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<blockquote data-quote="Nifft" data-source="post: 3044974" data-attributes="member: 6562"><p><span style="font-size: 15px">Dralasites for D&D</span></p><p>Updated with all the stuff from this thread. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Dralasite</strong> -- Medium Ooze (Sentient)</p><p></p><p>+2 Con, -2 Str, -2 Dex -- Dralasites are tough, but not particularly strong or dextrous.</p><p>Base speed: 20 ft. (but see below)</p><p>+1 Natural armor bonus</p><p></p><p><strong>Amorphous</strong>: You cannot wear armor, vestments, helmets, or normal clothing.</p><p></p><p><strong>Sentient</strong>: As a sentient being, the Dralasite does not have a normal Ooze's immunity to mind-affecting effects. Dralasites are not humanoids -- and are thus immune to <em>charm person</em> and the like -- but they have no other innate immunity to mental effects.</p><p></p><p><strong>Elasticity</strong> (Ex): The Dralasite's oozyness gives it several advantages.</p><p>- +8 racial bonus on Escape Artist checks.</p><p>- No Head: Dralasites are immune to beheading.</p><p>- Moderate Fortification: Dralasites have a 50% chance to negate a critical hit (or precision damage, like sneak attack). This functions as (and thus does not stack with) the armor special abiltiy of the same name.</p><p>- Flexible Profile: Dralasites can squeeze through a space as though it were Small. They can "flow" through an opening a small as a four-inch diameter circle, but doing so takes one minute, and the Dralasite is considered helpless until he is entirely on one side or the other.</p><p></p><p></p><p><strong>Alternate Forms</strong> (Ex): Dralasites are not fixed in their forms. They can ooze around as a pool of slime, form themselves into a writhing tangle of pseudopods, or emulate a vaguely humanoid form. Switching between forms is a standard action that provokes an AoO. If you were wearing an item that you cannot wear in your new form, the item is absorbed into your body. You automatically re-equip these items when you change into a form that allows their use.</p><ul> <li data-xf-list-type="ul"> <u>Ooze Puddle</u>: You are 10 ft. in diameter, and two to four inches thick. You count as size Large for grapple, trip and bull rush attempts. Your reach increases to 10 ft.<br /> - 10 ft. move (land, climb and swim). You cannot run.<br /> - Immunity to trip and bull rush.<br /> - You have one natural attack (Slam, 1d8 + 1.5x Str).<br /> - You cannot wear or use items of any type in this form, including material components.</li> <li data-xf-list-type="ul"> <u>Humanoid</u>: You are about 3 ft. in diameter and about 4 ft. high. You have two "arm" pods and two or three "foot" pods.<br /> - 20 ft. move (land)<br /> - Hands: Can wield weapons and a shield, and can use somatic components.<br /> - You have no natural attacks in this form.<br /> - You can wear: bracers, 2 rings, 2 gloves, boots, a cloak, an amulet and a belt.</li> <li data-xf-list-type="ul"> <u>Tentacle Mass</u>: You are a thin core with many, many tentacles.<br /> - 20 ft. move (land)<br /> - Tentacles: You can use somatic components, but you cannot wield weapons or a shield.<br /> - You have two natural attacks (Tentacle Rake, 1d4 + Str) in this form. You gain an additional Tentacle Rake attack in this form when your BAB is +6, +11, and +16 (up to a total of 5).<br /> - You can hold and use items in this form, except weapons and shields (which you can only hold, not use to attack or defend). You can hold up to 3 + Dex bonus items (wand, torch, potion, etc.) and still use somatic components and/or make all of your normal natural attacks (you have a lot of tentacles).<br /> - You can wear: bracers, 2 rings, and an amulet.