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Oriental/Western E6 game: RG
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<blockquote data-quote="GlassEye" data-source="post: 3960960" data-attributes="member: 40413"><p>[sblock=Kerim al-Asad]</p><p>[code]</p><p>[b]Name: Kerim al-Asad ibn Malik ibn Fahd Zahid al-Badiya[/b]</p><p>Class: Ranger</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: LN</p><p></p><p>Str: 10 +0 (2p.) Level: 2 XP: </p><p>Dex: 16 +3 (10p.) BAB: +2 HP/RP: 13/13 (2d8) [b][color=red]Current HP/RP: 13/13[/color][/b]</p><p>Con: 10 +0 (2p.) Grapple: +3 Conviction: 6</p><p>Int: 16 +3 (10p.) Speed: 30' Death Flag: Down</p><p>Wis: 12 +1 (4p.) Init: +3 </p><p>Cha: 12 +1 (4p.) ACP: -0 </p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +3 +0 +3 +0 +0 +3 19</p><p>Touch: 16 Flatfooted: 13</p><p></p><p> Base Mod Misc Total</p><p>Fort: 3 +1 +0 +4</p><p>Ref: 3 +3 +0 +6</p><p>Will: 0 +1 +0 +1</p><p></p><p>Weapon Attack Damage Critical</p><p>MW Cutlass (one hand) +6 1d6 19-20x2</p><p>MW Cutlass (TWF) +4/+4 1d6/1d6 19-20x2</p><p>Lance +2 1d8 x3</p><p>Longbow, Comp. +5 1d8 x3</p><p></p><p>Languages: Common, Al-Kabra, Imperial</p><p></p><p>Abilities:</p><p>Ranger Class Abilities</p><p>- Favored Enemy (?) +2 Bluff, Listen, Sense Motive, Spot, & Survival checks and +2 damage vs. these creatures</p><p>- Wild Empathy: 1d20+5 (+1 Cha, +2 level, +2 synergy Handle Animal)</p><p>- Combat Style (Ex): Two-Weapon Fighting</p><p></p><p>Feats:</p><p>Track (R1 bonus)</p><p>Two Weapon Fighting (R2 bonus)</p><p>Mounted Combat (human bonus)</p><p>Weapon Finesse (1st)</p><p></p><p>Skill Points: 50 Max Ranks: 5/2</p><p>Skills Total Ranks Mod Misc </p><p>Handle Animal +6 5 +1 +0</p><p>Heal +6 5 +1 +0</p><p>Hide +8 5 +3 +0</p><p>Knowledge (geography) +5 2 +3 +0</p><p>Knowledge (nature) +8 3 +3 +2 (syn. – Survival)</p><p>Listen +6 5 +1 +0</p><p>Move Silently +8 5 +3 +0</p><p>Ride +10 5 +3 +2 (syn. - Handle Animal)</p><p>Search +8 5 +3 +0</p><p>Spot +6 5 +1 +0</p><p>Survival +6 5 +1 +0</p><p> Add +2 to find/follow tracks (syn. – Search)</p><p></p><p>Equipment: Cost Weight</p><p>Naheri al-Fulad, the Rivers of Steel – MW watered blades</p><p>-Cutlass 315 3</p><p>-Cutlass 315 3</p><p>Studded Leather armor 25 20</p><p>Traveler's outfit - 5</p><p></p><p>Riukh, Windsister – desert bred warhorse of the Tayyib breed</p><p>-Warhorse, light 150 -</p><p>-Bit & bridle 2 1</p><p>-Saddle 10 25</p><p>Lance 10 10</p><p>Longbow, Comp. 100 3</p><p>-20 arrows 1 3 </p><p>Saddlebags 4 8</p><p>-Healing potion (x2) 100</p><p>-Waterskins(2) 2 8</p><p>-Rations(2) 1 2</p><p>Small wool rug 25 5</p><p>Ancestral relics 25 2</p><p>-small box with funeral ash</p><p>-5 small statuettes of carved stone</p><p>Total Weight: 31 lb Money: 115 gp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 33 66 100 200 500</p><p>[/code]</p><p>[sblock=Background]</p><p><strong><span style="color: pink">“I am Kerim, Lion of the Wastes, son of Malik, son of Fahd the Ascetic, descendant of Naaman the Smith who forged the Rivers of Steel which I bear to the honor of the House of Badiya.”</span></strong></p><p></p><p>The House of Badiya has a long history but began with Naaman the Smith. He left an oppressive settlement for the edge of the wastes where he formed a small community with his family. Naaman set up his forge and crafted his finest work: the Naheri al-Fulad, a pair of gently curved blades of watered steel that became the heirloom of his house.</p><p></p><p>Over time scarce resources and nearby hostile settlements drove succeeding generations of the House of Badiya deeper into the wastes and a nomadic lifestyle. Finally, Kerim's grandfather, Fahd, travelled alone into the heart of the wastes. Many days later he stumbled back into the Badiya camp sun-sick and raving. After being nursed back to health Fahd left the camp to live in a cave as a holy man and ascetic.