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Opinions on Council of Thieves AP?
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<blockquote data-quote="roguerouge" data-source="post: 5121215" data-attributes="member: 13855"><p>Get the second module, even if you don't like the way that the freedom fighters concept played out. (I thought it took way, way too long to solve the first quest of freeing the streets from... well, you'll find out.) I'd have rather had that be a single adventure, with an adventure centered on the Hellknights and one on the church of Asmodeus. I'd say this is pretty fair, with the second adventure being an outstanding must-buy for DMs. How many adventures feature theaters... and include a play with the actors' lines!? That made that adventure for me.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 5121215, member: 13855"] Get the second module, even if you don't like the way that the freedom fighters concept played out. (I thought it took way, way too long to solve the first quest of freeing the streets from... well, you'll find out.) I'd have rather had that be a single adventure, with an adventure centered on the Hellknights and one on the church of Asmodeus. I'd say this is pretty fair, with the second adventure being an outstanding must-buy for DMs. How many adventures feature theaters... and include a play with the actors' lines!? That made that adventure for me. [/QUOTE]
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