</li> </ul><p></p><p></p><p></p><p></p><p></p><p>Dralasites are also qualfied for several racial feats. (Only a Dralasite can take a [Dralasite] feat. This should be obvious.)</p><p></p><p><strong>Scent</strong> [Dralasite]</p><p>Benefit: You gain the Scent special ability.</p><p></p><p><strong>Blindsense</strong> [Dralasite]</p><p>Prerequisite: Blind-Fight</p><p>Benefit: You gain Blindsense out to 10 ft.</p><p>Special: You can take this feat up to three times, increasing the radius of your Blindsense by 10 ft. with each additional feat.</p><p></p><p><strong>Tough Membrane</strong> [Dralasite]</p><p>Prerequisite: Any other [Dralasite] feat</p><p>Benefit: Your racial natural armor bonus improves by +1/2 the number of [Dralasite] feats you have.</p><p></p><p><strong>Water Adaptation</strong> [Dralasite]</p><p>Prerequisite: Swim 4 ranks</p><p>Benefit: You can extract oxygen from water as well as you can from air. You gain a swim speed of 20 ft. in all forms, a +8 racial bonus on swim checks, and you are not subject to drowning.</p><p></p><p><strong>Oozy Fortification</strong> [Dralasite]</p><p>Prerequisite: Great Fortitude</p><p>Benefit: You gain the benefits of heavy fortification (instead of your normal moderate fortification).</p><p></p><p><strong>Oozy Mind</strong> [Dralasite]</p><p>Prerequisite: Iron Will</p><p>Benefit: You gain a bonus to your saves against [Mind-Affecting] effects equal to the number of your total [Dralasite] feats.</p><p></p><p><strong>Oozy Body</strong> [Dralasite]</p><p>Prerequisite: Base Fort save 4+</p><p>Benefit: You gain acid resistance 10, +5 per additional [Dralasite] feat you possess.</p><p></p><p><strong>Oozy Metabolism</strong> [Dralasite]</p><p>Benefit: You can eat anything organic (grass, dirt, paper, wood, bones, etc.). Furthermore, you gain a +2 racial bonus to Fort saves against poison, +1 per additional [Dralasite] feat you possess.</p><p></p><p><strong>Improved Oozy Body</strong> [Dralasite]</p><p>Prerequisite: Oozy Body</p><p>Benefit: Your natural attacks deal +1d6 acid damage.</p><p></p><p><strong>Hexapod Form</strong> [Dralasite]</p><p>Benefit: You gain access to an additional form: that of a centaur-like quadruped. It has the following features:</p><p>- Base move 30 ft.</p><p>- Two arm-pods (as humanoid form)</p><p>- Four leg-pods (increased carrying capacity, +4 bonus to resist trip and bull rush)</p><p>- You can wear: bracers, 2 rings, 2 gloves, 2 pairs of boots, a cloak, an amulet and a belt.</p><p>Feats which benefit your Humanoid form grant a similar benefit to this form.</p><p></p><p><strong>Morph Master</strong> [Dralasite]</p><p>Prerequisite: Base Reflex save 6+, Escape Artist 12 ranks</p><p>Benefit: You can shift between forms as a move action (which provokes an AoO). Additionally, you gain the (Shapechanger) subtype, with all associated immunities.</p><p>Normal: Shifting between forms is a standard action.</p><p></p><p><strong>Pseudopod Master</strong> [Dralasite]</p><p>Prerequisite: BAB 6+</p><p>Benefit: You gain an extra pseudopod in all your forms. </p><p>- Humanoid / Quadrupod: You gain an additional pseudopod that acts as a tentacle (tentacle secondary natural attack 1d4 + Str, can hold and use items except weapons or shield).</p><p>- Puddle: You gain a second slam attack.</p><p>- Tentacle Mass: You gain one additional tentacle attack, and you can hold one additional item over your normal limit.</p><p></p><p></p><p></p><p></p><p><strong>Dralasite Paragon</strong>: You are the main ooze. You're like oozy oozeborn.</p><p></p><p>Not all Dralasites take levels in their Paragon class; those that do don't always take all the levels, or take them all at once.