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<blockquote data-quote="Wiman" data-source="post: 4136173" data-attributes="member: 61261"><p>VB, this is the first time I've had to peek in here..good job.</p><p></p><p>Some additional effects I wanted to work on, but really don't have the patience for.</p><p></p><p>(Race) Slayer - Much as the ranger ability, was thinking gnomes/halflings for kobolds (added +2 attack, +2 damage which ramps up to +5 damage when opponent is bloodied)</p><p></p><p>Awe - Minor action forces all adjacent enemies to shift back one square...sort of a crowd control ability which I have taken from a Dynasty Tactics game.</p><p></p><p>(Race) Defender - Escentially a take a blow for an ally of the same race and heal them the same amount in divine (racial deity) favor for the sacrifice...definately a recharge ability / encounter ability. Tried to make it work when I made an attempt at putting together a flind, but in retrospect it just isn't something a gnoll would be comfortable doing....even a LE gnoll.</p><p></p><p>Hard Pressed Flurry- An all out attack which triggers attacks of opportunity when used but is far more powerful then normal (is not canceled by sucessful AoO's in the 4e tradition). Thinking a +3 to hit and two attacks as opposed to one, the second attack drawing the AoO.</p><p></p><p>Up the Hill - A charge attack which targets both the primary defender and upon a sucessful hit does splash damage (probably strength modifier akin to the "cleave" ability) to someone directly behind that defender. Sort of a formation buster that I see Orc Raiders using when they fight Hobgoblins. Would probably add that the weapon used must have reach 2, polearms, long long spears etc.</p><p></p><p>Anyway not much, but something.</p></blockquote><p></p>
[QUOTE="Wiman, post: 4136173, member: 61261"] VB, this is the first time I've had to peek in here..good job. Some additional effects I wanted to work on, but really don't have the patience for. (Race) Slayer - Much as the ranger ability, was thinking gnomes/halflings for kobolds (added +2 attack, +2 damage which ramps up to +5 damage when opponent is bloodied) Awe - Minor action forces all adjacent enemies to shift back one square...sort of a crowd control ability which I have taken from a Dynasty Tactics game. (Race) Defender - Escentially a take a blow for an ally of the same race and heal them the same amount in divine (racial deity) favor for the sacrifice...definately a recharge ability / encounter ability. Tried to make it work when I made an attempt at putting together a flind, but in retrospect it just isn't something a gnoll would be comfortable doing....even a LE gnoll. Hard Pressed Flurry- An all out attack which triggers attacks of opportunity when used but is far more powerful then normal (is not canceled by sucessful AoO's in the 4e tradition). Thinking a +3 to hit and two attacks as opposed to one, the second attack drawing the AoO. Up the Hill - A charge attack which targets both the primary defender and upon a sucessful hit does splash damage (probably strength modifier akin to the "cleave" ability) to someone directly behind that defender. Sort of a formation buster that I see Orc Raiders using when they fight Hobgoblins. Would probably add that the weapon used must have reach 2, polearms, long long spears etc. Anyway not much, but something. [/QUOTE]
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