</p><p></p><p>Malik, Kerim's father, was a master of horses and the House of Badiya grew wealthy by breeding and training the hardy desert breeds.</p><p></p><p>Fearlessly catching scorpions and poisonous snakes, Kerim seemed a wild thing born of the wastes from the earliest age. Time and training (sometimes with a stick to the backside) tempered his wildness until he became a seasoned warrior of the wastes holding to the virtues of the desert: hospitality, piety, and freedom.</p><p></p><p>However, Fate turned Fortune away from the House of Badiya. Having firmly secured the tents and tended to the livestock, Kerim and the other members of the family waited for a fierce desert storm to blow itself out. He dozed to the low thrumming of taut ropes and high shrieking winds until the sound became more immediate as tents were slashed open. Kerim came abruptly awake but wind and blowing sand obscured his sight so that his only impressions were of something large moving through the tent, screams of his kin, the heat of fire, and the smell of burning wool. Fumbling to draw his sword Kerim moved to block the thing but a sharp pain in his face caused him to reel back. The tent collapsed and he was struck in the back of the head by a snapping tent pole and lost consciousness.</p><p></p><p>He woke with his face throbbing fiercely to find himself nearly buried in sand. The tent around him was half burnt and his kin killed. Wandering through the camp he found it nearly the same in every tent: his kin killed and their tents burnt around them.</p><p></p><p>Some time later Kerim, the crescent shaped cut on his face crudely stitched, was found sitting senseless in the middle of his father's ruined tent by a wandering holy man from the east, Otaru. Otaru managed to bring Kerim out from under his malaise of the spirit and the two performed the ritual for the dead and began to salvage what they could use to travel. Kerim collected the heirloom swords and the ancestral relics and found a half burnt map clutched in his father's hand. He also found a scroll of prophecy that survived intact.</p><p></p><p>[sblock=Scroll of Prophecy] The following came to the Prophet in a dream, from the lips of one who was wreathed in fire, and left charred everything in its path. But the Prophet was spared, and the fires cleansed him, and the spirit gave to him this message to be written on scrolls, and passed to his people . . .</p><p></p><p>For behold, the days shall come when the lot of your people shall be changed, and one will bring them back to the land which was given to their fathers; and they shall have it as their possession. </p><p></p><p>For the spirits hear your people: A cry of dismay is heard; fear reigns, not peace. </p><p></p><p>But you, the Prophet, fear not, be not dismayed! For behold, we shall deliver you from the far-off land, your descendants, from the land of their exile; again shall they find rest, shall they be tranquil and undisturbed, resting by the waters of peace. For we shall guide you to lands verdant and green, to deliver you. We shall make an end of all the nations among which you have been scattered; but your people shall not come to an end. You shall be chastised as you deserve, and we will not let you go unpunished.</p><p></p><p>For thus spoke the spirit: Incurable is your wound, grievous the disease which runs deep in your line; there is none to to come and plead your cause, no remedy for your sores, no healing for you. You were struck as an enemy would strike you, we have punished you cruelly; your pain seems without relief. Because of your great guilt, your numerous sins, we have done this to you.