</p><p></p><p><u>Benefits:</u></p><p>HD: d8</p><p>BAB: 3/4 (as Rogue)</p><p>Good Save: Fort</p><p>Skill Points: 4 + Int</p><p>Class Skills: Climb, Craft, Escape Artist, Hide, Intimidate, Knowledge (Dungeoneering, History, Local, Nature), Listen, Move Silently, Sense Motive, Sleight of Hand, Spot, Survival, Swim</p><p>[code][u]</p><p>Lev BAB Fo/Re/Wi Special Abilities[/u]</p><p>1 +0 +2/+0/+0 Bonus Feat</p><p>2 +1 +3/+0/+0 Bonus Feat</p><p>3 +2 +3/+1/+1 Bonus Feat</p><p>4 +3 +4/+1/+1 Bonus Feat, +2 Con</p><p>[/code]</p><p></p><ul> <li data-xf-list-type="ul"> <strong>Bonus Feat</strong>: You gain any [Dralasite] feat.</li> <li data-xf-list-type="ul"> <strong>Con Increase</strong>: This ability increase is treated as though gained through level advancement.</li> </ul></blockquote><p></p>
[QUOTE="Nifft, post: 3044974, member: 6562"] [size=4]Dralasites for D&D[/size] Updated with all the stuff from this thread. :) [b]Dralasite[/b] -- Medium Ooze (Sentient) +2 Con, -2 Str, -2 Dex -- Dralasites are tough, but not particularly strong or dextrous. Base speed: 20 ft. (but see below) +1 Natural armor bonus [b]Amorphous[/b]: You cannot wear armor, vestments, helmets, or normal clothing. [b]Sentient[/b]: As a sentient being, the Dralasite does not have a normal Ooze's immunity to mind-affecting effects. Dralasites are not humanoids -- and are thus immune to [i]charm person[/i] and the like -- but they have no other innate immunity to mental effects. [b]Elasticity[/b] (Ex): The Dralasite's oozyness gives it several advantages. - +8 racial bonus on Escape Artist checks. - No Head: Dralasites are immune to beheading. - Moderate Fortification: Dralasites have a 50% chance to negate a critical hit (or precision damage, like sneak attack). This functions as (and thus does not stack with) the armor special abiltiy of the same name. - Flexible Profile: Dralasites can squeeze through a space as though it were Small. They can "flow" through an opening a small as a four-inch diameter circle, but doing so takes one minute, and the Dralasite is considered helpless until he is entirely on one side or the other. [b]Alternate Forms[/b] (Ex): Dralasites are not fixed in their forms. They can ooze around as a pool of slime, form themselves into a writhing tangle of pseudopods, or emulate a vaguely humanoid form. Switching between forms is a standard action that provokes an AoO. If you were wearing an item that you cannot wear in your new form, the item is absorbed into your body. You automatically re-equip these items when you change into a form that allows their use. [list] [*] [u]Ooze Puddle[/u]: You are 10 ft. in diameter, and two to four inches thick. You count as size Large for grapple, trip and bull rush attempts. Your reach increases to 10 ft. - 10 ft. move (land, climb and swim). You cannot run. - Immunity to trip and bull rush. - You have one natural attack (Slam, 1d8 + 1.5x Str). - You cannot wear or use items of any type in this form, including material components. [*] [u]Humanoid[/u]: You are about 3 ft. in diameter and about 4 ft. high. You have two "arm" pods and two or three "foot" pods. - 20 ft. move (land) - Hands: Can wield weapons and a shield, and can use somatic components. - You have no natural attacks in this form. - You can wear: bracers, 2 rings, 2 gloves, boots, a cloak, an amulet and a belt. [*] [u]Tentacle Mass[/u]: You are a thin core with many, many tentacles. - 20 ft. move (land) - Tentacles: You can use somatic components, but you cannot wield weapons or a shield. - You have two natural attacks (Tentacle Rake, 1d4 + Str) in this form. You gain an additional Tentacle Rake attack in this form when your BAB is +6, +11, and +16 (up to a total of 5). - You can hold and use items in this form, except weapons and shields (which you can only hold, not use to attack or defend). You can hold up to 3 + Dex bonus items (wand, torch, potion, etc.) and still use somatic components and/or make all of your normal natural attacks (you have a lot of tentacles). - You can