Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Opportunity attacks : low vs high level consequences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6358164" data-attributes="member: 2011"><p>Do you do the same thing for the monsters? None of the PCs can get past a few Orcs in the front so that the witchdoctor is safe from melee attacks until late in the encounter?</p><p></p><p></p><p></p><p>What is just as unrealistic is the scenario that you described where the fighter can interpose between multiple NPCs and the rest of the PCs. From a "realistic" POV, he should be able to interpose in front of one NPC, just like the OA rules allow.</p><p></p><p>I have never seen a conga line in any version of D&D. I doubt 5E will be any different.</p><p></p><p>Who cares if some NPCs get past the fighter? There are bards or rangers or rogues or clerics or whomever who should get a chance to shine by protecting PCs behind them.</p><p></p><p>I am contemplating playing an AC 16 cleric 1 / wizard x in scale mail (and eventually a breastplate) who would often jump in the way of NPCs heading for his friends. It would never occur to me to worry that NPCs got past the fighter. That just gives my PC more opportunities to be the hero and save the day. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>I think all PCs should be attacked on a fairly frequent basis. The concept of the DM creating encounters where it is easy to protect the squishier PCs just seems lame. Sure, a narrow corridor might sometimes allow for a chokepoint, but NPCs should often have multiple avenues of attack.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6358164, member: 2011"] Do you do the same thing for the monsters? None of the PCs can get past a few Orcs in the front so that the witchdoctor is safe from melee attacks until late in the encounter? What is just as unrealistic is the scenario that you described where the fighter can interpose between multiple NPCs and the rest of the PCs. From a "realistic" POV, he should be able to interpose in front of one NPC, just like the OA rules allow. I have never seen a conga line in any version of D&D. I doubt 5E will be any different. Who cares if some NPCs get past the fighter? There are bards or rangers or rogues or clerics or whomever who should get a chance to shine by protecting PCs behind them. I am contemplating playing an AC 16 cleric 1 / wizard x in scale mail (and eventually a breastplate) who would often jump in the way of NPCs heading for his friends. It would never occur to me to worry that NPCs got past the fighter. That just gives my PC more opportunities to be the hero and save the day. :cool: I think all PCs should be attacked on a fairly frequent basis. The concept of the DM creating encounters where it is easy to protect the squishier PCs just seems lame. Sure, a narrow corridor might sometimes allow for a chokepoint, but NPCs should often have multiple avenues of attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Opportunity attacks : low vs high level consequences
Top