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General Tabletop Discussion
Character Builds & Optimization
Optimizing Volo PC races
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<blockquote data-quote="Growing Brains" data-source="post: 6938442" data-attributes="member: 6786044"><p>I'd like to start the discussion.</p><p> Aasimar: Cha + wisdom or con or str. very flavorful, pally lite type powers. I think Fallen and scourge make the best pallies given the stats. Flying protectors seem more like Clerics of Favored Souls. Optimizing 3rd level flight is an idea.</p><p></p><p>Firblog: Wis & dex, I'm not sure how to optimize powerful build? Disguise self is great for exploration and hidden step is a get out dodge free card but I don't see much to optimize.</p><p></p><p>Lizardfolk: Wis & Con, a bite unarmed attack, a vampiric bonus action attack, +3 natural armor, and a swim speed. maybe a war cleric, or a druid.</p><p></p><p>Tabaxi: Dex + Cha, Unarmed strike claws (str based on a dex race), double movement, a climb speed. maybe a monk/rogue.</p><p></p><p>Tritons: +1 to three stats, two melee ones (str & Con) and cha. A swim speed and some not very optimal spells round out the package. Seems like another pally. </p><p></p><p>Bugbears: Str & Dex, reach, surprise attack. Probably an awesome new ranger or rogue,</p><p></p><p>Goblins: Dex and Con, + bonus action disengage/hide, anything Dex build but rogue</p><p></p><p>Hobgoblins: con+Int, and a save bonus. Seems like a wizard gish/eldritch knight type</p><p></p><p>Yaunti: Cha and Int, poison immunity, magic resistance. yummy but tough stats unless pure arcane caster. </p><p></p><p>There are other races but none seemed too optimal to me but what do you think?</p><p>-Boomer</p></blockquote><p></p>
[QUOTE="Growing Brains, post: 6938442, member: 6786044"] I'd like to start the discussion. Aasimar: Cha + wisdom or con or str. very flavorful, pally lite type powers. I think Fallen and scourge make the best pallies given the stats. Flying protectors seem more like Clerics of Favored Souls. Optimizing 3rd level flight is an idea. Firblog: Wis & dex, I'm not sure how to optimize powerful build? Disguise self is great for exploration and hidden step is a get out dodge free card but I don't see much to optimize. Lizardfolk: Wis & Con, a bite unarmed attack, a vampiric bonus action attack, +3 natural armor, and a swim speed. maybe a war cleric, or a druid. Tabaxi: Dex + Cha, Unarmed strike claws (str based on a dex race), double movement, a climb speed. maybe a monk/rogue. Tritons: +1 to three stats, two melee ones (str & Con) and cha. A swim speed and some not very optimal spells round out the package. Seems like another pally. Bugbears: Str & Dex, reach, surprise attack. Probably an awesome new ranger or rogue, Goblins: Dex and Con, + bonus action disengage/hide, anything Dex build but rogue Hobgoblins: con+Int, and a save bonus. Seems like a wizard gish/eldritch knight type Yaunti: Cha and Int, poison immunity, magic resistance. yummy but tough stats unless pure arcane caster. There are other races but none seemed too optimal to me but what do you think? -Boomer [/QUOTE]
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