</p><p></p><p>Yet when the appointed time comes to pass, all who devour you shall be devoured, all your enemies shall go into exile. All who plunder you shall be plundered, all who pillage you shall be handed over to pillage. </p><p></p><p>For we shall restore those few to health; of your wounds you shall be healed. "The outcast" they have called you, "with none to avenge you." See! We shall restore the tents of your people, on their dwellings shall be pity; City shall be rebuilt upon hill, and palace restored as it was. From them will resound songs of praise, the laughter of happy men. </p><p></p><p>And of their leader, he shall be one of their own, and its rulers shall come from his kin. When we summon him, he shall approach us, with honor as his crown, and victory as his strong right arm.</p><p></p><p>See, the storm of the spirits shall rage! Their wrath shall break forth in a whirling storm that bursts upon the heads of the wicked. </p><p></p><p>Their anger shall not abate until they have done and fulfilled what has been determined in their hearts. When the time comes, you will fully understand.[/sblock]</p><p></p><p>Otaru recognized the map as Nakatura valley and lake. Kerim, unable to come up with any other option, decided to travel there to try to find answers. As the two walked away from the destruction, a whinney drew their attention to a surviving mare, Riukh. Long days of travel have healed him of the abuses of the attack and have finally brought him near the valley…[/sblock]</p><p></p><p>[sblock=Appearance]</p><p>Age: 30 years</p><p>Height: 5’7”</p><p>Weight: 145 lbs.</p><p>Eyes: dark mottled gray/black</p><p>Hair: black</p><p>Skin: deeply tanned</p><p></p><p>Though slightly below average in size Kerim makes up for it with a quickness of body and mind. A crescent shaped scar mars his cheek below his right eye and he bears the kinship tattoo of the House of Badiya on his brow between his eyes: three deep blue, wavy, vertical lines. He wears the traditional garb of the nomads of the waste: black flowing aba held closed with a sash and a turban that can be drawn down to veil his face from the sun and blowing sand.[/sblock]</p><p></p><p>[sblock=Code of Honor]</p><p>The Naheri al-Fulad are the embodiment of my family honor: I shall wield them with honor and bravery.</p><p>Brave Riukh is my sister and Fortune’s gift: To her I owe my kinship and life.</p><p>My life shall embody the virtues of the desert: Hospitality, piety, and freedom.</p><p>The freedom of my enemies will be curtailed: May Fortune grant me this gift, may Fate guide my step, may my family honor be restored through the Naheri al-Fulad.[/sblock]</p><p></p><p>[sblock=Riukh]</p><p>Umm...nothing yet.[/sblock]</p><p></p><p>[sblock=Advancement]</p><p>None yet![/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 3960960, member: 40413"] [sblock=Kerim al-Asad] [code] [b]Name: Kerim al-Asad ibn Malik ibn Fahd Zahid al-Badiya[/b] Class: Ranger Race: Human Size: Medium Gender: Male Alignment: LN Str: 10 +0 (2p.) Level: 2 XP: Dex: 16 +3 (10p.) BAB: +2 HP/RP: 13/13 (2d8) [b][color=red]Current HP/RP: 13/13[/color][/b] Con: 10 +0 (2p.) Grapple: +3 Conviction: 6 Int: 16 +3 (10p.) Speed: 30' Death Flag: Down Wis: 12 +1 (4p.) Init: +3 Cha: 12 +1 (4p.) ACP: -0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +3 19 Touch: 16 Flatfooted: 13 Base Mod Misc Total Fort: 3 +1 +0 +4 Ref: 3 +3 +0 +6 Will: 0 +1 +0 +1 Weapon Attack Damage Critical MW Cutlass (one hand) +6 1d6 19-20x2 MW Cutlass (TWF) +4/+4 1d6/1d6 19-20x2 Lance +2 1d8 x3 Longbow, Comp. +5 1d8 x3 Languages: Common, Al-Kabra, Imperial Abilities: Ranger Class Abilities - Favored Enemy (?) +2 Bluff, Listen, Sense Motive, Spot, & Survival checks and +2 damage vs. these creatures - Wild Empathy: 1d20+5 (+1 Cha, +2 level, +2 synergy Handle Animal) - Combat Style (Ex): Two-Weapon Fighting Feats: Track (R1 bonus) Two Weapon Fighting (R2 bonus) Mounted Combat (human bonus) Weapon Finesse (1st) Skill Points: 50 Max Ranks: 5/2 Skills Total Ranks Mod Misc Handle Animal +6 5 +1 +0 Heal +6 5 +1 +0 Hide +8 5 +3 +0 Knowledge (geography) +5 2 +3 +0 Knowledge (nature) +8 3 +3 +2 (syn. – Survival) Listen +6 5 +1 +0 Move Silently +8 5 +3 +0 Ride +10 5 +3 +2 (syn. - Handle