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Organized Play: Can You Learn To Love It?
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<blockquote data-quote="Ahnehnois" data-source="post: 7652432" data-attributes="member: 17106"><p>D&D is a creative medium, isn't it?</p><p></p><p>No, I'm aware of all the other venues. I just don't think they're as good. To say that organized play exists or has existed for a while doesn't mean that it should continue to.</p><p></p><p>Not necessarily. Some research is so flawed that it functions as disinformation, and is better off ignored. And in any case, this whole argument about research is purely conceptual. AFAIK none of us knows about any research relevant to the thread topic.</p><p></p><p>If they do, they should. I'm saying that I don't see that. I think the same dollars would be better spent elsewhere.</p><p></p><p>Yep. I'm beholding some poor quality. No more to it than that.</p><p></p><p>Whoa there, tiger. The market is not always right. If it was, "Avatar" would be the best movie ever. People can arrive at mistaken conclusions in a variety of ways, and indeed, businesses put a lot of money into fundamentally deceptive marketing, advertising, and other tactics designed to inflate perceptions of their products or otherwise induce people to buy them. This topic is likely to run afoul of the no politics rule if carried further, but suffice it to say, good quality sometimes wins but often does not.</p><p></p><p>Who's talking about suppressing anything? My whole point was that sufficiently motivated people can organize themselves, whether it's one play group or an organization of thousands. To say that a company should not be putting money into providing a standardized play experience and focus on rules is not to say that they should go into your local convention center and eliminate all the games that are not up to specs.</p><p></p><p>Just as with an edition change, if all organized play were eliminated tomorrow, people would be free to keep playing however they choose. And if enough people wanted to play in some big "living" campaign, it would work. You could call it the market deciding what's best.</p><p></p><p>What I don't think should happen is the company that makes the game doing anything other than make the game. If someone wants to make a setting, or some miniatures, or set up an organized campaign, let someone do it and let it succeed or fail on its own merits. Let the company that makes D&D focus on getting the D&D part right for a change.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 7652432, member: 17106"] D&D is a creative medium, isn't it? No, I'm aware of all the other venues. I just don't think they're as good. To say that organized play exists or has existed for a while doesn't mean that it should continue to. Not necessarily. Some research is so flawed that it functions as disinformation, and is better off ignored. And in any case, this whole argument about research is purely conceptual. AFAIK none of us knows about any research relevant to the thread topic. If they do, they should. I'm saying that I don't see that. I think the same dollars would be better spent elsewhere. Yep. I'm beholding some poor quality. No more to it than that. Whoa there, tiger. The market is not always right. If it was, "Avatar" would be the best movie ever. People can arrive at mistaken conclusions in a variety of ways, and indeed, businesses put a lot of money into fundamentally deceptive marketing, advertising, and other tactics designed to inflate perceptions of their products or otherwise induce people to buy them. This topic is likely to run afoul of the no politics rule if carried further, but suffice it to say, good quality sometimes wins but often does not. Who's talking about suppressing anything? My whole point was that sufficiently motivated people can organize themselves, whether it's one play group or an organization of thousands. To say that a company should not be putting money into providing a standardized play experience and focus on rules is not to say that they should go into your local convention center and eliminate all the games that are not up to specs. Just as with an edition change, if all organized play were eliminated tomorrow, people would be free to keep playing however they choose. And if enough people wanted to play in some big "living" campaign, it would work. You could call it the market deciding what's best. What I don't think should happen is the company that makes the game doing anything other than make the game. If someone wants to make a setting, or some miniatures, or set up an organized campaign, let someone do it and let it succeed or fail on its own merits. Let the company that makes D&D focus on getting the D&D part right for a change. [/QUOTE]
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