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<blockquote data-quote="am181d" data-source="post: 5824077" data-attributes="member: 3576"><p>My apologies if someone has already pointed this out and I missed it, but:</p><p></p><p>If you're rolling opposed rolls, the two dice should be rolled simultaneously. Both people then shout out their numbers, and which ever's higher "wins."</p><p></p><p>This does NOT seem slower to me, and allows the DM to conceal the exact modifiers for the NPCs.</p><p></p><p>Given the amount of time in combat that's spent *deciding* what to do, *deciding* where to move, etc. any incremental change to the time spent rolling dice has a negligible impact on the total length of combat.</p><p></p><p>I favor opposed rolls all around, with the DM having the option of taking 10, with the convention that the DM usually takes 10 for mooks and rolls for "name" baddies and end boss types.</p><p></p><p>Of course, I also favor ditching the 3-18 scores if favor of straight bonuses and letting Fighters learn individual spells that they can cast at their character level, so I'm really not to be trusted...</p></blockquote><p></p>
[QUOTE="am181d, post: 5824077, member: 3576"] My apologies if someone has already pointed this out and I missed it, but: If you're rolling opposed rolls, the two dice should be rolled simultaneously. Both people then shout out their numbers, and which ever's higher "wins." This does NOT seem slower to me, and allows the DM to conceal the exact modifiers for the NPCs. Given the amount of time in combat that's spent *deciding* what to do, *deciding* where to move, etc. any incremental change to the time spent rolling dice has a negligible impact on the total length of combat. I favor opposed rolls all around, with the DM having the option of taking 10, with the convention that the DM usually takes 10 for mooks and rolls for "name" baddies and end boss types. Of course, I also favor ditching the 3-18 scores if favor of straight bonuses and letting Fighters learn individual spells that they can cast at their character level, so I'm really not to be trusted... [/QUOTE]
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