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General Tabletop Discussion
Character Builds & Optimization
Optimalizing my Cleric-Bard-Champion
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<blockquote data-quote="Kichwas" data-source="post: 8951778" data-attributes="member: 891"><p>Yeah that's right - I'm necro-posting to a one year old post because I'm some rando with an opinion. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Anyone looking at PF2E right now and feeling discouraged that in a sub-forum about builds it's almost all D&D 5E and there's only this one PF2E post from a year ago with no replies...</p><p></p><p>That's kind of the point for PF2E.</p><p></p><p>The response this guy should have gotten last year is that you really can't but also don't need to optimize a build. Slap any random set of things together from the process of making a character (I recommend using pathbuilder website to do it BTW - makes it really easy so you can spam them out and test this point I'm making) and your character will be about as good as the next set of random things.</p><p></p><p>With only 2 caveats:</p><p></p><p>1. Avoid Investigator. Conceptually my favorite class in PF2E, it's essentially unplayable because it depends on GM fiat for it's core mechanic to work - and if the GM rules for it it's world-destroying levels of broken, but if the GM goes the other way you don't even have the stats to make toast and jam for breakfast... Every game needs one total fail by the designers - this Hercule Peroit / Sherlock Homes fan just wishes it wasn't that class... but it is.</p><p></p><p>2. Don't preplan the levels out like this. As power is fairly well balanced, you want to wait until the last possible moment to stat out your next level. Don't do it during a game session, but in the time before the session you are likely to next level, just build only the next level. The reason being that you want to build for the game you're playing. Power will balance out, so build for theme.</p><p></p><p>If we were to start putting PF2E builds in this thread - the focus for them would logically be in the lore / backstory parts, because the numbers can just kind of be whatever the player wants to play out. At that point, it would just end up looking like a thread full of Mary Sues posted by the kids in the Drama Club. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kichwas, post: 8951778, member: 891"] Yeah that's right - I'm necro-posting to a one year old post because I'm some rando with an opinion. ;) Anyone looking at PF2E right now and feeling discouraged that in a sub-forum about builds it's almost all D&D 5E and there's only this one PF2E post from a year ago with no replies... That's kind of the point for PF2E. The response this guy should have gotten last year is that you really can't but also don't need to optimize a build. Slap any random set of things together from the process of making a character (I recommend using pathbuilder website to do it BTW - makes it really easy so you can spam them out and test this point I'm making) and your character will be about as good as the next set of random things. With only 2 caveats: 1. Avoid Investigator. Conceptually my favorite class in PF2E, it's essentially unplayable because it depends on GM fiat for it's core mechanic to work - and if the GM rules for it it's world-destroying levels of broken, but if the GM goes the other way you don't even have the stats to make toast and jam for breakfast... Every game needs one total fail by the designers - this Hercule Peroit / Sherlock Homes fan just wishes it wasn't that class... but it is. 2. Don't preplan the levels out like this. As power is fairly well balanced, you want to wait until the last possible moment to stat out your next level. Don't do it during a game session, but in the time before the session you are likely to next level, just build only the next level. The reason being that you want to build for the game you're playing. Power will balance out, so build for theme. If we were to start putting PF2E builds in this thread - the focus for them would logically be in the lore / backstory parts, because the numbers can just kind of be whatever the player wants to play out. At that point, it would just end up looking like a thread full of Mary Sues posted by the kids in the Drama Club. ;) [/QUOTE]
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