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<blockquote data-quote="barsoomcore" data-source="post: 616231" data-attributes="member: 812"><p>Slot ratings are based on my own gut feelings about how big a ship would need to be in order to contain one of these components, and how much of that ship such a component would contain. Very open for debate, but I think they are pretty reasonable.</p><p></p><p>I tried to picture vessels in my head. I tried to imagine how I would describe, say, a Spitfire with this system. Or a Spelljammer. Or whatever.</p><p></p><p>Yes. That's an omission that needs to be corrected. I just decided to let it slide while I figured out how it would connect with other components. You'll note I kept the Power Converter component, so I am anticipating being able to define Power by type.</p><p></p><p>Or rather, by Descriptor. "Power" is a Type, and so to talk about "Power Types" is inaccurate. "Power" is a Type the way "Enchantment" is a Type. Types are modified by Descriptors, so what we need are more Power Descriptors. I need a more complete list of Descriptors, is what I need, and until I've worked my way through the whole list of components I won't know for sure what I need.</p><p></p><p>As per your original document, Fuel Tank is similar to a Cargo Hold and is not a Power Component. A Generator of a particular size will operate for one hour (six hours? some unit) per Fuel Tank of the same size installed. I imagine Fuel Tanks can be either internal (consuming more slots) or external (consuming less slots but applying an AC penalty).</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 616231, member: 812"] Slot ratings are based on my own gut feelings about how big a ship would need to be in order to contain one of these components, and how much of that ship such a component would contain. Very open for debate, but I think they are pretty reasonable. I tried to picture vessels in my head. I tried to imagine how I would describe, say, a Spitfire with this system. Or a Spelljammer. Or whatever. Yes. That's an omission that needs to be corrected. I just decided to let it slide while I figured out how it would connect with other components. You'll note I kept the Power Converter component, so I am anticipating being able to define Power by type. Or rather, by Descriptor. "Power" is a Type, and so to talk about "Power Types" is inaccurate. "Power" is a Type the way "Enchantment" is a Type. Types are modified by Descriptors, so what we need are more Power Descriptors. I need a more complete list of Descriptors, is what I need, and until I've worked my way through the whole list of components I won't know for sure what I need. As per your original document, Fuel Tank is similar to a Cargo Hold and is not a Power Component. A Generator of a particular size will operate for one hour (six hours? some unit) per Fuel Tank of the same size installed. I imagine Fuel Tanks can be either internal (consuming more slots) or external (consuming less slots but applying an AC penalty). [/QUOTE]
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