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<blockquote data-quote="pemerton" data-source="post: 6056935" data-attributes="member: 42582"><p>I don't get it either.</p><p></p><p>A lot of my group are mechanically strong players - over the years I've had two Australasian M:tG champions in my group, as well as boardgamers, strong PbM gamers, etc. Some of these players like to build mechanically effective PCs. On the other hand, one is notorious for building wacky PCs which are not as effective as they could be (in Rolemaster, his samurai PC was also a master blacksmith; in the current 4e campaign his invoker has the Linguist feat and multiple skill training feats, and will be taking the Sage of Ages Epic Destiny).</p><p></p><p>I've never found any correlation between these approaches to build, and depth of PC background and/or readiness to participate in the story aspects of play. Also, one thing that is pretty constant in my group is that we like <em>transparency</em> of rules - so if you are making your PC mechanically stronger, or instead mechanically a bit quirky, you can tell what you're doing (so the blacksmith/invoker player didn't build his PCs by accident - he knew the choices he was making). Also, if something is just broken, we happily nerf it. (Happily not that big a deal in 4e.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6056935, member: 42582"] I don't get it either. A lot of my group are mechanically strong players - over the years I've had two Australasian M:tG champions in my group, as well as boardgamers, strong PbM gamers, etc. Some of these players like to build mechanically effective PCs. On the other hand, one is notorious for building wacky PCs which are not as effective as they could be (in Rolemaster, his samurai PC was also a master blacksmith; in the current 4e campaign his invoker has the Linguist feat and multiple skill training feats, and will be taking the Sage of Ages Epic Destiny). I've never found any correlation between these approaches to build, and depth of PC background and/or readiness to participate in the story aspects of play. Also, one thing that is pretty constant in my group is that we like [I]transparency[/I] of rules - so if you are making your PC mechanically stronger, or instead mechanically a bit quirky, you can tell what you're doing (so the blacksmith/invoker player didn't build his PCs by accident - he knew the choices he was making). Also, if something is just broken, we happily nerf it. (Happily not that big a deal in 4e.) [/QUOTE]
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