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<blockquote data-quote="charcoalninja" data-source="post: 7679986" data-attributes="member: 68710"><p>It would certainly be a great experiment.</p><p></p><p>On Divine Intervention: The ability says: IF your deity intervenes, you can't use this feature again for 7 days otherwise you can use it again after you finish a long rest. So each day the party gets up, goes over their strike plans, and readies their mojo and the cleric tries to god tunnel them to Orcus. If it fails, the party sighs and waits, preparing their resources, monitoring the rumours and speaking to their sentries and spies in the underdark to guess at his movements only to buff up and try again the next day.</p><p></p><p>And I knew someone was going to say that a party wide greater teleport was somehow out of line with Divine Intervention. Hillarious. DM fiat powers get nerfed to oblivion whenever a plot monster rears its head. Main reason why fiat abilities are frustrating as hell to deal with as a player but that's a rant for another day.</p><p></p><p>Restricting us to Cleric only magic we have Gate. Orcus is roaming the underdark and not on his planar realm so Divine Intervention Gate party to Orcus (when we could actually gate Orcus to us and curbstomp him in a surprise round). Any reason that shouldn't work? Or are your divine intervention feature just 15% chance at a bonus spell slot once a week?</p></blockquote><p></p>
[QUOTE="charcoalninja, post: 7679986, member: 68710"] It would certainly be a great experiment. On Divine Intervention: The ability says: IF your deity intervenes, you can't use this feature again for 7 days otherwise you can use it again after you finish a long rest. So each day the party gets up, goes over their strike plans, and readies their mojo and the cleric tries to god tunnel them to Orcus. If it fails, the party sighs and waits, preparing their resources, monitoring the rumours and speaking to their sentries and spies in the underdark to guess at his movements only to buff up and try again the next day. And I knew someone was going to say that a party wide greater teleport was somehow out of line with Divine Intervention. Hillarious. DM fiat powers get nerfed to oblivion whenever a plot monster rears its head. Main reason why fiat abilities are frustrating as hell to deal with as a player but that's a rant for another day. Restricting us to Cleric only magic we have Gate. Orcus is roaming the underdark and not on his planar realm so Divine Intervention Gate party to Orcus (when we could actually gate Orcus to us and curbstomp him in a surprise round). Any reason that shouldn't work? Or are your divine intervention feature just 15% chance at a bonus spell slot once a week? [/QUOTE]
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