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Organizations of Harqual
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<blockquote data-quote="Knightfall" data-source="post: 8622563" data-attributes="member: 2012"><p><h4><span style="font-size: 18px"><span style="color: rgb(251, 160, 38)">Angle’s Edge Thieves’ Guild</span></span></h4><p><strong>Source:</strong> Homebrewed</p><p><strong>Origin:</strong> Kingdom of Stonn</p><p><strong>Symbol:</strong> A silver dagger pointing up in front of an inverted black triangle.</p><p><strong>Leader:</strong> High Guildmaster Vhinn Bakersson [ISPOILER](NG male Stonnish human, rogue 8/cleric of Kuil 7)[/ISPOILER]</p><h3><span style="font-size: 18px">Purpose</span></h3><p>Too find old relics of the North Gods, protect hidden holy places from those that would defile them, and help maintain fairness in the kingdoms and city-states across the continent of Harqual. As a guild of rogues, this group often has the ear of the streets.</p><h3><span style="font-size: 18px">Notable Activities</span></h3><p>The Angle’s Edge Thieves’ Guild was initially sponsored by the Church of Kuil to procure relics of the North Gods lost or stolen from the members of the pantheon’s churches. The guild will use any means possible to recover such items, including theft, bribery, magic, and if called for, assassination. Once the guild has procured a relic, they will protect it at all costs until it can be returned to where it was taken from. The guild also then takes measures to ensure that the item isn’t stolen again by setting traps and magical protections — usually incredibly powerful illusions.</p><p></p><p>The guild is also called on to travel across the continent of Harqual to find old, hidden shrines and temples once dedicated to the Dead Gods that were members of the pantheon. They are responsible for protecting such places and, if possible, restoring them in the name of the North Gods. Guild members can be called upon by their church or by an allied church to help protect a particularly important location from intruders, tomb raiders, and twisted villains wishing to defile such places.</p><p></p><p>This guild of rogues is also the eyes and ears of the Churches of the North Gods throughout the North, but especially in the region known as the Eastern Shores. It members seem to act and behave just as simple thieves but the truth is that is more to them then most commoners realize. They act as powerful information and spying network against the vile followers of the Sword Gods as well as Interloper and World Gods trying to undermine society.</p><p></p><p>When they steal, it is from enemies of the North Gods. They have little tolerance for strict lawful societies, even those tempered by good. Yet, in all good societies they follow the laws of the land but still work as shadowy vigilantes. They set up evil to be wiped out by local law enforcement if they cannot handle a problem themselves.</p><h3><span style="font-size: 18px">Campaign Notes</span></h3><p>The Angle’s Edge Thieves’ Guild came into existence out of the Kingdom of Stonn and its members are completely loyal to Kuil, North God of Rogues and Illusion. The guild is one of the oldest in existence and has guild houses in every major city throughout the Eastern Shores. They also have a strong presence throughout the Thunder Lands, many of the islands of the Karmine Sea, and Arkhangel & the Kingdom of Navirosov. (In Navirosov, they are an actual extension of the more traditional law structure.)</p><p></p><p>The guild’s main guild house is located in Stonn City. The guild house is one of the city’s best-kept secrets. In recent years, the guild has gone through a resurgence due to the views and values of Queen Emilia, a devoted follower of Inanna, North Goddess of War. She relies heavily on the guild for information about the current activities of her enemies, especially the troop movements of the Kingdom of Thallin. The High Guildmaster of Stonn, Vhinn Bakersson, is one of the few people in the kingdom who has met Queen Emilia face-to-face.</p><p></p><p>Due to the many evil edicts passed by Thallin’s new King, Varath Dragonguard, the Angle’s Edge Thieves’ Guild has fallen on hard times within that kingdom’s borders. Many of its members have been found out, put on trial, and executed without any real chance for justice. This has driven the guild underground and many of its allies out of the kingdom. In Thallin, the Angle’s Edge is one of the few forces of good still working for the people and protecting sacred places of the North Gods.