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<blockquote data-quote="Shayuri" data-source="post: 5628984" data-attributes="member: 4936"><p>Excellent! That's a perfect time for me. </p><p></p><p>So, you have:</p><p></p><p>A brick...a dwarf defender, hard to kill but mostly stands still...</p><p></p><p>A primary arcanist, wizard/archmage is hard to beat for spell power.</p><p></p><p>A primary divine, cleric/hierophant also hard to beat for holy wupparse.</p><p></p><p>In the works:</p><p></p><p>A trapfinding skulk/throwing specialist.</p><p></p><p>A ranger archer.</p><p></p><p>------</p><p></p><p>My analysis of your needs says...you need a melee skirmisher. Someone who can take, or avoid, punishment while piercing enemy lines to deal hurt upon specific targets...especially enemy casters who may have protection from hostile magic.</p><p></p><p>Thus...how about a monk? They're -great- at anti-caster tactics, and fantastic skirmishers with their mobility and skills. A monk can also do decent work scouting, either in addition to the rogue or in support of the rogue.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5628984, member: 4936"] Excellent! That's a perfect time for me. So, you have: A brick...a dwarf defender, hard to kill but mostly stands still... A primary arcanist, wizard/archmage is hard to beat for spell power. A primary divine, cleric/hierophant also hard to beat for holy wupparse. In the works: A trapfinding skulk/throwing specialist. A ranger archer. ------ My analysis of your needs says...you need a melee skirmisher. Someone who can take, or avoid, punishment while piercing enemy lines to deal hurt upon specific targets...especially enemy casters who may have protection from hostile magic. Thus...how about a monk? They're -great- at anti-caster tactics, and fantastic skirmishers with their mobility and skills. A monk can also do decent work scouting, either in addition to the rogue or in support of the rogue. [/QUOTE]
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