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Orcus's undead tanar'ri minions- visages
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<blockquote data-quote="Psychotic Jim" data-source="post: 2452" data-attributes="member: 547"><p>I just placed this on the old board but seeing as we're about to switch, I will post it here. The visage is a monster converted from the Planescape adventure Dead Gods. Feedback is much appreciated, especially about whether the CR is accurate or not. Thanks. By the by, for those who don't know about Dead Gods, it was a 2E Planescape adventure where Orcus came back from the dead as an undead god and called himself Tenebrous. The visages are his former demon tanar'ri minions brought back to life as undead abominations.</p><p></p><p>Visage</p><p>Medium Size Undead (Tanar’ri)</p><p>Hit Dice: 6d12 (39 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: Fly 40 feet (perfect)</p><p>AC: 20 (+2 Dex, +8 natural)</p><p>Attacks: 2 claws +6 melee</p><p>Damage: claw 1d8+4</p><p>Face\Reach: 5 ft by 5 ft/5ft</p><p>Special Attacks: Lucidity Control, Domination, Assume identity</p><p>Special Qualities: DR 15/+1, SR 16, Turning Resistance +6, Elasticity, Immunities, Undead</p><p>Saves: Fort+ 2, Ref +4, Will+7</p><p>Skills: Bluff +14, Concentration +13 Knowledge (any one)+6 Hide+10 Listen +6, Move Silently +10, Sense Motive +9, Spot +6, Wilderness Lore +7</p><p>Feats: Alertness, Fly-by Attack, Track, Weapon focus (claws)</p><p>Abilities: Str 16, Dex 14, Con -, Int 14, Wis 15, Cha 20</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or small group (1d6)</p><p>Challenge Rating: 6</p><p>Treasure: Standard</p><p>Alignment: Always Chaotic Evil</p><p>Advancement: By character class</p><p> Visages are undead tanar’ri, fiendish demons brought back to life by their horrible lord now known as Tenebrous. The former demon lord created them to be his eyes and ears, to infiltrate society and do his dirty will. Visages have the power to literally warp a poor berk’s senses anyway they please, often turning the sod’s mind inside out. Visages is a master of illusion and deception, and they serve Tenebrous well. They are powered by a link to their Lord, not to the Negative Material Plane, so they maybe encountered anywhere.</p><p> A visage in its natural form appears to be a creature composed of wispy, dark shadow stuff, with ghastly white masks for heads and no legs. However, a person seeing the visage’s natural form will most likely be killed in order for the Visage to assume his identity and place in society.</p><p></p><p>Combat</p><p> Visages almost never fight in a straight-up combat. Using their illusion powers, they break down a foe’s mind, driving him to the point that he cannot trust his own senses. Then the visage makes good its attack, using hit-and-run, guerilla-war tactics.</p><p> Lucidity Control (Su): The visage employs a most unique and most lethal power called lucidity control. With this power, a visage can reach into the mind of any poor soul it sees and take total and utter control of what the person perceives. There is no initial saving throw against this power, but if a victim thinks he senses are being manipulated, he is allowed a Will Save (DC 18) to break the hold of the visage on him. This is why visages are subtle and tricky in their efforts of deception. The victim must continue to make the save each round to remain in control of his senses. Extremely lawful creatures, like modrons or even rogue modrons, are immune to this power, as is creatures immune to illusions. A true seeing spell will negate the effect of the lucidity control too.</p><p> Domination (Sp): Once per day, a visage may dominate one victim (as in the Dominate Person spell) as a 12th level sorceror. It cannot use its Lucidity Control power while dominating a victim, so visages sometimes travel in small tracks to make the most use of their powers.</p><p> Assume Identity (Su): A visage may steal the identity, the very soul essence of a person it kills. It temporarily gets his skills, languages, and feats, but not hit points, attack bonus, or other class features or ability scores. On the outside, a visage who took the likeness of a victim appears to be exactly alike the unfortunate soul. The visage has taken his soul, so there is also no way to bring the victim back from the dead. The sod can’t be reincarnated or become a petitioner either. This fate can only be avoided unless the visage that stole his essence is slain within one day. If the fiend keeps the victim’s identity for more than that time period, or the visage gives up its victims identity to assume another one, the victim’s soul is permanently destroyed with no hope of the person coming back to life, or the afterlife for that matter. A visage assuming a stolen identity can still make use of its Domination and Lucidity Control powers</p><p> Elasticity (Ex): Although it appears incorporeal, the visage is actually fully material. However, it can fold itself to fit into tiny places that normal humans could not fit in.