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<blockquote data-quote="Nifft" data-source="post: 3046198" data-attributes="member: 6562"><p>Regarding "King of Smack" and such things -- yeah, I agree, if you allow all sources of anything to stack, you end up with a situation where you can easily break # of attacks. Of course, I've also seen optimization builds make Kobolds look broken (Pun-Pun), so I don't give too much credit to the idea that just because something exists in a CO build, it is inherently broken.</p><p></p><p>Part of the reason I'm so blase about the four arms thing is the existance of things like the Thri-Kreen (XPH, but not SRD). There's also the Neraph Charge feat in the Planar Handbook. Finally, any Rogue in a party that's facing <u>the kind of challenge you seem to assume</u> will wind up polymorphed into something with multiple attacks and maybe even Pounce. With a reasonable Charisma and some ranks in UMD, you can turn yourself into a Lizardman, Troglodyte, or whatever (via a wand of <em>alter self</em>), and have three natural attacks. (Trogs get Multiattack as a racial bonus feat, so that's probably your best choice. Ooo, and +6 natural armor! Yeah, I win. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p></p><p>Level 4 is fine. I expect opponents to behave as intelligently as they are capable of doing -- skeletal minions will come right at you, wolves will circle, flank and try to trip you, pixies will invisibly snipe at you, grick will try to ambush you (and then full attack), goblins will snipe & try to run away, Necromancer will cast spells and try to stay out of melee, etc. </p><p></p><p>Is that okay with you? Maybe we should throw in something big & stupid like an Ogre (who will be very confident in his melee ability, and thus more likely to stand & take it)?</p><p></p><p>Don't just focus on your melee damage, though. I'll need to see skill ranks and saving throws, too.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3046198, member: 6562"] Regarding "King of Smack" and such things -- yeah, I agree, if you allow all sources of anything to stack, you end up with a situation where you can easily break # of attacks. Of course, I've also seen optimization builds make Kobolds look broken (Pun-Pun), so I don't give too much credit to the idea that just because something exists in a CO build, it is inherently broken. Part of the reason I'm so blase about the four arms thing is the existance of things like the Thri-Kreen (XPH, but not SRD). There's also the Neraph Charge feat in the Planar Handbook. Finally, any Rogue in a party that's facing [u]the kind of challenge you seem to assume[/u] will wind up polymorphed into something with multiple attacks and maybe even Pounce. With a reasonable Charisma and some ranks in UMD, you can turn yourself into a Lizardman, Troglodyte, or whatever (via a wand of [i]alter self[/i]), and have three natural attacks. (Trogs get Multiattack as a racial bonus feat, so that's probably your best choice. Ooo, and +6 natural armor! Yeah, I win. ;) ) Level 4 is fine. I expect opponents to behave as intelligently as they are capable of doing -- skeletal minions will come right at you, wolves will circle, flank and try to trip you, pixies will invisibly snipe at you, grick will try to ambush you (and then full attack), goblins will snipe & try to run away, Necromancer will cast spells and try to stay out of melee, etc. Is that okay with you? Maybe we should throw in something big & stupid like an Ogre (who will be very confident in his melee ability, and thus more likely to stand & take it)? Don't just focus on your melee damage, though. I'll need to see skill ranks and saving throws, too. Cheers, -- N [/QUOTE]
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