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<blockquote data-quote="JmanTheDM" data-source="post: 8434796" data-attributes="member: 6791902"><p>while its not a true AP - I ran a group through: Plaguestone -> the slithering -> Fists of the Ruby Phoenix. While it did take a bit of work linking them together, and I did handwave a few of the levels inbetween the modules (in a sort of montage to get the players where they need to be at). it did work, and IMO, what was fun about it, was it was 3 totally different "adventures" instead of a single huge monolithic story arc. the Adventurers felt a bit more "free" in the world like they kept stumbling onto these different adventure opportunities.</p><p></p><p>I agree with Payn. Roll20 is the least out of the box capable VTT for PF2. I've run PF2 adventures in Roll20, FGU, and Foundry. FGU IMO (don't hate people) is still the all around better integrated RPG Game running engine, but Foundry wins for pure PF2 experience. if your players are familiar with Roll20, Foundry will feel more familiar (but there will be a learning curve), and if you own the PDF's, you can be up and running pretty fast (but not as fast as FGU).</p><p></p><p>Cheers,</p><p></p><p>J.</p></blockquote><p></p>
[QUOTE="JmanTheDM, post: 8434796, member: 6791902"] while its not a true AP - I ran a group through: Plaguestone -> the slithering -> Fists of the Ruby Phoenix. While it did take a bit of work linking them together, and I did handwave a few of the levels inbetween the modules (in a sort of montage to get the players where they need to be at). it did work, and IMO, what was fun about it, was it was 3 totally different "adventures" instead of a single huge monolithic story arc. the Adventurers felt a bit more "free" in the world like they kept stumbling onto these different adventure opportunities. I agree with Payn. Roll20 is the least out of the box capable VTT for PF2. I've run PF2 adventures in Roll20, FGU, and Foundry. FGU IMO (don't hate people) is still the all around better integrated RPG Game running engine, but Foundry wins for pure PF2 experience. if your players are familiar with Roll20, Foundry will feel more familiar (but there will be a learning curve), and if you own the PDF's, you can be up and running pretty fast (but not as fast as FGU). Cheers, J. [/QUOTE]
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