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<blockquote data-quote="BlackJaw" data-source="post: 785004" data-attributes="member: 888"><p>You've removed the option to manipulate speed/lift/manuvering for spicific vehicle engines. My orginal write up had it varriable (and thus more complex to read and understand I admit) so that it could be used to dictate the diffrences between a Helicopter's engine and a Jet engine (one is all speed, the other mostly lift). Currently is simplified but can no longer model a Helicopter with it because it always provides a set amount of speed and lift per slot.</p><p></p><p>I do like the way you similified things tho, so I would argue we may need a second vehicle engine description for Lifting engines. (a helicopter would use a lifting engine... or a little of both) A lifting engine would also work for sci-fi style anti-gravity ships, etc. I just split speed with lift and doubled manuvering. By mixing the two engine types you could get a mixture of speed, lift, and manuvering (half the speed in a lift engine but twice the manuvering and a slower min speed... if you use a lot of lift engines you could even hover but your forward speed is a lot less. Think of a comparison between a Harrier, and an F-14 as oposite ends of a spectrum)</p><p></p><p>I'll throw this out: (its just a tweak of a Vehicle engine) </p><p><strong>Lift Engine</strong></p><p><strong>Slots:</strong> Any</p><p><strong>Type:</strong> Engine</p><p><strong>Activation Time:</strong> 1 round</p><p><strong>Cost:</strong> 1,000 gp/slot</p><p><strong>Power:</strong> -1/slot</p><p><strong>Tech:</strong> Fine or Diminutive: 6, Tiny or Small: 5, Medium and larger: 4</p><p><strong>Magic:</strong> 0</p><p><strong>Crew:</strong> 1/10 slots</p><p><strong>Speed Points:</strong> 5/slot</p><p><strong>Pure Lift Points:</strong> 5/slot </p><p><strong>Maneuverability Points:</strong> 2/slot</p><p>A lift engine is a technological device designed to provide direct lift at the expense of thrust. Not all engines work alike or are designed for the same function.</p><p></p><p>------------------</p><p>I admit that I just guessed at the Lift score. we may want to reduce that a LOT but I still recomend making it half the speed of the normal engine but twice (or better) the manuvering.</p><p></p><p>We might also consider some system that simply increases manuveribility. Maybe a third engine? on the other hand by mixing units of wings, and engine(s) you already have a good way of altering manuvering vs lift vs speed so a third engine might be to much. </p><p></p><p>thoughts?</p><p></p><p></p><p>Anyway: I'm always amazed at how much you cna clean up my work so that it makes more sense, is easer to understand and takes up a fraction of the space I wrote it in. Great job.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 785004, member: 888"] You've removed the option to manipulate speed/lift/manuvering for spicific vehicle engines. My orginal write up had it varriable (and thus more complex to read and understand I admit) so that it could be used to dictate the diffrences between a Helicopter's engine and a Jet engine (one is all speed, the other mostly lift). Currently is simplified but can no longer model a Helicopter with it because it always provides a set amount of speed and lift per slot. I do like the way you similified things tho, so I would argue we may need a second vehicle engine description for Lifting engines. (a helicopter would use a lifting engine... or a little of both) A lifting engine would also work for sci-fi style anti-gravity ships, etc. I just split speed with lift and doubled manuvering. By mixing the two engine types you could get a mixture of speed, lift, and manuvering (half the speed in a lift engine but twice the manuvering and a slower min speed... if you use a lot of lift engines you could even hover but your forward speed is a lot less. Think of a comparison between a Harrier, and an F-14 as oposite ends of a spectrum) I'll throw this out: (its just a tweak of a Vehicle engine) [b]Lift Engine[/b] [b]Slots:[/b] Any [b]Type:[/b] Engine [b]Activation Time:[/b] 1 round [b]Cost:[/b] 1,000 gp/slot [b]Power:[/b] -1/slot [b]Tech:[/b] Fine or Diminutive: 6, Tiny or Small: 5, Medium and larger: 4 [b]Magic:[/b] 0 [b]Crew:[/b] 1/10 slots [b]Speed Points:[/b] 5/slot [b]Pure Lift Points:[/b] 5/slot [b]Maneuverability Points:[/b] 2/slot A lift engine is a technological device designed to provide direct lift at the expense of thrust. Not all engines work alike or are designed for the same function. ------------------ I admit that I just guessed at the Lift score. we may want to reduce that a LOT but I still recomend making it half the speed of the normal engine but twice (or better) the manuvering. We might also consider some system that simply increases manuveribility. Maybe a third engine? on the other hand by mixing units of wings, and engine(s) you already have a good way of altering manuvering vs lift vs speed so a third engine might be to much. thoughts? Anyway: I'm always amazed at how much you cna clean up my work so that it makes more sense, is easer to understand and takes up a fraction of the space I wrote it in. Great job. [/QUOTE]
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