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Character Builds & Optimization
(OPTIMIZATION) THE NAMELESS KING ! THE WIZARD's NIGHTMARE! LAST BOSS
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<blockquote data-quote="FrogReaver" data-source="post: 7297714" data-attributes="member: 6795602"><p>No idea what Elk totem is or it's source. So I'll have to take your word on it giving +15 speed.</p><p></p><p>Impressive build. (I'm thinking he has about 160hp??)</p><p></p><p>1200ft movement in a single turn is insane.</p><p></p><p>However, I do have a few nitpicks even though this build may still win. </p><p></p><p>1. You will not be able to prebuff as you cannot keep your buff spells cast all day and you do not know when Nameless King will attack. Because of this you really don't need see invisibility as the villain will have to drop invisibility (not greater invisibility) when he engages you. Though without see invisibility there may be a chance for him escape you.</p><p></p><p>2. The above means your first turn will be casting long strider. Your second turn will be using the potion of haste. (I presume you would count an action to use the potion in combat?) After that you can move to Nameless King and will have a single attack action from the Haste and potentially 2 more from action surge. That's significantly lowering your turn 1 damage IMO. </p><p></p><p>3. I am unsure what the need for grappling is? You can outmove Nameless King. He can't get out of your effective reach other than by teleporting and grappling doesn't prevent spell casting?</p><p></p><p>Very plausible combat scenario. </p><p>a. Either way, if Nameless King gets a Surprise round (which is very likely IMO), </p><p>b. wins initiative (toss up) and goes first and then goes again before you can fly up to him, that's still only 3 turns and he won't be taking down any high level character in 3 turns IMO. </p><p>c. His damage from 1200' just isn't that high. On average he will be doing 11 dmg per hit and He will hit 2-3 attacks per turn of his 4 attacks. That's 22-33 damage a turn. At most he probably does about 100 damage in those 3 rounds. Worst case is maybe 66. </p><p>d. His simulacrum can ready action the eldritch blast spell for when something moves within his range. This would push the proposed build back just far enough when you do approach to not be able to attack even on turn 3 and do another 22-33 damage. </p><p>e. Instead of using your haste action to attack you could use it dash again and action surge for 2 attacks on this turn. You have taken 88-133 damage and just now got in range of Nameless King and made 2 attacks and do so.</p><p>f. Nameless King casts shield to prevent as much damage as possible. </p><p>g. The simulacrum makes another set of eldritch blast attacks at you pushing you back away from Nameless King. You take 22-33 more damage.</p><p>h. Nameless king casts eldritch blast at you and then casts sanctuary on himself (I believe this is legal to cast a action using cantrip and then a bonus action spell. Please correct me if I am wrong). You take 22-33 more damage.</p><p>i. you are down to 132-200 damage. Possibly dead now but if lucky you are still standing.</p><p>j. With sanctuary up it's not looking good as it's going to be very hard to kill him (even with 3 attacks because of haste at this point).</p><p></p><p>I'll give you this. If this character knows when Nameless King is coming then he should win the fight. But that doesn't look like a reasonable expectation in general. (</p><p></p><p>You also should win the fight hands down if you are not surprised and win initiative.</p><p>You probably have about a 50% chance to win the fight if you are surprised but win initiative.</p><p>You probably have about a 50% chance to win the fight if you are not surprised but lose initiative. </p><p></p><p>Overall this build fares well. It probably wins more often than loses but not by much. It's far from a nearly guaranteed kill though.</p><p></p><p>If you find anything wrong with my analysis please let me know. I tried to be as fair as I could to both sides with it. I attempted to use as few spells as possible on Nameless King's side as it takes a lot to keep up his 2 "permanent" buffs as is. I hope I didn't short change this challengers tactics or anything. It's very possible I may have missed something important.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7297714, member: 6795602"] No idea what Elk totem is or it's source. So I'll have to take your word on it giving +15 speed. Impressive build. (I'm thinking he has about 160hp??) 1200ft movement in a single turn is insane. However, I do have a few nitpicks even though this build may still win. 1. You will not be able to prebuff as you cannot keep your buff spells cast all day and you do not know when Nameless King will attack. Because of this you really don't need see invisibility as the villain will have to drop invisibility (not greater invisibility) when he engages you. Though without see invisibility there may be a chance for him escape you. 2. The above means your first turn will be casting long strider. Your second turn will be using the potion of haste. (I presume you would count an action to use the potion in combat?) After that you can move to Nameless King and will have a single attack action from the Haste and potentially 2 more from action surge. That's significantly lowering your turn 1 damage IMO. 3. I am unsure what the need for grappling is? You can outmove Nameless King. He can't get out of your effective reach other than by teleporting and grappling doesn't prevent spell casting? Very plausible combat scenario. a. Either way, if Nameless King gets a Surprise round (which is very likely IMO), b. wins initiative (toss up) and goes first and then goes again before you can fly up to him, that's still only 3 turns and he won't be taking down any high level character in 3 turns IMO. c. His damage from 1200' just isn't that high. On average he will be doing 11 dmg per hit and He will hit 2-3 attacks per turn of his 4 attacks. That's 22-33 damage a turn. At most he probably does about 100 damage in those 3 rounds. Worst case is maybe 66. d. His simulacrum can ready action the eldritch blast spell for when something moves within his range. This would push the proposed build back just far enough when you do approach to not be able to attack even on turn 3 and do another 22-33 damage. e. Instead of using your haste action to attack you could use it dash again and action surge for 2 attacks on this turn. You have taken 88-133 damage and just now got in range of Nameless King and made 2 attacks and do so. f. Nameless King casts shield to prevent as much damage as possible. g. The simulacrum makes another set of eldritch blast attacks at you pushing you back away from Nameless King. You take 22-33 more damage. h. Nameless king casts eldritch blast at you and then casts sanctuary on himself (I believe this is legal to cast a action using cantrip and then a bonus action spell. Please correct me if I am wrong). You take 22-33 more damage. i. you are down to 132-200 damage. Possibly dead now but if lucky you are still standing. j. With sanctuary up it's not looking good as it's going to be very hard to kill him (even with 3 attacks because of haste at this point). I'll give you this. If this character knows when Nameless King is coming then he should win the fight. But that doesn't look like a reasonable expectation in general. ( You also should win the fight hands down if you are not surprised and win initiative. You probably have about a 50% chance to win the fight if you are surprised but win initiative. You probably have about a 50% chance to win the fight if you are not surprised but lose initiative. Overall this build fares well. It probably wins more often than loses but not by much. It's far from a nearly guaranteed kill though. If you find anything wrong with my analysis please let me know. I tried to be as fair as I could to both sides with it. I attempted to use as few spells as possible on Nameless King's side as it takes a lot to keep up his 2 "permanent" buffs as is. I hope I didn't short change this challengers tactics or anything. It's very possible I may have missed something important. [/QUOTE]
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