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(OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
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<blockquote data-quote="FrogReaver" data-source="post: 7292168" data-attributes="member: 6795602"><p>The following is the sorcerory point cost of maintining the following villain buffs:</p><p></p><p>sanctuary - 1440 sorcerory points per 24 hours</p><p>darkness/invisibility - 24 sorcerory points per 24 hours</p><p>deathward - 18 sorceroy points per 24 hours</p><p>mirror image - 4320 per 24 hours</p><p>see invisibility - 24 sorcerory points per 24 hours</p><p>contingency(revivify) - I'll touch on this one later</p><p></p><p>That means it takes 5826 sorcerory points per 24hr day to keep up all his buffs all the time. He only has 2 short rest slots that are both at 2nd level. Each hour he can create 4 sorcerory points if he short rests.</p><p></p><p>He would need 1,456.5 hours of rest to give him one day full of buffs. That equates to 60.6875 Days of rest.</p><p></p><p>For every year of rest the villain could have right at 6 full days of being fully buffed. It would require 5 years of straight rest to maintain a month of buffs. It would take 60 years of straight rest to maintain 1 years worth of buffs. </p><p></p><p>This isn't counting any time the villain uses his spells/sorcerory points for anything else. Anytime he uses subtle spell. Any time he uses any spell at all. Any time he spends spell slots on animate dead. (Depending on how many undead he wants this could be a big expense).</p><p></p><p>The point is if this villain ever long rests they lose all their prestocked sorcerory points and it will take them years to be prepared to venture out again.</p><p></p><p>The second thing of note is that Simulcarum cannot ever regain expended spell slots. It's right there in the spell description. It's also a 7th level spell. The villain cannot recharge 6-9th level spells without a long rest and if he long rests he will lose all pre-accumulated sorcerory points. Thus taking him years to prepare them again. This makes the simulcarum of limited use to the villain. </p><p></p><p>Basically half the villains tricks don't work right out the gate because of this. You no longer can keep Pass Without Trace and Invisibility/Darkness up at the same time indefinitely. (Simulcarum will run out of spell slots and can't replenish them).</p><p></p><p>Also you cannot keep up contingency since it only lasts 10 days and you will not recharge long rest slots and can't recharge level 6+ spells any other way. You cannot keep casting new simulcarums for the same reason.</p><p></p><p>I'd say your villain is broke beyond repair and you need to go back to the drawing board to figure out what buffs and tricks he can actually keep up indefinitely.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7292168, member: 6795602"] The following is the sorcerory point cost of maintining the following villain buffs: sanctuary - 1440 sorcerory points per 24 hours darkness/invisibility - 24 sorcerory points per 24 hours deathward - 18 sorceroy points per 24 hours mirror image - 4320 per 24 hours see invisibility - 24 sorcerory points per 24 hours contingency(revivify) - I'll touch on this one later That means it takes 5826 sorcerory points per 24hr day to keep up all his buffs all the time. He only has 2 short rest slots that are both at 2nd level. Each hour he can create 4 sorcerory points if he short rests. He would need 1,456.5 hours of rest to give him one day full of buffs. That equates to 60.6875 Days of rest. For every year of rest the villain could have right at 6 full days of being fully buffed. It would require 5 years of straight rest to maintain a month of buffs. It would take 60 years of straight rest to maintain 1 years worth of buffs. This isn't counting any time the villain uses his spells/sorcerory points for anything else. Anytime he uses subtle spell. Any time he uses any spell at all. Any time he spends spell slots on animate dead. (Depending on how many undead he wants this could be a big expense). The point is if this villain ever long rests they lose all their prestocked sorcerory points and it will take them years to be prepared to venture out again. The second thing of note is that Simulcarum cannot ever regain expended spell slots. It's right there in the spell description. It's also a 7th level spell. The villain cannot recharge 6-9th level spells without a long rest and if he long rests he will lose all pre-accumulated sorcerory points. Thus taking him years to prepare them again. This makes the simulcarum of limited use to the villain. Basically half the villains tricks don't work right out the gate because of this. You no longer can keep Pass Without Trace and Invisibility/Darkness up at the same time indefinitely. (Simulcarum will run out of spell slots and can't replenish them). Also you cannot keep up contingency since it only lasts 10 days and you will not recharge long rest slots and can't recharge level 6+ spells any other way. You cannot keep casting new simulcarums for the same reason. I'd say your villain is broke beyond repair and you need to go back to the drawing board to figure out what buffs and tricks he can actually keep up indefinitely. [/QUOTE]
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