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Oriental Adventures
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<blockquote data-quote="Desdichado" data-source="post: 2008749" data-attributes="member: 2205"><p><em>Oriental Adventures</em> continues the trend started in <em>Manual of the Planes</em> by introducing a book that is very <em>a la carte</em> and very customizable. It includes a "featured setting," yet at least half of the mechanics aren't to be used there! As is normal for most Wizards of the Coast books, the presentation is top notch, with a beautiful book full of beautiful illustrations. Also like most WotC books lately, most of those illustrations are done by the very talented Wayne Reynolds.</p><p></p><p>The book starts by offering a bevvy of races, including humans (with six clan varieties), nezumi, korobokuro, hengeyokai and others, and a number of new classes, all of which add significantly to the flavor of the setting, and are sufficiently different from the standard classes to justify their existence. There is also an incredible collection of prestige classes, I think more than I've seen in any one publication previously. Most of them are not only well-balanced, but interesting in theme.</p><p></p><p>There are new feats (quite a few, actually), a few new skill uses and skills, new combat mechanics (iaijutsu duels, and martial arts styles built by acquiring certain feat clusters.) The monster section is also very robust, with tons of creatures and a few new creature types.</p><p></p><p>The last few chapters give a fairly broad view of the "featured setting" of Rokugan, the Legend of the Five Rings setting. I'm not sure exactly what the legal relationship of the intellectual property of Rokugan is relative to Wizards of the Coast and Alderac Entertainment Group, but AEG has published two other d20 Rokugan books following the release of <em>Oriental Adventures.</em></p><p></p><p>Overall, <em>Oriental Adventures</em> is one of the best WotC products I own. The book is beautiful, the writing is better than most, the book has a tight focus that many other books lack, it is full of "plug-n-play" options that can be lifted whole-cloth into any other campaign setting, or just borrowed one small mechanic at a time, and is in fact designed to have this flexibility.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2008749, member: 2205"] [i]Oriental Adventures[/i] continues the trend started in [i]Manual of the Planes[/i] by introducing a book that is very [i]a la carte[/i] and very customizable. It includes a "featured setting," yet at least half of the mechanics aren't to be used there! As is normal for most Wizards of the Coast books, the presentation is top notch, with a beautiful book full of beautiful illustrations. Also like most WotC books lately, most of those illustrations are done by the very talented Wayne Reynolds. The book starts by offering a bevvy of races, including humans (with six clan varieties), nezumi, korobokuro, hengeyokai and others, and a number of new classes, all of which add significantly to the flavor of the setting, and are sufficiently different from the standard classes to justify their existence. There is also an incredible collection of prestige classes, I think more than I've seen in any one publication previously. Most of them are not only well-balanced, but interesting in theme. There are new feats (quite a few, actually), a few new skill uses and skills, new combat mechanics (iaijutsu duels, and martial arts styles built by acquiring certain feat clusters.) The monster section is also very robust, with tons of creatures and a few new creature types. The last few chapters give a fairly broad view of the "featured setting" of Rokugan, the Legend of the Five Rings setting. I'm not sure exactly what the legal relationship of the intellectual property of Rokugan is relative to Wizards of the Coast and Alderac Entertainment Group, but AEG has published two other d20 Rokugan books following the release of [i]Oriental Adventures.[/i] Overall, [i]Oriental Adventures[/i] is one of the best WotC products I own. The book is beautiful, the writing is better than most, the book has a tight focus that many other books lack, it is full of "plug-n-play" options that can be lifted whole-cloth into any other campaign setting, or just borrowed one small mechanic at a time, and is in fact designed to have this flexibility. [/QUOTE]
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