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Optional XP system? No tiers?
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<blockquote data-quote="Khaalis" data-source="post: 6290000" data-attributes="member: 2167"><p>Ok, so let me see if I got this right.</p><p></p><p>1) You can no longer take a Skill more than once in Tier 1, period. So all instances of say Carrying x2 by getting one from your Species and one from a Tradition is gone.</p><p>Assuming that I did read it correctly, why do you say it is not an optional progression system anymore? Is it only for Tier 1 you mean since you CAN'T spend XP on that option in Tier 1? Thus making it only a Tier 2-4 option?</p><p></p><p></p><p><strong>To Morrus:</strong></p><p>There are two obvious power level of skills. Combat Skills and Non-Combat skills. Why not make the cost of Leveling these skill separate? Even if its a skill you use a lot, getting +1 die in a non-combat "situation" isn't nearly as powerful as compared to a combat skill.</p><p></p><p>For instance... </p><p></p><p><strong>Combat Skills</strong></p><p>* "Ranks" limited to 1 per Tier.</p><p>* Learn a New Skill = 500 XP</p><p>* Improvement Cost = 100XP * New Skill Rank</p><p></p><p><strong>Non-Combat Skills</strong></p><p>* "Ranks" limited to 2 per Tier.</p><p>* Learn a New Skill = 100 XP</p><p>* Improvement Cost = 25XP * New Skill Rank</p><p></p><p>This would allow people to feel like they can afford to diversify a lot more into areas they wouldn't normally bother. If you're players need to save every last XP just to afford "essential" combat skills or Tradition Level Ups, you're NEVER going to get them to spend XP on the more "RP" side of things like Performance skills, Gaming skills, Crafting skills, etc. I might even completely separate non-Combat, "Class Skill" type of skills from the XP system altogether. For instance, as a Rogue your spend all of your XP on combat skills, Tradition upgrades and class essential skills like stealth and thievery. You're never going to have the XP to spend on things like Draughts, Cooking, Fortune-Telling, etc.</p><p></p><p>JMHO.</p><p></p><p></p><p><strong><span style="color: #FFA07A">PS:</span></strong> As you can tell I still think the XP costs are really high, especially if the average session nets you 40XP. That's <strong>50</strong> Session to reach Tier 2, and along the way all you'll afford is +2 Tradition Levels. So I played 50 sessions to get to level 3??? That would never in a million years float with our gaming group.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6290000, member: 2167"] Ok, so let me see if I got this right. 1) You can no longer take a Skill more than once in Tier 1, period. So all instances of say Carrying x2 by getting one from your Species and one from a Tradition is gone. Assuming that I did read it correctly, why do you say it is not an optional progression system anymore? Is it only for Tier 1 you mean since you CAN'T spend XP on that option in Tier 1? Thus making it only a Tier 2-4 option? [B]To Morrus:[/B] There are two obvious power level of skills. Combat Skills and Non-Combat skills. Why not make the cost of Leveling these skill separate? Even if its a skill you use a lot, getting +1 die in a non-combat "situation" isn't nearly as powerful as compared to a combat skill. For instance... [b]Combat Skills[/b] * "Ranks" limited to 1 per Tier. * Learn a New Skill = 500 XP * Improvement Cost = 100XP * New Skill Rank [b]Non-Combat Skills[/b] * "Ranks" limited to 2 per Tier. * Learn a New Skill = 100 XP * Improvement Cost = 25XP * New Skill Rank This would allow people to feel like they can afford to diversify a lot more into areas they wouldn't normally bother. If you're players need to save every last XP just to afford "essential" combat skills or Tradition Level Ups, you're NEVER going to get them to spend XP on the more "RP" side of things like Performance skills, Gaming skills, Crafting skills, etc. I might even completely separate non-Combat, "Class Skill" type of skills from the XP system altogether. For instance, as a Rogue your spend all of your XP on combat skills, Tradition upgrades and class essential skills like stealth and thievery. You're never going to have the XP to spend on things like Draughts, Cooking, Fortune-Telling, etc. JMHO. [B][COLOR="#FFA07A"]PS:[/COLOR][/B] As you can tell I still think the XP costs are really high, especially if the average session nets you 40XP. That's [B]50[/B] Session to reach Tier 2, and along the way all you'll afford is +2 Tradition Levels. So I played 50 sessions to get to level 3??? That would never in a million years float with our gaming group. [/QUOTE]
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