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Character Builds & Optimization
Optimizing an Int 8 wizard
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6864864" data-attributes="member: 6787650"><p>You may find the Int 7 necromancer in this post amusing: <a href="http://www.enworld.org/forum/showthread.php?475244-3d6-in-Order/page7&p=6800220#post6800220" target="_blank">http://www.enworld.org/forum/showthread.php?475244-3d6-in-Order/page7&p=6800220#post6800220</a></p><p></p><p>I haven't gotten to play him as a player nor use him as a BBEG while DMing, but maybe I'll have a chance to do so soon. Anyway, you might get a laugh out of it or maybe you'd even find it genuinely inspiring.</p><p></p><p>I had a player playing a Cha 9 Sorcerer for a while. (He was a bog-standard hobgoblin NPC who gained some sorcerer levels during play, and then became a PC.) Sorcerers are so blasty that it was not easy for him, but I think a wizard would have an easier time. You'd want to concentrate on spells like Animate Objects, Animate Dead, Arcane Eye/Clairvoyance, Fabricate, etc. Fireball will still be useful but somewhat less reliable. Phantasmal Force should still be pretty reliable against most monsters. I'd probably play either a Diviner (so you can still do some save-or-lose spells), a Conjuror or Necromancer for minions, or a Transmuter so you can play with your transmuter's stone and various buffs. E.g. give one guy Con save proficiency or elemental resistance from your stone and also buff him with Stoneskin and Longstrider while you hide.</p><p></p><p>Or, actually, an Int 8 Illusionist might be a lot of fun too. Seeming + Malleable Illusion is mind-blowingly cool, just not particularly great in combat.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6864864, member: 6787650"] You may find the Int 7 necromancer in this post amusing: [URL]http://www.enworld.org/forum/showthread.php?475244-3d6-in-Order/page7&p=6800220#post6800220[/URL] I haven't gotten to play him as a player nor use him as a BBEG while DMing, but maybe I'll have a chance to do so soon. Anyway, you might get a laugh out of it or maybe you'd even find it genuinely inspiring. I had a player playing a Cha 9 Sorcerer for a while. (He was a bog-standard hobgoblin NPC who gained some sorcerer levels during play, and then became a PC.) Sorcerers are so blasty that it was not easy for him, but I think a wizard would have an easier time. You'd want to concentrate on spells like Animate Objects, Animate Dead, Arcane Eye/Clairvoyance, Fabricate, etc. Fireball will still be useful but somewhat less reliable. Phantasmal Force should still be pretty reliable against most monsters. I'd probably play either a Diviner (so you can still do some save-or-lose spells), a Conjuror or Necromancer for minions, or a Transmuter so you can play with your transmuter's stone and various buffs. E.g. give one guy Con save proficiency or elemental resistance from your stone and also buff him with Stoneskin and Longstrider while you hide. Or, actually, an Int 8 Illusionist might be a lot of fun too. Seeming + Malleable Illusion is mind-blowingly cool, just not particularly great in combat. [/QUOTE]
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