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<blockquote data-quote="kitsune9" data-source="post: 4706294" data-attributes="member: 18507"><p>Here's a list of ideas from my experience in playing RPGA for Living Greyhawk. I'm not saying one would have to do all this stuff, but it's a collection of ideas.</p><p></p><p>1. A central binding document on the organized play itself. Rules for uniformed character creation, allowable powers, banned powers (if any), adventure guidelines, consequences for tournament fraud, etc.</p><p>2. A committee to determine and overall story-line so authors can coordinate writing efforts toward play (optional). The committee is also responsible for updates, website maintenance, editing adventures, convention play, and handling tournament fraud.</p><p>3. A website for ordering mods and recording player points/rewards/whatever/etc. If there's time and resources, players can record their characters online and moderators can put up have fastplay characters.</p><p>4. Forms and adveture logs to keep track of swag, special benefits, etc.</p><p>5. A collection of adventures to get the campaign rolling. I would say that at least 10-15 a year is a good number for 4 hour slots, because there are those who go to cons just to play RPGA only and nothing else and there were many mini-cons of 2 two days running events, so having about 10-15 a year would be good.</p><p>6. Advertise and promote. </p><p></p><p>Obviously, doing a Living Whatever campaign costs a lot of time and money. If you want good writing, be willing to pay for it. If you want a community of organized play, be willing to organize it and centralize it, and promote it. </p><p></p><p>I'm sure others have some good ideas that I didn't mention so feel free to chime in and help out!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4706294, member: 18507"] Here's a list of ideas from my experience in playing RPGA for Living Greyhawk. I'm not saying one would have to do all this stuff, but it's a collection of ideas. 1. A central binding document on the organized play itself. Rules for uniformed character creation, allowable powers, banned powers (if any), adventure guidelines, consequences for tournament fraud, etc. 2. A committee to determine and overall story-line so authors can coordinate writing efforts toward play (optional). The committee is also responsible for updates, website maintenance, editing adventures, convention play, and handling tournament fraud. 3. A website for ordering mods and recording player points/rewards/whatever/etc. If there's time and resources, players can record their characters online and moderators can put up have fastplay characters. 4. Forms and adveture logs to keep track of swag, special benefits, etc. 5. A collection of adventures to get the campaign rolling. I would say that at least 10-15 a year is a good number for 4 hour slots, because there are those who go to cons just to play RPGA only and nothing else and there were many mini-cons of 2 two days running events, so having about 10-15 a year would be good. 6. Advertise and promote. Obviously, doing a Living Whatever campaign costs a lot of time and money. If you want good writing, be willing to pay for it. If you want a community of organized play, be willing to organize it and centralize it, and promote it. I'm sure others have some good ideas that I didn't mention so feel free to chime in and help out! [/QUOTE]
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