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Opposed Rolls?
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<blockquote data-quote="SteveC" data-source="post: 5824411" data-attributes="member: 9053"><p>I hope this is one idea that gets kicked to the curb almost immediately. The more die rolls, the slower the going. This is especially a problem where any sort of modifiers are involved.</p><p></p><p>I think that since this is a completely new idea, without any precedent in earlier editions, it won't have traction on that account alone.</p><p></p><p>I really don't see what this gives you, aside from more variability.</p><p></p><p>One of the games I play a lot, FATE, has its conflict system where each party makes an opposed roll, and you determine the results based on the differences. FATE is a pretty simple game, and even here players have told me they'd prefer to only have one side make the roll.</p><p></p><p>I could see this sort of thing being an option along the basis of "players make all the rolls," but not as the default.</p></blockquote><p></p>
[QUOTE="SteveC, post: 5824411, member: 9053"] I hope this is one idea that gets kicked to the curb almost immediately. The more die rolls, the slower the going. This is especially a problem where any sort of modifiers are involved. I think that since this is a completely new idea, without any precedent in earlier editions, it won't have traction on that account alone. I really don't see what this gives you, aside from more variability. One of the games I play a lot, FATE, has its conflict system where each party makes an opposed roll, and you determine the results based on the differences. FATE is a pretty simple game, and even here players have told me they'd prefer to only have one side make the roll. I could see this sort of thing being an option along the basis of "players make all the rolls," but not as the default. [/QUOTE]
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