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Character Builds & Optimization
(OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
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<blockquote data-quote="pming" data-source="post: 7291928" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I only read a post or two. My thought was...<em>"Oh, great. Another munchkin who thinks that the English languages' ability to have multiple ways to say something and multiple ways to interpret each of those multiple ways somehow lets him "win" the game".</em> I've been at this RPG thing a long time. I've seen many MANY munchkins, power gamers, min/maxers, whatever you want to call 'em. They are ALWAYS the same. Every. Single. Time. When DM'ing them they start with a big fat smile on their face...thinking they made an 'unkillable/unbeatable' character. The game starts. First time then encounter something they start with their "list of steps to win" (see OP's first post about what spells are cast 'pre-combat' and all that). The second round they move to their second step...and this is where the DM says "Hold on...", reads a thing or two in the books, then says "Er, ok, but that will kill off your [spell/item/ability/action]", and then the munchkin launches into why HE is correct and why the DM is incorrect. </p><p></p><p>It is at this point that the munchkin usually realizes that if the DM is going to run is game by being an "a-hole" (re: a good DM adjudicating the situation and making a judgement call for the betterment of the continuing campaign and other players at the table), then the other 38 'tricks' he built his character to do just isn't going to work. They then do one of any number of things:</p><p></p><p><strong>1.</strong> Leave in a huff, telling everyone how 'stupid' and how 'crappy' the DM and his players/game is.</p><p></p><p><strong>2.</strong> Give up and start to reply to the DM's questions about anything with "Whatever...I attack with my dagger"; usually in hopes of getting his character killed so that he can spend the next 4 hours of the session doing what he <em>actually enjoys most</em> about the game...optimizing a PC.</p><p></p><p><strong>3.</strong> Get annoyed, but keep playing normally; then use some excuse or just out right tell the DM the game isn't for him so he's quitting.</p><p></p><p><strong>4.</strong> Get annoyed, but after playing 'normally' for the session, be surprised at how much fun he and everyone else seems to have had <em>without</em> such a min/maxed PC. (N.B.: This rarely happens. When it does...KEEP THAT PLAYER! One of my players was like this when I first started playing with him...total munchkin; after playing with me as DM and our group for a few sessions he "got it"; Benefit to the group - excellent knowledge of spells, races, class abilities, etc [mechanics, in other words]).</p><p></p><p></p><p>The OP? I'm gonna say....#3. He doesn't seem overtly hostile to people poking holes in his "build", but he seems to be blind to how "a real campaign works run by a real DM". </p><p></p><p>So, er...yeah. Thanks for the Troll Alert there mgshamster! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7291928, member: 45197"] Hiya! I only read a post or two. My thought was...[I]"Oh, great. Another munchkin who thinks that the English languages' ability to have multiple ways to say something and multiple ways to interpret each of those multiple ways somehow lets him "win" the game".[/I] I've been at this RPG thing a long time. I've seen many MANY munchkins, power gamers, min/maxers, whatever you want to call 'em. They are ALWAYS the same. Every. Single. Time. When DM'ing them they start with a big fat smile on their face...thinking they made an 'unkillable/unbeatable' character. The game starts. First time then encounter something they start with their "list of steps to win" (see OP's first post about what spells are cast 'pre-combat' and all that). The second round they move to their second step...and this is where the DM says "Hold on...", reads a thing or two in the books, then says "Er, ok, but that will kill off your [spell/item/ability/action]", and then the munchkin launches into why HE is correct and why the DM is incorrect. It is at this point that the munchkin usually realizes that if the DM is going to run is game by being an "a-hole" (re: a good DM adjudicating the situation and making a judgement call for the betterment of the continuing campaign and other players at the table), then the other 38 'tricks' he built his character to do just isn't going to work. They then do one of any number of things: [B]1.[/B] Leave in a huff, telling everyone how 'stupid' and how 'crappy' the DM and his players/game is. [B]2.[/B] Give up and start to reply to the DM's questions about anything with "Whatever...I attack with my dagger"; usually in hopes of getting his character killed so that he can spend the next 4 hours of the session doing what he [I]actually enjoys most[/I] about the game...optimizing a PC. [B]3.[/B] Get annoyed, but keep playing normally; then use some excuse or just out right tell the DM the game isn't for him so he's quitting. [B]4.[/B] Get annoyed, but after playing 'normally' for the session, be surprised at how much fun he and everyone else seems to have had [I]without[/I] such a min/maxed PC. (N.B.: This rarely happens. When it does...KEEP THAT PLAYER! One of my players was like this when I first started playing with him...total munchkin; after playing with me as DM and our group for a few sessions he "got it"; Benefit to the group - excellent knowledge of spells, races, class abilities, etc [mechanics, in other words]). The OP? I'm gonna say....#3. He doesn't seem overtly hostile to people poking holes in his "build", but he seems to be blind to how "a real campaign works run by a real DM". So, er...yeah. Thanks for the Troll Alert there mgshamster! :) ^_^ Paul L. Ming [/QUOTE]
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