Animal) Search +8 5 +3 +0 Spot +6 5 +1 +0 Survival +6 5 +1 +0 Add +2 to find/follow tracks (syn. – Search) Equipment: Cost Weight Naheri al-Fulad, the Rivers of Steel – MW watered blades -Cutlass 315 3 -Cutlass 315 3 Studded Leather armor 25 20 Traveler's outfit - 5 Riukh, Windsister – desert bred warhorse of the Tayyib breed -Warhorse, light 150 - -Bit & bridle 2 1 -Saddle 10 25 Lance 10 10 Longbow, Comp. 100 3 -20 arrows 1 3 Saddlebags 4 8 -Healing potion (x2) 100 -Waterskins(2) 2 8 -Rations(2) 1 2 Small wool rug 25 5 Ancestral relics 25 2 -small box with funeral ash -5 small statuettes of carved stone Total Weight: 31 lb Money: 115 gp Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 [/code] [sblock=Background] [b][color=pink]“I am Kerim, Lion of the Wastes, son of Malik, son of Fahd the Ascetic, descendant of Naaman the Smith who forged the Rivers of Steel which I bear to the honor of the House of Badiya.”[/color][/b] The House of Badiya has a long history but began with Naaman the Smith. He left an oppressive settlement for the edge of the wastes where he formed a small community with his family. Naaman set up his forge and crafted his finest work: the Naheri al-Fulad, a pair of gently curved blades of watered steel that became the heirloom of his house. Over time scarce resources and nearby hostile settlements drove succeeding generations of the House of Badiya deeper into the wastes and a nomadic lifestyle. Finally, Kerim's grandfather, Fahd, travelled alone into the heart of the wastes. Many days later he stumbled back into the Badiya camp sun-sick and raving. After being nursed back to health Fahd left the camp to live in a cave as a holy man and ascetic. Malik, Kerim's father, was a master of horses and the House of Badiya grew wealthy by breeding and training the hardy desert breeds. Fearlessly catching scorpions and poisonous snakes, Kerim seemed a wild thing born of the wastes from the earliest age. Time and training (sometimes with a stick to the backside) tempered his wildness until he became a seasoned warrior of the wastes holding to the virtues of the desert: hospitality, piety, and freedom. However, Fate turned Fortune away from the House of Badiya. Having firmly secured the tents and tended to the livestock, Kerim and the other members of the family waited for a fierce desert storm to blow itself out. He dozed to the low thrumming of taut ropes and high shrieking winds until the sound became more immediate as tents were slashed open. Kerim came abruptly awake but wind and blowing sand obscured his sight so that his only impressions were of something large moving through the tent, screams of his kin, the heat of fire, and the smell of burning wool. Fumbling to draw his sword Kerim moved to block the thing but a sharp pain in his face caused him to reel back. The tent collapsed and he was struck in the back of the head by a snapping tent pole and lost consciousness. He woke with his face throbbing fiercely to find himself nearly buried in sand. The tent around him was half burnt and his kin killed. Wandering through the camp he found it nearly the same in every tent: his kin killed and their tents burnt around them. Some time later Kerim, the crescent shaped cut on his face crudely stitched, was found sitting senseless in the middle of his father's ruined tent by a wandering holy man from the east, Otaru. Otaru managed to bring Kerim out from under his malaise of the spirit and the two performed the ritual for the dead and began to salvage what they could use to travel. Kerim collected the heirloom swords and the ancestral relics and found a half burnt map clutched in his father's hand. He also found a scroll of prophecy that survived intact. [sblock=Scroll of Prophecy] The following came to the Prophet in a dream, from the lips of one who was wreathed in fire, and left charred everything in its path. But the Prophet was spared, and the