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[OOC] Underdogs [a core dnd game][4/4]
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<blockquote data-quote="covaithe" data-source="post: 3659396" data-attributes="member: 46559"><p>Random brainstorming on these questions. </p><p></p><p>1. I think there's a couple of ways it could go. If the characters stay local to the village, it seems like most adventures will take the form of defending against threats to the village (goblin invasion, earthquake opens up cave entrance to underground complex, crazy wizard builds a tower nearby, etc.). That can last a while, but it seems likely that sooner or later, the party will come up with a reason to leave the village and interact with some non-grell, which should be interesting. Assaq feels a pretty strong sense of duty to the krell, so he isn't likely to strike out adventuring without a good reason. He'd probably be most comfortable in dungeon crawls (or the above-ground equivalent), so it might be amusing to put him in a city or a roleplaying-heavy adventure and watch him squirm. But, I confess I do like a good bit of hack'n'slash, and you could get most of the squirming effect by giving him a nice talkative, mischievous PC or NPC to play off of.</p><p></p><p>2. Right now, Assaq feels a pretty strong sense of duty to the krell and to the elders, so his goal is to work towards the improvement of life for the krell. As a player, I think if he saw the right things it wouldn't be too hard to convince him that the kingdom deserves the same loyalty, and to push him in the direction of using whatever talents he has in the kingdom's interests. As to what that specifically means... Assaq is currently pretty contented with his life. He'd like the krell to be more prosperous, but he trusts the elders have the situation pretty well in hand. In the absence of external events, he'll go on honing his skills at hunting and crafting, with the occasional skirmish with neighbors, probably settle down with some quiet but useful woman, and hope to take his place as an elder himself someday. </p><p></p><p>3. Assaq wouldn't bother to answer if asked, since he'd consider it a silly question, as no one gets to choose their death. That said, he'd be pretty happy to die in bed surrounded by respectful but quiet grandchildren whose names he's mostly forgotten. Me, well, I'd like to see him die old as well, but after having achieved something useful for the kingdom, and maybe done something for the status of the grell as well. If he's got to go out in a blaze of glory, well, that's ok too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="covaithe, post: 3659396, member: 46559"] Random brainstorming on these questions. 1. I think there's a couple of ways it could go. If the characters stay local to the village, it seems like most adventures will take the form of defending against threats to the village (goblin invasion, earthquake opens up cave entrance to underground complex, crazy wizard builds a tower nearby, etc.). That can last a while, but it seems likely that sooner or later, the party will come up with a reason to leave the village and interact with some non-grell, which should be interesting. Assaq feels a pretty strong sense of duty to the krell, so he isn't likely to strike out adventuring without a good reason. He'd probably be most comfortable in dungeon crawls (or the above-ground equivalent), so it might be amusing to put him in a city or a roleplaying-heavy adventure and watch him squirm. But, I confess I do like a good bit of hack'n'slash, and you could get most of the squirming effect by giving him a nice talkative, mischievous PC or NPC to play off of. 2. Right now, Assaq feels a pretty strong sense of duty to the krell and to the elders, so his goal is to work towards the improvement of life for the krell. As a player, I think if he saw the right things it wouldn't be too hard to convince him that the kingdom deserves the same loyalty, and to push him in the direction of using whatever talents he has in the kingdom's interests. As to what that specifically means... Assaq is currently pretty contented with his life. He'd like the krell to be more prosperous, but he trusts the elders have the situation pretty well in hand. In the absence of external events, he'll go on honing his skills at hunting and crafting, with the occasional skirmish with neighbors, probably settle down with some quiet but useful woman, and hope to take his place as an elder himself someday. 3. Assaq wouldn't bother to answer if asked, since he'd consider it a silly question, as no one gets to choose their death. That said, he'd be pretty happy to die in bed surrounded by respectful but quiet grandchildren whose names he's mostly forgotten. Me, well, I'd like to see him die old as well, but after having achieved something useful for the kingdom, and maybe done something for the status of the grell as well. If he's got to go out in a blaze of glory, well, that's ok too. :) [/QUOTE]
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