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<blockquote data-quote="Nifft" data-source="post: 3046316" data-attributes="member: 6562"><p>Thanks!</p><p></p><p></p><p></p><p>Trouble is, Warforged have one feat to go from Light -> Heavy. The feat does some other stuff, too. So I figured having the starting point better would allow a feat that has fewer mitigating factors.</p><p></p><p></p><p></p><p>Cool! and why not? (in that order)</p><p></p><p></p><p></p><p></p><p>I don't see any oozes that get DR. Rubber is pretty easy to cut, isn't it? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>ISTR that the text said they can't see color, but their black & white vision was excellent. Low-light vision in humans is mostly black & white (rods vs. cones), so I figured it was a reasonable gloss. I'm not all that interested in adding mechanics -- "color blindness" might be a cool RP trait, but I don't want to give them immunity to <em>color spray</em> or <em>hypnotic pattern</em> and "balance" it by making them incapable of doing some game plot-specific thing like ringing the green bell before the red bell, or whatever.</p><p></p><p></p><p></p><p></p><p>The current mechanics certainly discourage medium or heavy armor, but perhaps I should rule out any armor at all. Psion and Wizard become a lot more attractive.</p><p></p><p></p><p></p><p></p><p>Yeah... I think that's the other reason they couldn't wear much clothing. Hmm. Maybe a stronger penalty to various activities when wearing armor is in order.</p><p></p><p>Thanks! -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3046316, member: 6562"] Thanks! Trouble is, Warforged have one feat to go from Light -> Heavy. The feat does some other stuff, too. So I figured having the starting point better would allow a feat that has fewer mitigating factors. Cool! and why not? (in that order) I don't see any oozes that get DR. Rubber is pretty easy to cut, isn't it? :) ISTR that the text said they can't see color, but their black & white vision was excellent. Low-light vision in humans is mostly black & white (rods vs. cones), so I figured it was a reasonable gloss. I'm not all that interested in adding mechanics -- "color blindness" might be a cool RP trait, but I don't want to give them immunity to [i]color spray[/i] or [i]hypnotic pattern[/i] and "balance" it by making them incapable of doing some game plot-specific thing like ringing the green bell before the red bell, or whatever. The current mechanics certainly discourage medium or heavy armor, but perhaps I should rule out any armor at all. Psion and Wizard become a lot more attractive. Yeah... I think that's the other reason they couldn't wear much clothing. Hmm. Maybe a stronger penalty to various activities when wearing armor is in order. Thanks! -- N [/QUOTE]
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