll take what you post and work it into the setting information above. doghead aka thotd [/QUOTE]
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