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(OpenRPG 3.5) Recruiting 1-2 players for Saturday game
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<blockquote data-quote="Dragonwriter" data-source="post: 4930335" data-attributes="member: 54988"><p>My Saturday D&D 3.5 game is looking to add one or two more players. We run Saturday nights at 7 PM Pacific.</p><p></p><p>Currently, the group is composed of a Human Druid (summoning-oriented), a Human Monk, a Human Fighter and a Mud Dwarf (special race) Sorcerer. </p><p></p><p>If you join, you will start at level 5 (10,000 EXP) with 9,000 GP to spend (but you cannot spend more than 4,000 GP on a single item). You may also spend up to 100 EXP (from your 10,000) on item creation before entering play. Character creation is 32 point-buy, as stated in the Dungeon Master’s Guide, and we use Core Only + Setting Guide (there are also further Character Creation rules in the Setting Guide). You will also need to select a patron god from our setting, as well as a home kingdom. This world also has certain extra races, new feats, new spells and new Prestige Classes (PrCs not written/rewritten for our setting are not allowed; if you want into a PrC from a splatbook, make a new description for it). Send me an e-mail titled “Setting Guide” or something related to this post. My address is dragobot999 (“at” symbol/sign) yahoo (period) com. I will send you the pdf of the Setting Guide in a reply. (There is only one error in the Setting Guide… We use the 3.5 Ranger, not Monte Cook’s Ranger.)</p><p></p><p>The game itself is set on Thunder Island, a large island, and largely unexplored. The colonies of the kingdom that has claimed the Island (or part of it) have been attacked more frequently and violently by the Lizards of Thunder that inhabit the island’s interior. So far, the group has scouted and mapped some of the island for the Cartographers’ Guild and have also done some mercenary scouting and skirmishing with a large group of Lizards (and humanoids) that were going to attack the city.</p><p></p><p>The only House Rule for this campaign is that PC Druids and Rangers cannot have Dinosaur animal companions.</p><p></p><p>Also, you will need to join the T13K area of these forums to play. EnWorld graciously gives T13K a section of their website to have our own special forums, where we have IC roleplay threads and OOC Announcement threads, in addition to the original recruiting thread. Here is the original recruiting thread: <a href="http://www.enworld.org/forum/questing-adventure/248931-recruiting-perils-thunder-island.html" target="_blank">http://www.enworld.org/forum/questing-adventure/248931-recruiting-perils-thunder-island.html</a>. </p><p></p><p>The T13K-specific area ( <a href="http://www.enworld.org/forum/players/" target="_blank">http://www.enworld.org/forum/players/</a> ) requires that you be a member of the T13K Player Usergroup. Here’s how to join (from any EnWorld page):</p><p>Look at the top of the page and click on "My Account". Look at the left, on the Control Panel. There should be a spot about halfway down that says "Group Memberships". Click that and select to Join "T13K Player".</p><p></p><p>And please post your characters in the same format as the following post.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 4930335, member: 54988"] My Saturday D&D 3.5 game is looking to add one or two more players. We run Saturday nights at 7 PM Pacific. Currently, the group is composed of a Human Druid (summoning-oriented), a Human Monk, a Human Fighter and a Mud Dwarf (special race) Sorcerer. If you join, you will start at level 5 (10,000 EXP) with 9,000 GP to spend (but you cannot spend more than 4,000 GP on a single item). You may also spend up to 100 EXP (from your 10,000) on item creation before entering play. Character creation is 32 point-buy, as stated in the Dungeon Master’s Guide, and we use Core Only + Setting Guide (there are also further Character Creation rules in the Setting Guide). You will also need to select a patron god from our setting, as well as a home kingdom. This world also has certain extra races, new feats, new spells and new Prestige Classes (PrCs not written/rewritten for our setting are not allowed; if you want into a PrC from a splatbook, make a new description for it). Send me an e-mail titled “Setting Guide” or something related to this post. My address is dragobot999 (“at” symbol/sign) yahoo (period) com. I will send you the pdf of the Setting Guide in a reply. (There is only one error in the Setting Guide… We use the 3.5 Ranger, not Monte Cook’s Ranger.) The game itself is set on Thunder Island, a large island, and largely unexplored. The colonies of the kingdom that has claimed the Island (or part of it) have been attacked more frequently and violently by the Lizards of Thunder that inhabit the island’s interior. So far, the group has scouted and mapped some of the island for the Cartographers’ Guild and have also done some mercenary scouting and skirmishing with a large group of Lizards (and humanoids) that were going to attack the city. The only House Rule for this campaign is that PC Druids and Rangers cannot have Dinosaur animal companions. Also, you will need to join the T13K area of these forums to play. EnWorld graciously gives T13K a section of their website to have our own special forums, where we have IC roleplay threads and OOC Announcement threads, in addition to the original recruiting thread. Here is the original recruiting thread: [url]http://www.enworld.org/forum/questing-adventure/248931-recruiting-perils-thunder-island.html[/url]. The T13K-specific area ( [url]http://www.enworld.org/forum/players/[/url] ) requires that you be a member of the T13K Player Usergroup. Here’s how to join (from any EnWorld page): Look at the top of the page and click on "My Account". Look at the left, on the Control Panel. There should be a spot about halfway down that says "Group Memberships". Click that and select to Join "T13K Player". And please post your characters in the same format as the following post. [/QUOTE]
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