fires cleansed him, and the spirit gave to him this message to be written on scrolls, and passed to his people . . . For behold, the days shall come when the lot of your people shall be changed, and one will bring them back to the land which was given to their fathers; and they shall have it as their possession. For the spirits hear your people: A cry of dismay is heard; fear reigns, not peace. But you, the Prophet, fear not, be not dismayed! For behold, we shall deliver you from the far-off land, your descendants, from the land of their exile; again shall they find rest, shall they be tranquil and undisturbed, resting by the waters of peace. For we shall guide you to lands verdant and green, to deliver you. We shall make an end of all the nations among which you have been scattered; but your people shall not come to an end. You shall be chastised as you deserve, and we will not let you go unpunished. For thus spoke the spirit: Incurable is your wound, grievous the disease which runs deep in your line; there is none to to come and plead your cause, no remedy for your sores, no healing for you. You were struck as an enemy would strike you, we have punished you cruelly; your pain seems without relief. Because of your great guilt, your numerous sins, we have done this to you. Yet when the appointed time comes to pass, all who devour you shall be devoured, all your enemies shall go into exile. All who plunder you shall be plundered, all who pillage you shall be handed over to pillage. For we shall restore those few to health; of your wounds you shall be healed. "The outcast" they have called you, "with none to avenge you." See! We shall restore the tents of your people, on their dwellings shall be pity; City shall be rebuilt upon hill, and palace restored as it was. From them will resound songs of praise, the laughter of happy men. And of their leader, he shall be one of their own, and its rulers shall come from his kin. When we summon him, he shall approach us, with honor as his crown, and victory as his strong right arm. See, the storm of the spirits shall rage! Their wrath shall break forth in a whirling storm that bursts upon the heads of the wicked. Their anger shall not abate until they have done and fulfilled what has been determined in their hearts. When the time comes, you will fully understand.[/sblock] Otaru recognized the map as Nakatura valley and lake. Kerim, unable to come up with any other option, decided to travel there to try to find answers. As the two walked away from the destruction, a whinney drew their attention to a surviving mare, Riukh. Long days of travel have healed him of the abuses of the attack and have finally brought him near the valley…[/sblock] [sblock=Appearance] Age: 30 years Height: 5’7” Weight: 145 lbs. Eyes: dark mottled gray/black Hair: black Skin: deeply tanned Though slightly below average in size Kerim makes up for it with a quickness of body and mind. A crescent shaped scar mars his cheek below his right eye and he bears the kinship tattoo of the House of Badiya on his brow between his eyes: three deep blue, wavy, vertical lines. He wears the traditional garb of the nomads of the waste: black flowing aba held closed with a sash and a turban that can be drawn down to veil his face from the sun and blowing sand.[/sblock] [sblock=Code of Honor] The Naheri al-Fulad are the embodiment of my family honor: I shall wield them with honor and bravery. Brave Riukh is my sister and Fortune’s gift: To her I owe my kinship and life. My life shall embody the virtues of the desert: Hospitality, piety, and freedom. The freedom of my enemies will be curtailed: May Fortune grant me this gift, may Fate guide my step, may my family honor be restored through the Naheri al-Fulad.[/sblock] [sblock=Riukh] Umm...nothing yet.[/sblock] [sblock=Advancement] None yet![/sblock] [/sblock] [/QUOTE]
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