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<blockquote data-quote="FitzTheRuke" data-source="post: 4134385" data-attributes="member: 59816"><p>Here's another horrible one. I think I first used these in 1991. They should scare the pants off your players if you do it right.</p><p></p><p>Let me know if you spot any problems.</p><p></p><p>Skeletal Flayer Level 11 Skirmisher</p><p>Medium Natural Animate (Undead) XP </p><p>Initiative +9 Senses Perception +8, Darkvision</p><p>HP 106 Bloodied 53 </p><p>Speed 8 Climb 8</p><p>AC 19 Fort 21 Ref 14 Will 19 </p><p>m Barbed Rake (Standard, At-Will)</p><p>+11 vs AC; 1D10+3 damage AND see Armor Rend</p><p>M Flailing Rakes</p><p>May make two Barbed Rake Attacks</p><p>Armor Rend</p><p>Target makes an immediate saving throw. If save fails, target’s Armor is damaged. Target takes an accumulative –1 to AC. If AC provided by armor reaches 0 or if the target is not wearing armor, see Flay</p><p>Flay </p><p>A Rake attack against an unarmored target tears skin from muscle. </p><p>+12 vs Fort, 1D10+3 AND Ongoing 5 damage. Save ends.</p><p>C Eerie Shriek (Minor, Encounter) * Fear</p><p>Close Burst 5, +9 vs Will; Targets are Immobilized</p><p>Alignment Unaligned Languages None</p><p>Skills Stealth +14</p><p>Str 17 (+8) Con 18 (+9) Dex 16 (+9) Int 3 (+2) Wis 15 (+7) Cha 14 (+7)</p><p></p><p>Skeletal Flayers are covered in tiny sharp barbs. They flail with their skeletal hands, slapping at opponents. The barbs catch and hold fast to cloth, armor, and skin, which the Skeletal Flayers then tear away from their opponents. They tend to stretch the skin of their victims over their skulls like a shroud.</p><p></p><p>As skeletons, the Flayers are very light for their strength, and the barbs allow them to climb any surface with ease. It is not uncommon for an adventurer’s first encounter with Skeletal Flayers to be when they spot them crawling along the ceiling.</p><p></p><p>The Skeletal Flayers make strange noises, and will often let out an eerie shriek, horrible to hear.</p><p></p><p>More to come!</p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4134385, member: 59816"] Here's another horrible one. I think I first used these in 1991. They should scare the pants off your players if you do it right. Let me know if you spot any problems. Skeletal Flayer Level 11 Skirmisher Medium Natural Animate (Undead) XP Initiative +9 Senses Perception +8, Darkvision HP 106 Bloodied 53 Speed 8 Climb 8 AC 19 Fort 21 Ref 14 Will 19 m Barbed Rake (Standard, At-Will) +11 vs AC; 1D10+3 damage AND see Armor Rend M Flailing Rakes May make two Barbed Rake Attacks Armor Rend Target makes an immediate saving throw. If save fails, target’s Armor is damaged. Target takes an accumulative –1 to AC. If AC provided by armor reaches 0 or if the target is not wearing armor, see Flay Flay A Rake attack against an unarmored target tears skin from muscle. +12 vs Fort, 1D10+3 AND Ongoing 5 damage. Save ends. C Eerie Shriek (Minor, Encounter) * Fear Close Burst 5, +9 vs Will; Targets are Immobilized Alignment Unaligned Languages None Skills Stealth +14 Str 17 (+8) Con 18 (+9) Dex 16 (+9) Int 3 (+2) Wis 15 (+7) Cha 14 (+7) Skeletal Flayers are covered in tiny sharp barbs. They flail with their skeletal hands, slapping at opponents. The barbs catch and hold fast to cloth, armor, and skin, which the Skeletal Flayers then tear away from their opponents. They tend to stretch the skin of their victims over their skulls like a shroud. As skeletons, the Flayers are very light for their strength, and the barbs allow them to climb any surface with ease. It is not uncommon for an adventurer’s first encounter with Skeletal Flayers to be when they spot them crawling along the ceiling. The Skeletal Flayers make strange noises, and will often let out an eerie shriek, horrible to hear. More to come! Fitz [/QUOTE]
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