wear: bracers, 2 rings, and an amulet. [/list] Dralasites are also qualfied for several racial feats. (Only a Dralasite can take a [Dralasite] feat. This should be obvious.) [b]Scent[/b] [Dralasite] Benefit: You gain the Scent special ability. [b]Blindsense[/b] [Dralasite] Prerequisite: Blind-Fight Benefit: You gain Blindsense out to 10 ft. Special: You can take this feat up to three times, increasing the radius of your Blindsense by 10 ft. with each additional feat. [b]Tough Membrane[/b] [Dralasite] Prerequisite: Any other [Dralasite] feat Benefit: Your racial natural armor bonus improves by +1/2 the number of [Dralasite] feats you have. [b]Water Adaptation[/b] [Dralasite] Prerequisite: Swim 4 ranks Benefit: You can extract oxygen from water as well as you can from air. You gain a swim speed of 20 ft. in all forms, a +8 racial bonus on swim checks, and you are not subject to drowning. [b]Oozy Fortification[/b] [Dralasite] Prerequisite: Great Fortitude Benefit: You gain the benefits of heavy fortification (instead of your normal moderate fortification). [b]Oozy Mind[/b] [Dralasite] Prerequisite: Iron Will Benefit: You gain a bonus to your saves against [Mind-Affecting] effects equal to the number of your total [Dralasite] feats. [b]Oozy Body[/b] [Dralasite] Prerequisite: Base Fort save 4+ Benefit: You gain acid resistance 10, +5 per additional [Dralasite] feat you possess. [b]Oozy Metabolism[/b] [Dralasite] Benefit: You can eat anything organic (grass, dirt, paper, wood, bones, etc.). Furthermore, you gain a +2 racial bonus to Fort saves against poison, +1 per additional [Dralasite] feat you possess. [b]Improved Oozy Body[/b] [Dralasite] Prerequisite: Oozy Body Benefit: Your natural attacks deal +1d6 acid damage. [b]Hexapod Form[/b] [Dralasite] Benefit: You gain access to an additional form: that of a centaur-like quadruped. It has the following features: - Base move 30 ft. - Two arm-pods (as humanoid form) - Four leg-pods (increased carrying capacity, +4 bonus to resist trip and bull rush) - You can wear: bracers, 2 rings, 2 gloves, 2 pairs of boots, a cloak, an amulet and a belt. Feats which benefit your Humanoid form grant a similar benefit to this form. [b]Morph Master[/b] [Dralasite] Prerequisite: Base Reflex save 6+, Escape Artist 12 ranks Benefit: You can shift between forms as a move action (which provokes an AoO). Additionally, you gain the (Shapechanger) subtype, with all associated immunities. Normal: Shifting between forms is a standard action. [b]Pseudopod Master[/b] [Dralasite] Prerequisite: BAB 6+ Benefit: You gain an extra pseudopod in all your forms. - Humanoid / Quadrupod: You gain an additional pseudopod that acts as a tentacle (tentacle secondary natural attack 1d4 + Str, can hold and use items except weapons or shield). - Puddle: You gain a second slam attack. - Tentacle Mass: You gain one additional tentacle attack, and you can hold one additional item over your normal limit. [b]Dralasite Paragon[/b]: You are the main ooze. You're like oozy oozeborn. Not all Dralasites take levels in their Paragon class; those that do don't always take all the levels, or take them all at once. [u]Benefits:[/u] HD: d8 BAB: 3/4 (as Rogue) Good Save: Fort Skill Points: 4 + Int Class Skills: Climb, Craft, Escape Artist, Hide, Intimidate, Knowledge (Dungeoneering, History, Local, Nature), Listen, Move Silently, Sense Motive, Sleight of Hand, Spot, Survival, Swim [code][u] Lev BAB Fo/Re/Wi Special Abilities[/u] 1 +0 +2/+0/+0 Bonus Feat 2 +1 +3/+0/+0 Bonus Feat 3 +2 +3/+1/+1 Bonus Feat 4 +3 +4/+1/+1 Bonus Feat, +2 Con [/code] [list] [*] [b]Bonus Feat[/b]: You gain any [Dralasite] feat. [*] [b]Con Increase[/b]: This ability increase is treated as though gained through level advancement. [/list] [/QUOTE]
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