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<blockquote data-quote="FitzTheRuke" data-source="post: 4135842" data-attributes="member: 59816"><p><strong>Skeletons & More Skeletons</strong></p><p></p><p>Here's a few skellies. (I don't know that a minion is available so I made one. Plus something you can think of as a really, really weak Lich)</p><p></p><p>Skeleton Minion Level 2 Minion</p><p>Medium Natural Animate (Undead) XP 35</p><p>Initiative +3 Senses Perception +2, Darkvision</p><p>HP Minions die when struck for damage Speed 5</p><p>AC 16 Fort 15 Ref 15 Will 15</p><p>Immune to Disease, Poison</p><p>m Shortsword (Standard, At-Will) * Weapon</p><p>+6 vs AC, 3 damage and see Speed of the Dead</p><p>Speed of the Dead (Special)</p><p>When making an Opportunity Attack the Skeleton Minion gets +2 to attack and deals 5 damage instead of 3.</p><p>Alignment Unaligned Languages None</p><p>Str 14 (+3) Con 11 (+1) Dex 15 (+3) Int 3 (-3) Wis 13 (+2) Cha 3 (-3)</p><p>Equipment Chainmail (in “rags”), Light Shield, Shortsword</p><p></p><p>Skeleton Pikeman Level 3 Soldier</p><p>Medium Natural Animate (Undead) XP 150</p><p>Initiative +4 Senses Perception +3, Darkvision</p><p>HP 37 Bloodied 18 Speed 5</p><p>AC 18 Fort 15 Ref 16 Will 15</p><p>Immune to Disease, Poison Resist 10 Necrotic Vulnerable 5 Radiant</p><p>m Pike (Standard, At-Will) * Weapon, Reach 2</p><p>+8 vs AC, 1D10+3 damage and see below</p><p>Bristling Phalanx (Special)</p><p>+2 to attack as long as at least one Skeleton Pikeman is adjacent to this one</p><p>Speed of the Dead (Special)</p><p>When making an Opportunity Attack the Skeleton Pikeman gets +2 to attack and deals +1D6 damage</p><p>Alignment Unaligned Languages None</p><p>Str 15 (+3) Con 13 (+2) Dex 16 (+4) Int 3 (-3) Wis 14 (+3) Cha 3 (-3)</p><p>Equipment Chainmail, Pike</p><p></p><p>Skeleton Ghost Warden Level 5 Artillery (Leader)</p><p>Medium Natural Animate (Undead) XP 200</p><p>Initiative +4 Senses Perception +3, Darkvision</p><p>HP 50 Bloodied 25 Speed 6</p><p>AC 18 Fort 15 Ref 16 Will 15</p><p>Immune to Disease, Poison Resist 10 Necrotic Vulnerable 5 Radiant</p><p>m Staff (Standard, At-Will) * Weapon</p><p>+6 vs AC, 1D8+2 damage</p><p>r Bolt of Pain (Standard, At-Will) * Necrotic</p><p>Range 20, +6 vs Reflex, 2D4+3 Necrotic damage</p><p>R Ghostly Tearing (Standard, Encounter) * Necrotic</p><p>A ghost flies out of the Skeleton Ghost Warden and attacks up to 4 targets</p><p>Range 10, +6 vs Reflex, 1D8+3 Necrotic damage</p><p>A Ghostly Terror (Standard, Encounter) * Fear (the ghost shrieks)</p><p>Area burst 1 within 10 squares, +6 vs Will, targets move Speed +2 away and are Dazed (save ends)</p><p>Alignment Evil Languages None</p><p>Str 13 (+3) Con 13 (+3) Dex 16 (+5) Int 16 (+5) Wis 14 (+4) Cha 3 (-3)</p><p>Equipment Robes, Staff, Wand</p><p></p><p></p><p>Please let me know what you think!</p><p></p><p>Oh, VB, I forgot to give the Skeletal Flayer Immune to Disease & Poison, Resist 10 Necrotic, Vulnerable 5 Radiant, thanks</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4135842, member: 59816"] [b]Skeletons & More Skeletons[/b] Here's a few skellies. (I don't know that a minion is available so I made one. Plus something you can think of as a really, really weak Lich) Skeleton Minion Level 2 Minion Medium Natural Animate (Undead) XP 35 Initiative +3 Senses Perception +2, Darkvision HP Minions die when struck for damage Speed 5 AC 16 Fort 15 Ref 15 Will 15 Immune to Disease, Poison m Shortsword (Standard, At-Will) * Weapon +6 vs AC, 3 damage and see Speed of the Dead Speed of the Dead (Special) When making an Opportunity Attack the Skeleton Minion gets +2 to attack and deals 5 damage instead of 3. Alignment Unaligned Languages None Str 14 (+3) Con 11 (+1) Dex 15 (+3) Int 3 (-3) Wis 13 (+2) Cha 3 (-3) Equipment Chainmail (in “rags”), Light Shield, Shortsword Skeleton Pikeman Level 3 Soldier Medium Natural Animate (Undead) XP 150 Initiative +4 Senses Perception +3, Darkvision HP 37 Bloodied 18 Speed 5 AC 18 Fort 15 Ref 16 Will 15 Immune to Disease, Poison Resist 10 Necrotic Vulnerable 5 Radiant m Pike (Standard, At-Will) * Weapon, Reach 2 +8 vs AC, 1D10+3 damage and see below Bristling Phalanx (Special) +2 to attack as long as at least one Skeleton Pikeman is adjacent to this one Speed of the Dead (Special) When making an Opportunity Attack the Skeleton Pikeman gets +2 to attack and deals +1D6 damage Alignment Unaligned Languages None Str 15 (+3) Con 13 (+2) Dex 16 (+4) Int 3 (-3) Wis 14 (+3) Cha 3 (-3) Equipment Chainmail, Pike Skeleton Ghost Warden Level 5 Artillery (Leader) Medium Natural Animate (Undead) XP 200 Initiative +4 Senses Perception +3, Darkvision HP 50 Bloodied 25 Speed 6 AC 18 Fort 15 Ref 16 Will 15 Immune to Disease, Poison Resist 10 Necrotic Vulnerable 5 Radiant m Staff (Standard, At-Will) * Weapon +6 vs AC, 1D8+2 damage r Bolt of Pain (Standard, At-Will) * Necrotic Range 20, +6 vs Reflex, 2D4+3 Necrotic damage R Ghostly Tearing (Standard, Encounter) * Necrotic A ghost flies out of the Skeleton Ghost Warden and attacks up to 4 targets Range 10, +6 vs Reflex, 1D8+3 Necrotic damage A Ghostly Terror (Standard, Encounter) * Fear (the ghost shrieks) Area burst 1 within 10 squares, +6 vs Will, targets move Speed +2 away and are Dazed (save ends) Alignment Evil Languages None Str 13 (+3) Con 13 (+3) Dex 16 (+5) Int 16 (+5) Wis 14 (+4) Cha 3 (-3) Equipment Robes, Staff, Wand Please let me know what you think! Oh, VB, I forgot to give the Skeletal Flayer Immune to Disease & Poison, Resist 10 Necrotic, Vulnerable 5 Radiant, thanks Fitz [/QUOTE]
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