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Opinions on this Kickstarter game - Metanthropes?
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<blockquote data-quote="Legitamine Games" data-source="post: 9272073" data-attributes="member: 7039846"><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Thank you for your questions & interest!</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">One could compare our ruleset to the games of WOD (Vampire the Masquerade) when it comes to the Metapowers and their leveling/progression, Warhammer TTRPG games when it comes to the system (d100) and DnD 3.5 for the tactical combat (minus flanking & attack of opportunity rules) - but on a Hex grid instead of square.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Metanthropes is more on the crunchy side, closer to the tactical side of the spectrum. For those that enjoy tactical map-based combat, the plethora of Metapowers (each with its own type of targets/duration/range/aoe etc) complements the hexagon grid and offers many options. For our VTT System, we have already automated the majority of roll-type calculations and we have on our roadmap to fully automate the activation of all the effects, including targeting/damage/healing etc as well as Visual and Audio effects. For those that don't like tactical combat, as with most TTRPGs, the Narrators can use the descriptions of Metapowers for a more Theater of Mind approach to any given situation.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">We have been developing Metanthropes over the past 10 years (full-time in the last 5) with the ultimate goal of being able to make a modest living out of this game & brand. We are not here to make a quick buck, nor to get a successful KS on our belt and move on to the next project. We have an expansive vision for this game and our first Kickstarter aims to Introduce our game to the world. This is just the beginning, and have felt the pain of backing projects that didn't deliver and were lost in obscurity. If Legitamine Games fails to become a profitable business and ultimately we can no longer support Metanthropes, we will be releasing all the content & source code to the community to do with it as they please.</span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">We don't have credentials to show you, because we chose the path of bringing this particular game to life and not the path of first releasing various other smaller games that we were not emotionally invested in. This is the game we want to spend the rest of our lives building, the game to tell all tales.</span></p></blockquote><p></p>
[QUOTE="Legitamine Games, post: 9272073, member: 7039846"] [FONT=Calibri] Thank you for your questions & interest! One could compare our ruleset to the games of WOD (Vampire the Masquerade) when it comes to the Metapowers and their leveling/progression, Warhammer TTRPG games when it comes to the system (d100) and DnD 3.5 for the tactical combat (minus flanking & attack of opportunity rules) - but on a Hex grid instead of square. Metanthropes is more on the crunchy side, closer to the tactical side of the spectrum. For those that enjoy tactical map-based combat, the plethora of Metapowers (each with its own type of targets/duration/range/aoe etc) complements the hexagon grid and offers many options. For our VTT System, we have already automated the majority of roll-type calculations and we have on our roadmap to fully automate the activation of all the effects, including targeting/damage/healing etc as well as Visual and Audio effects. For those that don't like tactical combat, as with most TTRPGs, the Narrators can use the descriptions of Metapowers for a more Theater of Mind approach to any given situation. We have been developing Metanthropes over the past 10 years (full-time in the last 5) with the ultimate goal of being able to make a modest living out of this game & brand. We are not here to make a quick buck, nor to get a successful KS on our belt and move on to the next project. We have an expansive vision for this game and our first Kickstarter aims to Introduce our game to the world. This is just the beginning, and have felt the pain of backing projects that didn't deliver and were lost in obscurity. If Legitamine Games fails to become a profitable business and ultimately we can no longer support Metanthropes, we will be releasing all the content & source code to the community to do with it as they please. We don't have credentials to show you, because we chose the path of bringing this particular game to life and not the path of first releasing various other smaller games that we were not emotionally invested in. This is the game we want to spend the rest of our lives building, the game to tell all tales.[/FONT] [/QUOTE]
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