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<blockquote data-quote="TheLordWinter" data-source="post: 4166169" data-attributes="member: 63181"><p>Those particular choices are at present called Tactics (since that's what the Rogue's choices were called). Every class definitely has at least two, but current the Rogue's and the Fighters are the only ones we know for definite. So here are a few fan-made ones. I couldn't, despite my best effort, come up with anything good at all for the Paladin or the Fighter using Sword and Shield which was in-line with what was already on the sheet. So, go to town:</p><p></p><p>Cleric</p><p>-Pious Scholar: When using the Arcana, History or Religion skills, you may apply your Wisdom modifier as a bonus to your skill checks.</p><p>-Penitent Warrior: You may use your Healing Words encounter ability a 2nd time during combat. (Presumed to be taken by the Cleric Demo character)</p><p></p><p>Fighter</p><p>-Sword and Shield: ???</p><p>-Two Handed Weapon: When using a two-handed weapon, you may apply x1.5 your Strength modifier to damage rolls.</p><p></p><p>Ranger</p><p>-Expert Marksman: Hunter's Patience; once per encounter you may add your Wisdom modifier to your ranged weapon attack roll.</p><p>-Two-Weapon Fighter: You may wield two weapons at the same time, and gain a +1 bonus to either attack or AC when doing so (you choose how to allocate this bonus at the start of your turn each round.)</p><p></p><p>Warlock</p><p>-Fey Pact: Misty Step; When you reduce an enemy under your Warlock's Curse to 0 or fewer hit points, you may teleport 3 squares as a free action.</p><p>-Devilish Pact: Devil's Due; When you reduce an enemy under your Warlock's Curse to 0 or fewer hit points, you regain 1d6 plus Charisma modifier hit points.</p><p></p><p>Warlord</p><p>-Battlefield Veteran: When using the Rally the Troops Power, the Warlord may add double his or her Charisma modifier.</p><p>-Brilliant Tactician: When the Warlord moves an ally, they may move an additional number of spaces equal to the Warlord's Intelligence modifier.</p><p></p><p>Wizard</p><p>-Wand: Wand of Accuracy; once per encounter while wielding a wand, you may apply your Dexterity modifier as a bonus to an attack roll.</p><p>-Orb: Orb of Power; once per encounter while wielding an orb, you may apply your Charisma modifier as a penalty to an opponent's saving throw against your spell effects.</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4166169, member: 63181"] Those particular choices are at present called Tactics (since that's what the Rogue's choices were called). Every class definitely has at least two, but current the Rogue's and the Fighters are the only ones we know for definite. So here are a few fan-made ones. I couldn't, despite my best effort, come up with anything good at all for the Paladin or the Fighter using Sword and Shield which was in-line with what was already on the sheet. So, go to town: Cleric -Pious Scholar: When using the Arcana, History or Religion skills, you may apply your Wisdom modifier as a bonus to your skill checks. -Penitent Warrior: You may use your Healing Words encounter ability a 2nd time during combat. (Presumed to be taken by the Cleric Demo character) Fighter -Sword and Shield: ??? -Two Handed Weapon: When using a two-handed weapon, you may apply x1.5 your Strength modifier to damage rolls. Ranger -Expert Marksman: Hunter's Patience; once per encounter you may add your Wisdom modifier to your ranged weapon attack roll. -Two-Weapon Fighter: You may wield two weapons at the same time, and gain a +1 bonus to either attack or AC when doing so (you choose how to allocate this bonus at the start of your turn each round.) Warlock -Fey Pact: Misty Step; When you reduce an enemy under your Warlock's Curse to 0 or fewer hit points, you may teleport 3 squares as a free action. -Devilish Pact: Devil's Due; When you reduce an enemy under your Warlock's Curse to 0 or fewer hit points, you regain 1d6 plus Charisma modifier hit points. Warlord -Battlefield Veteran: When using the Rally the Troops Power, the Warlord may add double his or her Charisma modifier. -Brilliant Tactician: When the Warlord moves an ally, they may move an additional number of spaces equal to the Warlord's Intelligence modifier. Wizard -Wand: Wand of Accuracy; once per encounter while wielding a wand, you may apply your Dexterity modifier as a bonus to an attack roll. -Orb: Orb of Power; once per encounter while wielding an orb, you may apply your Charisma modifier as a penalty to an opponent's saving throw against your spell effects. [/QUOTE]
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