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<blockquote data-quote="BiggusGeekus" data-source="post: 1504039" data-attributes="member: 1014"><p>The shame of it is that under 3e there's far less wrong with a kender and thri-kreen hanging out in waterdeep than there ever was in 2e. Dark Sun characters would have wacky templates and nasty ECLs while the kender would be more-or-less balanced. In 2e a kender theif was better at his job than a halfling and you just plain didn't move Dark Sun guys off of Athas.</p><p></p><p>I keep a tight leash on my game from a DMs standpoint but anarchy rules for the players. For example, I say that half-orcs and half-elves are very rare and gnomes don't exist. So I don't ever make half-orc, half-elf, or gnome NPCs. But I allow the players to make whatever they want. A gnome werewolf? Sure! Why not?</p><p></p><p>There are many examples in fantasy and sci-fi of a character being the "last of his race" or "only one of her kind". And if that's the character someone wants to play, why stop them?</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1504039, member: 1014"] The shame of it is that under 3e there's far less wrong with a kender and thri-kreen hanging out in waterdeep than there ever was in 2e. Dark Sun characters would have wacky templates and nasty ECLs while the kender would be more-or-less balanced. In 2e a kender theif was better at his job than a halfling and you just plain didn't move Dark Sun guys off of Athas. I keep a tight leash on my game from a DMs standpoint but anarchy rules for the players. For example, I say that half-orcs and half-elves are very rare and gnomes don't exist. So I don't ever make half-orc, half-elf, or gnome NPCs. But I allow the players to make whatever they want. A gnome werewolf? Sure! Why not? There are many examples in fantasy and sci-fi of a character being the "last of his race" or "only one of her kind". And if that's the character someone wants to play, why stop them? [/QUOTE]
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