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Optional XP system? No tiers?
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<blockquote data-quote="Khaalis" data-source="post: 6290649" data-attributes="member: 2167"><p>Even though LucasC pointed out that the Tier change is automatic after spending X amount of XP on upgrades, it still doesn't really alleviate my issue with the costs involved. As I pointed at, Tier 2 comes after spending 2K XP. As it stands, for 2K XP I can...</p><p></p><p>1) Learn 4 new skills (+1 die to 4 specific situations), <strong>OR</strong></p><p>2) Increase 1 Attribute from 3 to 4, <strong>OR</strong></p><p>3) Change my Character Trait once and Learn 3 new skills, <strong>OR</strong></p><p>4) Increase 2 Tradition Levels, <strong>OR</strong></p><p>5) Increase 1 Tradition Level and Learn 2 new skills, <strong>OR</strong></p><p>6) Increase 1 Tradition Level and Learn 1 new skills and change Character Trait once</p><p></p><p>As an example, lets look at Traditions. Say I want to focus on Raising my Traditions Levels. The average Tradition has 5 Levels and most characters will start with 4 Level-1 Traditions.</p><p>* Tier 1 to 2 = +2 Tradition Levels</p><p>* Tier 2 to 3 = +2 Tradition Levels</p><p>* Tier 3 to 4 = +4 Tradition Levels</p><p></p><p>So, staying within the range I believe most players want to play in (few want to play at Tier 4 Iconic or in "that other game's" terms "EPIC" level), that means you would max out at 8 Tradition levels, which basically means only capping 2 Traditions for a campaign. </p><p></p><p>When combined with seeing from actual playtest a group is getting around 40XP per session at Tier 1, lets call it 50 for easier math. For Tier 2, lets be really generous and assume 100XP per session and at Tier 3 again very generous and say 150XP/session.</p><p></p><p>* By Tier 2 (at 50XP/session) = 40 sessions to get +2 Tradition levels to spread over 4 Traditions</p><p>- Thus (2 / 2 / 1 / 1)</p><p></p><p>* By Tier 3 (at 100XP/session) = 40 sessions to get +2 Tradition levels to spread over 4 Traditions</p><p>- Thus (3 / 3 / 1 / 1) OR (3 / 2 / 2 / 1)</p><p></p><p>* By Tier 4 (at 150XP/session) = 27 sessions to get +4 Tradition levels to spread over 4 Traditions</p><p>- Thus (5 / 5 / 1 / 1) OR (5 / 4 / 2 / 1) OR (5 / 3 / 2 / 2) OR (4 / 4 / 2 / 2)</p><p></p><p>This just seems incredibly limiting to me and leaves very level room for other advancement spending.</p><p></p><p><strong><span style="color: #FFA07A">CLARIFICATION QUESTION:</span></strong> I can't find anything that states this, so when you take a Tradition a second time do you get:</p><p>1) Just the Grade II ability?</p><p>2) Or do you gain everything: Age, Attributes, 1 Skill, and Grade II ability?</p><p></p><p></p><p>Now, if it were me (and I know its not "my game", but if it were me... I would say that gaining a Tradition again (at the cost of 1000XP is worth getting the Attribute Adjustments, the new Skill and the Grade ability. Age only makes sense if it was a Group Downtime advancement for the same amount of time for all characters).</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6290649, member: 2167"] Even though LucasC pointed out that the Tier change is automatic after spending X amount of XP on upgrades, it still doesn't really alleviate my issue with the costs involved. As I pointed at, Tier 2 comes after spending 2K XP. As it stands, for 2K XP I can... 1) Learn 4 new skills (+1 die to 4 specific situations), [b]OR[/b] 2) Increase 1 Attribute from 3 to 4, [b]OR[/b] 3) Change my Character Trait once and Learn 3 new skills, [b]OR[/b] 4) Increase 2 Tradition Levels, [b]OR[/b] 5) Increase 1 Tradition Level and Learn 2 new skills, [b]OR[/b] 6) Increase 1 Tradition Level and Learn 1 new skills and change Character Trait once As an example, lets look at Traditions. Say I want to focus on Raising my Traditions Levels. The average Tradition has 5 Levels and most characters will start with 4 Level-1 Traditions. * Tier 1 to 2 = +2 Tradition Levels * Tier 2 to 3 = +2 Tradition Levels * Tier 3 to 4 = +4 Tradition Levels So, staying within the range I believe most players want to play in (few want to play at Tier 4 Iconic or in "that other game's" terms "EPIC" level), that means you would max out at 8 Tradition levels, which basically means only capping 2 Traditions for a campaign. When combined with seeing from actual playtest a group is getting around 40XP per session at Tier 1, lets call it 50 for easier math. For Tier 2, lets be really generous and assume 100XP per session and at Tier 3 again very generous and say 150XP/session. * By Tier 2 (at 50XP/session) = 40 sessions to get +2 Tradition levels to spread over 4 Traditions - Thus (2 / 2 / 1 / 1) * By Tier 3 (at 100XP/session) = 40 sessions to get +2 Tradition levels to spread over 4 Traditions - Thus (3 / 3 / 1 / 1) OR (3 / 2 / 2 / 1) * By Tier 4 (at 150XP/session) = 27 sessions to get +4 Tradition levels to spread over 4 Traditions - Thus (5 / 5 / 1 / 1) OR (5 / 4 / 2 / 1) OR (5 / 3 / 2 / 2) OR (4 / 4 / 2 / 2) This just seems incredibly limiting to me and leaves very level room for other advancement spending. [B][COLOR="#FFA07A"]CLARIFICATION QUESTION:[/COLOR][/B] I can't find anything that states this, so when you take a Tradition a second time do you get: 1) Just the Grade II ability? 2) Or do you gain everything: Age, Attributes, 1 Skill, and Grade II ability? Now, if it were me (and I know its not "my game", but if it were me... I would say that gaining a Tradition again (at the cost of 1000XP is worth getting the Attribute Adjustments, the new Skill and the Grade ability. Age only makes sense if it was a Group Downtime advancement for the same amount of time for all characters). [/QUOTE]
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