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<blockquote data-quote="DonTadow" data-source="post: 2597207" data-attributes="member: 22622"><p>-- this comes from of course outside of talking to the player and discussing the situation with him, which I think is the best method. I'veran into a couple overpowered characters in my campaign and the easiest thing forme to do was talk to hte charcter to tone him down and make him more like hte other pcs. </p><p></p><p>As far as encounters go, make you make full use of the rules. People ca't sleep with armor on else they'll be fatigued the next day. Use this to your advantage by staging an attack during a watch where the cleric is asleep. Without a full night sleep, he may have already exhausted a great many spells (especially if other party members wer healed he previous night or if they had an xeptionally tough time so far). </p><p></p><p>Perhaps the party's recent sucess has angered somone hwom sends the rustmonster towards the party's camp. This cleric's power at this point must be legendary among his church, so fame of him and his great weapons and armor have probably spread throught out hte kingdom. You could even send speedy monks with boots of speed at the party in their sleep to sneak in and steal the cleric's weapons and armor. then make an adventure or arc concentrated on the cleric attempting to get his weapons and such back. Perhaps the journey takes so long that 15 levels may have passed by the time he gets this stuff back. </p><p></p><p>More or less the campaign can center around these items being key to a legendary construct, and they were in posesseion if his church when he was "loaned" the weapons on his journey. this way, he has the higherups in his church pissed off at him, he has other clerics aiming to gain the items abck and he has this big bad whom stole the items in the first place. </p><p></p><p>You should also limit his offensive spells by making sure he's going torhough his cleric duties. Praying in the morning, selecting his spells, donating and tithing to the church. The best way I control clerics from being too powerful is to have strict churches in my campaign. </p><p></p><p>----option 2----- </p><p>again, he's angered some high level npcs plans. instead of sending hordes of monsters at the party, he's going to trick them. I ran this encounter a bit ago. from what you describe your cleric sounds at seventh level</p><p></p><p>You can send an adamantium clockwork horror (mm2) at them. IN addition to having a once a day fortitude save instance death, they also have a neat spell called magical disjunction which massively disenchants a series of items.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2597207, member: 22622"] -- this comes from of course outside of talking to the player and discussing the situation with him, which I think is the best method. I'veran into a couple overpowered characters in my campaign and the easiest thing forme to do was talk to hte charcter to tone him down and make him more like hte other pcs. As far as encounters go, make you make full use of the rules. People ca't sleep with armor on else they'll be fatigued the next day. Use this to your advantage by staging an attack during a watch where the cleric is asleep. Without a full night sleep, he may have already exhausted a great many spells (especially if other party members wer healed he previous night or if they had an xeptionally tough time so far). Perhaps the party's recent sucess has angered somone hwom sends the rustmonster towards the party's camp. This cleric's power at this point must be legendary among his church, so fame of him and his great weapons and armor have probably spread throught out hte kingdom. You could even send speedy monks with boots of speed at the party in their sleep to sneak in and steal the cleric's weapons and armor. then make an adventure or arc concentrated on the cleric attempting to get his weapons and such back. Perhaps the journey takes so long that 15 levels may have passed by the time he gets this stuff back. More or less the campaign can center around these items being key to a legendary construct, and they were in posesseion if his church when he was "loaned" the weapons on his journey. this way, he has the higherups in his church pissed off at him, he has other clerics aiming to gain the items abck and he has this big bad whom stole the items in the first place. You should also limit his offensive spells by making sure he's going torhough his cleric duties. Praying in the morning, selecting his spells, donating and tithing to the church. The best way I control clerics from being too powerful is to have strict churches in my campaign. ----option 2----- again, he's angered some high level npcs plans. instead of sending hordes of monsters at the party, he's going to trick them. I ran this encounter a bit ago. from what you describe your cleric sounds at seventh level You can send an adamantium clockwork horror (mm2) at them. IN addition to having a once a day fortitude save instance death, they also have a neat spell called magical disjunction which massively disenchants a series of items. [/QUOTE]
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