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<blockquote data-quote="irdeggman" data-source="post: 4802438" data-attributes="member: 16285"><p>Pretty much the same for me.</p><p></p><p>It should be noted that clerics must have a code of conduct.</p><p></p><p>PHB pg 33</p><p></p><p></p><p>So it depends on what the god's code of conduct and purposes are. Now if you run deity free clerics then things get real tricky here - but still there needs to be a central purpose for the cleric and guide to behavior.</p><p></p><p>For example if the cleric worships a god of war - then raising the dead is probably not within the deity's purposes since death is a part of war. </p><p></p><p>If it is a god of nature - likewise, except that raising the dead would be considered unnatural.</p><p></p><p>Things like that matter, at least to me.</p><p></p><p>I know some people do not play games in that manner and instead focus more on mechanic- based play instead of role-playing basis. In that sort of game it makes no sense to try to insert role-playing limitations to actions.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4802438, member: 16285"] Pretty much the same for me. It should be noted that clerics must have a code of conduct. PHB pg 33 So it depends on what the god's code of conduct and purposes are. Now if you run deity free clerics then things get real tricky here - but still there needs to be a central purpose for the cleric and guide to behavior. For example if the cleric worships a god of war - then raising the dead is probably not within the deity's purposes since death is a part of war. If it is a god of nature - likewise, except that raising the dead would be considered unnatural. Things like that matter, at least to me. I know some people do not play games in that manner and instead focus more on mechanic- based play instead of role-playing basis. In that sort of game it makes no sense to try to insert role-playing limitations to actions. [/QUOTE]
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