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Opinions/Experiences/Advice on Sovereign Stone classes & magic system for low magic
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<blockquote data-quote="Stormprince" data-source="post: 110801" data-attributes="member: 2046"><p>I have both the Wheel of Time Core Rulebook, and the Sovereign Stone rulebooks... and indeed, the two magic systems are more closely related to one another than they are to the standard system in the Player's Handbook.</p><p></p><p>However, as it was pointed out... in WoT, there are still limited spell slots - which I feel really doesn't capture the feel of the novels... you never heard any of them worrying about 'Oh no! I've only got a single spell left in my repertoire right now! CRAP!' Another thing that I really feel is missing is something that does receive a major treatment in Sovereign Stone, and that's the dark side of magic. In WoT, really the only difference between the weaves used by the Black Ajah, and the others, is in how they are used - you don't have them summoning up armies of the undead, or creating twisted creatures like the half-men...while in Sovereign Stone, Void Magic is not only whispered about, it's there in very vivid shades of blackness.</p><p></p><p>Of course, if you have both books, there's nothing that says you can't mix and match...something that I'm infamous for doing, anyways <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Okay, now to be a little bit more fair, I will say that the one thing that I'm torn on, regarding the Sovereign Stone magic system, is that to specialize in more than a single element, you are forced to multi-class. Each Element requires separate levels in Elemental Mage, yet, it does also reinforce the difficulty in learning Elemental Magics that are considered Neutral or Disadvantaged. Depending on your Elemental-Alignment, is what DC you have to make your Fortitude checks against... and once you start getting to higher levels in Elemental Mage, you're really only going to fail your Fortitude checks if you roll a 1...and unless you're a Void Mage, the price for failing a Fortitude check is to take subdual damage, which is a great concept in my mind - mages get tired the more magic they cast, this is something that many, many fantasy novels have reinforced, but you don't really see brought into play in an RPG setting, until now.</p><p></p><p>Anyways, it's late, I'm tired, and my mind's a bit loopy right now, so I'm gonna head for bed! Chat y'all up later!</p><p></p><p>Christopher</p></blockquote><p></p>
[QUOTE="Stormprince, post: 110801, member: 2046"] I have both the Wheel of Time Core Rulebook, and the Sovereign Stone rulebooks... and indeed, the two magic systems are more closely related to one another than they are to the standard system in the Player's Handbook. However, as it was pointed out... in WoT, there are still limited spell slots - which I feel really doesn't capture the feel of the novels... you never heard any of them worrying about 'Oh no! I've only got a single spell left in my repertoire right now! CRAP!' Another thing that I really feel is missing is something that does receive a major treatment in Sovereign Stone, and that's the dark side of magic. In WoT, really the only difference between the weaves used by the Black Ajah, and the others, is in how they are used - you don't have them summoning up armies of the undead, or creating twisted creatures like the half-men...while in Sovereign Stone, Void Magic is not only whispered about, it's there in very vivid shades of blackness. Of course, if you have both books, there's nothing that says you can't mix and match...something that I'm infamous for doing, anyways ;) Okay, now to be a little bit more fair, I will say that the one thing that I'm torn on, regarding the Sovereign Stone magic system, is that to specialize in more than a single element, you are forced to multi-class. Each Element requires separate levels in Elemental Mage, yet, it does also reinforce the difficulty in learning Elemental Magics that are considered Neutral or Disadvantaged. Depending on your Elemental-Alignment, is what DC you have to make your Fortitude checks against... and once you start getting to higher levels in Elemental Mage, you're really only going to fail your Fortitude checks if you roll a 1...and unless you're a Void Mage, the price for failing a Fortitude check is to take subdual damage, which is a great concept in my mind - mages get tired the more magic they cast, this is something that many, many fantasy novels have reinforced, but you don't really see brought into play in an RPG setting, until now. Anyways, it's late, I'm tired, and my mind's a bit loopy right now, so I'm gonna head for bed! Chat y'all up later! Christopher [/QUOTE]
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