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Open-Licensed WOIN Starter Set Coming in 2023
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<blockquote data-quote="TheHirumaChico" data-source="post: 8935434" data-attributes="member: 7022501"><p>I downloaded the draft that was posted on Facebook by Morrus on Jan. 26th. I have a few questions/comments on the draft:</p><ul> <li data-xf-list-type="ul">P. 6 under "Aiming/feinting/focus" - I can see the way this is written as giving the impression that all characters can get all three of these basic feats for free, but choosing only to use one per character turn of course. I didn't think this was correct based on prior reading of the individual rulebooks for NOW, NEW, and OLD, but it might be a good way to play these free feats rather than just having to pick one of them at character creation.</li> <li data-xf-list-type="ul">P. 7 under "Area of Effect" - I think it would be helpful to define the width of the cone (e.g., 30 degrees) in addition to its length.</li> <li data-xf-list-type="ul">P. 8 "Called Shots" - Are these targeted against VITAL DEFENSE or against whichever DEFENSE value is appropriate to the attack being made? If the latter, this is different from the individual era rulebooks, and frankly, I think this interpretation makes more sense in many cases. I can understand VITAL DEFENSE being targeted by grenades, dragon's breath, and similar types of area attacks. But it makes more sense if, for example, a CALLED SHOT vs. an industrial robot's access port is made either against its MELEE or RANGED DEFENSE, depending on which mode of attack the attacker is using.</li> <li data-xf-list-type="ul">P. 9 "SOAK & Vulnerability" - This is an interesting change where SOAK is expressed/measured in dice as -Xd6 to the Damage Roll instead of just as a straight, fixed integer as SOAK X, which is resolved as total damaged rolled - X. Is this intended to be a change that will carry over into future revised editions of the individual rulebooks, or is this just a change solely intended for this "starter" version of the rules?</li> <li data-xf-list-type="ul">P. 21, the Blaster Drone's "Cluster fire. Four blaster drones can create the corners of a 30' wide square and direct their fire to cover the area within that square; all targets are subject to an area attack." What is the magnitude/attack strength of this area attack? Presumably one attack per target in the area?</li> <li data-xf-list-type="ul">P. 26, the Plague Demon's "Nauseaus claws. Any hit from raskillon's claw makes the target Sick. A critical hit also infects the victim with flesh rot." What does flesh rot do?</li> <li data-xf-list-type="ul">P. 33, what is the effect of zombie fever? "Zombie fever. Those who suffer a critical hit from a zombie's bite contract zombie fever. Additionally, any slain by a zombie rise one hour later as a zombie themselves." Is it just that if the target is killed, they rise one hour later as a zombie? The word "Additionally" seems to imply there is more to it than that.</li> <li data-xf-list-type="ul">P. 34, The Assassin's Achilles heel exploit - "Identifying a weakness in his target, the assassin bypasses its SOAK score. This exploit can only be performed once per target." Once per target per turn or once per day or once ever?</li> <li data-xf-list-type="ul">P. 35, the Battlepsyche's Telekinetic shield - " Battlepsyches maintain a permanent telekinetic shield which contributes to their DEFENSEs." How much does this Telekinetic shield contribute to the Battlepsyche's DEFENSEs (just in case this shield is disrupted/disabled)?</li> <li data-xf-list-type="ul">P. 38, the Medic's Medical advice exploit - "Identifying a weakness in a target, the medic can spend a free action in an ally's turn to allow that ally to bypass a creature's SOAK score. This exploit can only be performed once per target." Once per target per turn or once per day or once ever?</li> <li data-xf-list-type="ul">P. 38, the Medic's Healing hands exploit - "Each can only benefit once." Once per day? Once per turn? Once ever in it's entire existence from that medic?</li> <li data-xf-list-type="ul">P. 39, the Ranger's Herbal remedy exploit - "A scout can use natural foliage to create a medical aid which restores 2d6 HEALTH." Once per turn? Once per day?</li> </ul></blockquote><p></p>
[QUOTE="TheHirumaChico, post: 8935434, member: 7022501"] I downloaded the draft that was posted on Facebook by Morrus on Jan. 26th. I have a few questions/comments on the draft: [LIST] [*]P. 6 under "Aiming/feinting/focus" - I can see the way this is written as giving the impression that all characters can get all three of these basic feats for free, but choosing only to use one per character turn of course. I didn't think this was correct based on prior reading of the individual rulebooks for NOW, NEW, and OLD, but it might be a good way to play these free feats rather than just having to pick one of them at character creation. [*]P. 7 under "Area of Effect" - I think it would be helpful to define the width of the cone (e.g., 30 degrees) in addition to its length. [*]P. 8 "Called Shots" - Are these targeted against VITAL DEFENSE or against whichever DEFENSE value is appropriate to the attack being made? If the latter, this is different from the individual era rulebooks, and frankly, I think this interpretation makes more sense in many cases. I can understand VITAL DEFENSE being targeted by grenades, dragon's breath, and similar types of area attacks. But it makes more sense if, for example, a CALLED SHOT vs. an industrial robot's access port is made either against its MELEE or RANGED DEFENSE, depending on which mode of attack the attacker is using. [*]P. 9 "SOAK & Vulnerability" - This is an interesting change where SOAK is expressed/measured in dice as -Xd6 to the Damage Roll instead of just as a straight, fixed integer as SOAK X, which is resolved as total damaged rolled - X. Is this intended to be a change that will carry over into future revised editions of the individual rulebooks, or is this just a change solely intended for this "starter" version of the rules? [*]P. 21, the Blaster Drone's "Cluster fire. Four blaster drones can create the corners of a 30' wide square and direct their fire to cover the area within that square; all targets are subject to an area attack." What is the magnitude/attack strength of this area attack? Presumably one attack per target in the area? [*]P. 26, the Plague Demon's "Nauseaus claws. Any hit from raskillon's claw makes the target Sick. A critical hit also infects the victim with flesh rot." What does flesh rot do? [*]P. 33, what is the effect of zombie fever? "Zombie fever. Those who suffer a critical hit from a zombie's bite contract zombie fever. Additionally, any slain by a zombie rise one hour later as a zombie themselves." Is it just that if the target is killed, they rise one hour later as a zombie? The word "Additionally" seems to imply there is more to it than that. [*]P. 34, The Assassin's Achilles heel exploit - "Identifying a weakness in his target, the assassin bypasses its SOAK score. This exploit can only be performed once per target." Once per target per turn or once per day or once ever? [*]P. 35, the Battlepsyche's Telekinetic shield - " Battlepsyches maintain a permanent telekinetic shield which contributes to their DEFENSEs." How much does this Telekinetic shield contribute to the Battlepsyche's DEFENSEs (just in case this shield is disrupted/disabled)? [*]P. 38, the Medic's Medical advice exploit - "Identifying a weakness in a target, the medic can spend a free action in an ally's turn to allow that ally to bypass a creature's SOAK score. This exploit can only be performed once per target." Once per target per turn or once per day or once ever? [*]P. 38, the Medic's Healing hands exploit - "Each can only benefit once." Once per day? Once per turn? Once ever in it's entire existence from that medic? [*]P. 39, the Ranger's Herbal remedy exploit - "A scout can use natural foliage to create a medical aid which restores 2d6 HEALTH." Once per turn? Once per day? [/LIST] [/QUOTE]
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