</p><p>Immunities: A visage is immune to cold and holy water.</p><p> Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 2452, member: 547"] I just placed this on the old board but seeing as we're about to switch, I will post it here. The visage is a monster converted from the Planescape adventure Dead Gods. Feedback is much appreciated, especially about whether the CR is accurate or not. Thanks. By the by, for those who don't know about Dead Gods, it was a 2E Planescape adventure where Orcus came back from the dead as an undead god and called himself Tenebrous. The visages are his former demon tanar'ri minions brought back to life as undead abominations. Visage Medium Size Undead (Tanar’ri) Hit Dice: 6d12 (39 hp) Initiative: +2 (Dex) Speed: Fly 40 feet (perfect) AC: 20 (+2 Dex, +8 natural) Attacks: 2 claws +6 melee Damage: claw 1d8+4 Face\Reach: 5 ft by 5 ft/5ft Special Attacks: Lucidity Control, Domination, Assume identity Special Qualities: DR 15/+1, SR 16, Turning Resistance +6, Elasticity, Immunities, Undead Saves: Fort+ 2, Ref +4, Will+7 Skills: Bluff +14, Concentration +13 Knowledge (any one)+6 Hide+10 Listen +6, Move Silently +10, Sense Motive +9, Spot +6, Wilderness Lore +7 Feats: Alertness, Fly-by Attack, Track, Weapon focus (claws) Abilities: Str 16, Dex 14, Con -, Int 14, Wis 15, Cha 20 Climate/Terrain: Any land and underground Organization: Solitary or small group (1d6) Challenge Rating: 6 Treasure: Standard Alignment: Always Chaotic Evil Advancement: By character class Visages are undead tanar’ri, fiendish demons brought back to life by their horrible lord now known as Tenebrous. The former demon lord created them to be his eyes and ears, to infiltrate society and do his dirty will. Visages have the power to literally warp a poor berk’s senses anyway they please, often turning the sod’s mind inside out. Visages is a master of illusion and deception, and they serve Tenebrous well. They are powered by a link to their Lord, not to the Negative Material Plane, so they maybe encountered anywhere. A visage in its natural form appears to be a creature composed of wispy, dark shadow stuff, with ghastly white masks for heads and no legs. However, a person seeing the visage’s natural form will most likely be killed in order for the Visage to assume his identity and place in society. Combat Visages almost never fight in a straight-up combat. Using their illusion powers, they break down a foe’s mind, driving him to the point that he cannot trust his own senses. Then the visage makes good its attack, using hit-and-run, guerilla-war tactics. Lucidity Control (Su): The visage employs a most unique and most lethal power called lucidity control. With this power, a visage can reach into the mind of any poor soul it sees and take total and utter control of what the person perceives. There is no initial saving throw against this power, but if a victim thinks he senses are being manipulated, he is allowed a Will Save (DC 18) to break the hold of the visage on him. This is why visages are subtle and tricky in their efforts of deception. The victim must continue to make the save each round to remain in control of his senses. Extremely lawful creatures, like modrons or even rogue modrons, are immune to this power, as is creatures immune to illusions. A true seeing spell will negate the effect of the lucidity control too. Domination (Sp): Once per day, a visage may dominate one victim (as in the Dominate Person spell) as a 12th level sorceror. It cannot use its Lucidity Control power while dominating a victim, so visages sometimes travel in small tracks to make the most use of their powers. Assume Identity (Su): A visage may steal the identity, the very soul essence of a person it kills. It temporarily gets his skills, languages, and feats, but not hit points, attack bonus, or other class features or ability scores. On the outside, a visage who took the likeness of a victim appears to be exactly alike the unfortunate soul. The visage has taken his soul, so there is also no way to bring the victim back from the dead. The sod can’t be reincarnated or become a petitioner either. This fate can only be avoided unless the visage that stole his essence is slain within one day. If the fiend keeps the victim’s identity for more than that time period, or the visage gives up its victims identity to assume another one, the victim’s soul is permanently destroyed with no hope of the person coming back to life, or the afterlife for that matter. A visage assuming a stolen identity can still make use of its Domination and Lucidity Control powers Elasticity (Ex): Although it appears incorporeal, the visage is actually fully material. However, it can fold itself to fit into tiny places that normal humans could not fit in. Immunities: A visage is immune to cold and holy water. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. [/QUOTE]
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