</p><p></p><p style="text-align: center">[ATTACH=full]156556[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8622563, member: 2012"] [HEADING=3][SIZE=5][COLOR=rgb(251, 160, 38)]Angle’s Edge Thieves’ Guild[/COLOR][/SIZE][/HEADING] [B]Source:[/B] Homebrewed [B]Origin:[/B] Kingdom of Stonn [B]Symbol:[/B] A silver dagger pointing up in front of an inverted black triangle. [B]Leader:[/B] High Guildmaster Vhinn Bakersson [ISPOILER](NG male Stonnish human, rogue 8/cleric of Kuil 7)[/ISPOILER] [HEADING=2][SIZE=5]Purpose[/SIZE][/HEADING] Too find old relics of the North Gods, protect hidden holy places from those that would defile them, and help maintain fairness in the kingdoms and city-states across the continent of Harqual. As a guild of rogues, this group often has the ear of the streets. [HEADING=2][SIZE=5]Notable Activities[/SIZE][/HEADING] The Angle’s Edge Thieves’ Guild was initially sponsored by the Church of Kuil to procure relics of the North Gods lost or stolen from the members of the pantheon’s churches. The guild will use any means possible to recover such items, including theft, bribery, magic, and if called for, assassination. Once the guild has procured a relic, they will protect it at all costs until it can be returned to where it was taken from. The guild also then takes measures to ensure that the item isn’t stolen again by setting traps and magical protections — usually incredibly powerful illusions. The guild is also called on to travel across the continent of Harqual to find old, hidden shrines and temples once dedicated to the Dead Gods that were members of the pantheon. They are responsible for protecting such places and, if possible, restoring them in the name of the North Gods. Guild members can be called upon by their church or by an allied church to help protect a particularly important location from intruders, tomb raiders, and twisted villains wishing to defile such places. This guild of rogues is also the eyes and ears of the Churches of the North Gods throughout the North, but especially in the region known as the Eastern Shores. It members seem to act and behave just as simple thieves but the truth is that is more to them then most commoners realize. They act as powerful information and spying network against the vile followers of the Sword Gods as well as Interloper and World Gods trying to undermine society. When they steal, it is from enemies of the North Gods. They have little tolerance for strict lawful societies, even those tempered by good. Yet, in all good societies they follow the laws of the land but still work as shadowy vigilantes. They set up evil to be wiped out by local law enforcement if they cannot handle a problem themselves. [HEADING=2][SIZE=5]Campaign Notes[/SIZE][/HEADING] The Angle’s Edge Thieves’ Guild came into existence out of the Kingdom of Stonn and its members are completely loyal to Kuil, North God of Rogues and Illusion. The guild is one of the oldest in existence and has guild houses in every major city throughout the Eastern Shores. They also have a strong presence throughout the Thunder Lands, many of the islands of the Karmine Sea, and Arkhangel & the Kingdom of Navirosov. (In Navirosov, they are an actual extension of the more traditional law structure.) The guild’s main guild house is located in Stonn City. The guild house is one of the city’s best-kept secrets. In recent years, the guild has gone through a resurgence due to the views and values of Queen Emilia, a devoted follower of Inanna, North Goddess of War. She relies heavily on the guild for information about the current activities of her enemies, especially the troop movements of the Kingdom of Thallin. The High Guildmaster of Stonn, Vhinn Bakersson, is one of the few people in the kingdom who has met Queen Emilia face-to-face. Due to the many evil edicts passed by Thallin’s new King, Varath Dragonguard, the Angle’s Edge Thieves’ Guild has fallen on hard times within that kingdom’s borders. Many of its members have been found out, put on trial, and executed without any real chance for justice. This has driven the guild underground and many of its allies out of the kingdom. In Thallin, the Angle’s Edge is one of the few forces of good still working for the people and protecting sacred places of the North Gods. [CENTER][ATTACH type="full" alt="Angle’s Edge Thieves’ Guild.png"]156556[/ATTACH][/CENTER] [/QUOTE]
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