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<blockquote data-quote="Cartigan Mrryl" data-source="post: 2589894" data-attributes="member: 36650"><p>Alright, I've been trying for a long time to fix one of my biggest mistakes ever... I made my little brother <u>Halfling</u> Cleric WAAAY too strong. I wanted him to start playing, so I got him to have a go and to sweeten the deal I started him out a level above the rest of the group, and I made for unique items that only clerics can use... check them out:</p><p></p><p> Warhammer of Light +5.</p><p> Attack Bonus: +5</p><p> Damage Bonus: +3</p><p> Abilities: </p><p> Can cast Searing Light 5/day (as per the spell) at Character level.</p><p> Usable only by Clerics.</p><p></p><p> Scalemail of Valiance</p><p> AC Bonus: + 4</p><p> Armor Penalty: +0</p><p> Abilities:</p><p> Immune to Light/Good and Dark/Evil spells.</p><p> 25% Resistance to Fire/Cold/Acid/Electric damage.</p><p> Can cast "Light" 10/day.</p><p></p><p>So you see my dilemma, and to make matters worse, I also gave him a helmet (this was before I chalked up his strength to his equipment and thought it was just that he was stronger than everyone else... remember <u>Halfling Cleric</u>. he dealt more damage than a Half-Orc Fighter of the same level. Anyways, I've thrown everything against him, even resorting to ahving him fight the Tarrasque. I would've killed him with Tarra, but my older brother told him to run, so he did. Anwyays, I need a good idea for an encounter with a creature that he'll either not win, or he'll be so mortally wounded that even if he heals himself he'd have to retire from the wound. PLEASE???</p></blockquote><p></p>
[QUOTE="Cartigan Mrryl, post: 2589894, member: 36650"] Alright, I've been trying for a long time to fix one of my biggest mistakes ever... I made my little brother [U]Halfling[/U] Cleric WAAAY too strong. I wanted him to start playing, so I got him to have a go and to sweeten the deal I started him out a level above the rest of the group, and I made for unique items that only clerics can use... check them out: Warhammer of Light +5. Attack Bonus: +5 Damage Bonus: +3 Abilities: Can cast Searing Light 5/day (as per the spell) at Character level. Usable only by Clerics. Scalemail of Valiance AC Bonus: + 4 Armor Penalty: +0 Abilities: Immune to Light/Good and Dark/Evil spells. 25% Resistance to Fire/Cold/Acid/Electric damage. Can cast "Light" 10/day. So you see my dilemma, and to make matters worse, I also gave him a helmet (this was before I chalked up his strength to his equipment and thought it was just that he was stronger than everyone else... remember [U]Halfling Cleric[/U]. he dealt more damage than a Half-Orc Fighter of the same level. Anyways, I've thrown everything against him, even resorting to ahving him fight the Tarrasque. I would've killed him with Tarra, but my older brother told him to run, so he did. Anwyays, I need a good idea for an encounter with a creature that he'll either not win, or he'll be so mortally wounded that even if he heals himself he'd have to retire from the wound. PLEASE??? [/QUOTE]
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