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General Tabletop Discussion
*Pathfinder & Starfinder
Opinions please on these two player created magical items.
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<blockquote data-quote="Wycen" data-source="post: 6026650" data-attributes="member: 13732"><p>Some thoughts.</p><p></p><p>I was recently looking at the Advances Races stuff in the updated PRD and I could have sworn I've seen a magic item that stabilizes characters. So compare that item to your players idea.</p><p></p><p>Crafting a wand of 1st level CLW would cost 375 gold. 750 is the purchase price.</p><p></p><p>I vaguely recall a periapt in the original 3E rules that would heal, but I could be wrong -maybe the 2E version healed. I'd have to reread the healing stone, but my gut tells me just say no. That might be because we have a wizard in our party who wanted to craft custom healing items.</p><p></p><p>edit: found the items:</p><p></p><p>WOUND PASTE</p><p>Aura faint conjuration; CL 1st</p><p>Slot none; Price 50 gp; Weight 1/2 lb.</p><p>DESCRIPTION</p><p>Prized by slavers as an affordable way to stop a captive from bleeding to death, a dose of wound paste acts as a stabilize spell when slathered on a dying creature. Applying wound paste is a standard action that provokes an attack of opportunity. A pot of wound paste contains 5 doses.</p><p></p><p>CONSTRUCTION</p><p>Requirements Craft Wondrous Item, stabilize; Cost 25 gp</p><p></p><p>Here's the 3E periapt of wound closure. This is not a good comparison as it is pre-stabilize/Pathfinder, but for completeness.</p><p></p><p>Periapt of Wound Closure</p><p>This stone is bright red and dangles on a gold chain. The wearer of this periapt automatically becomes stable if his hit points drop to between -1 and -9 inclusive. The periapt doubles the wearer’s normal rate of healing or allows normal healing of wounds that would not do so normally. Hit point damage that involves bleeding is negated for the wearer of the periapt, but he is still susceptible to damage from bleeding that causes Constitution loss, such as that dealt by a wounding weapon.</p><p></p><p>Moderate conjuration; CL 10th; Craft Wondrous Item, heal; Price 15,000 gp.</p><p></p><p>Back to the healing stone. An important difference between a healing stone and a wand is who can use it. Only someone with CLW on their spell list can reliably use the wand. The stone as described can be used by anyone. What's to stop the crafter from creating one for each party member? </p><p></p><p>So I think going with wands of CLW is the better way to go.</p></blockquote><p></p>
[QUOTE="Wycen, post: 6026650, member: 13732"] Some thoughts. I was recently looking at the Advances Races stuff in the updated PRD and I could have sworn I've seen a magic item that stabilizes characters. So compare that item to your players idea. Crafting a wand of 1st level CLW would cost 375 gold. 750 is the purchase price. I vaguely recall a periapt in the original 3E rules that would heal, but I could be wrong -maybe the 2E version healed. I'd have to reread the healing stone, but my gut tells me just say no. That might be because we have a wizard in our party who wanted to craft custom healing items. edit: found the items: WOUND PASTE Aura faint conjuration; CL 1st Slot none; Price 50 gp; Weight 1/2 lb. DESCRIPTION Prized by slavers as an affordable way to stop a captive from bleeding to death, a dose of wound paste acts as a stabilize spell when slathered on a dying creature. Applying wound paste is a standard action that provokes an attack of opportunity. A pot of wound paste contains 5 doses. CONSTRUCTION Requirements Craft Wondrous Item, stabilize; Cost 25 gp Here's the 3E periapt of wound closure. This is not a good comparison as it is pre-stabilize/Pathfinder, but for completeness. Periapt of Wound Closure This stone is bright red and dangles on a gold chain. The wearer of this periapt automatically becomes stable if his hit points drop to between -1 and -9 inclusive. The periapt doubles the wearer’s normal rate of healing or allows normal healing of wounds that would not do so normally. Hit point damage that involves bleeding is negated for the wearer of the periapt, but he is still susceptible to damage from bleeding that causes Constitution loss, such as that dealt by a wounding weapon. Moderate conjuration; CL 10th; Craft Wondrous Item, heal; Price 15,000 gp. Back to the healing stone. An important difference between a healing stone and a wand is who can use it. Only someone with CLW on their spell list can reliably use the wand. The stone as described can be used by anyone. What's to stop the crafter from creating one for each party member? So I think going with wands of CLW is the better way to go. [/QUOTE]
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Opinions please on these two player created magical items.
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