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Optimization help for Warlock/Ur-Priest
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<blockquote data-quote="Drowbane" data-source="post: 4761322" data-attributes="member: 23396"><p>"Warlock 7 / Ur-Priest 2 / Hellfire Warlock 3 / Eldritch Disciple 9"</p><p></p><p>I don't have access to Complete Mage on this computer, so I'm assuming Eld Disciple's level 9 ability is worth taking? ED doesn't improved your Ur-casting past level 8, but would continue to improve Warlock. If ED 9 isn't completely *awesome* I'd recommend taking a dip into Binder (Tome of Magic) and picking up the Naberius (sp?) vestige, this will help alot with that nasty losing 1 con everytime you use a Hell-fire Blast. Naberius causes you to heal one ability per round (only damage? maybe drain too).</p><p></p><p>Alternately, a dip into Marshal is also very nice... +Cha mod on caster level checks vs SR proved to be very handy in the last semi-epic campaign I was in.</p><p></p><p>I don't see much point for the Fiendish Heritage feats (except of course flavor). See if your DM will House Rule in Practised Invoker (arcane, divine, and psi all get it why not 'locks?). Also, I again recommend Mortalbane (Book of Vile Darkness). +2d6 with your Eldritch Blasts 5/day (you can take feat more than once for another +5/day) is nothing to sneeze at.</p><p></p><p>I'll contemplate some gear and get back to this...</p><p></p><p>Another dip... Mindbender (complete arcane) gives you telepathy 100ft. You'd need to know the Charm invocation though (unless you can manage it with Ur).</p></blockquote><p></p>
[QUOTE="Drowbane, post: 4761322, member: 23396"] "Warlock 7 / Ur-Priest 2 / Hellfire Warlock 3 / Eldritch Disciple 9" I don't have access to Complete Mage on this computer, so I'm assuming Eld Disciple's level 9 ability is worth taking? ED doesn't improved your Ur-casting past level 8, but would continue to improve Warlock. If ED 9 isn't completely *awesome* I'd recommend taking a dip into Binder (Tome of Magic) and picking up the Naberius (sp?) vestige, this will help alot with that nasty losing 1 con everytime you use a Hell-fire Blast. Naberius causes you to heal one ability per round (only damage? maybe drain too). Alternately, a dip into Marshal is also very nice... +Cha mod on caster level checks vs SR proved to be very handy in the last semi-epic campaign I was in. I don't see much point for the Fiendish Heritage feats (except of course flavor). See if your DM will House Rule in Practised Invoker (arcane, divine, and psi all get it why not 'locks?). Also, I again recommend Mortalbane (Book of Vile Darkness). +2d6 with your Eldritch Blasts 5/day (you can take feat more than once for another +5/day) is nothing to sneeze at. I'll contemplate some gear and get back to this... Another dip... Mindbender (complete arcane) gives you telepathy 100ft. You'd need to know the Charm invocation though (unless you can manage it with Ur). [/QUOTE]
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