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<blockquote data-quote="xjermx" data-source="post: 4170506" data-attributes="member: 61185"><p>More on the pile (critique welcome)</p><p></p><p></p><p><strong>Construct of the Dead</strong> Level 7 Brute</p><p>Huge Natural Animate (Undead) 300 xp</p><p>Init +5, senses Perception +6 darkvision</p><p>HP 92, Bloodied 46</p><p>AC 18, Fort 20, Ref 16, Will 16</p><p>Speed 7</p><p>m Crush (standard, at will) necrotic, weapon, reach 2</p><p> +12 vs AC, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares</p><p>Great Crush (standard, at will) necrotic, weapon, reach 2</p><p> +11 vs AC, use to attack two adjacent enemies within reach, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares</p><p>Constructed of the Dead (immediate, encounter)</p><p> When bloodied, immediately creates 4 minion zombies, that fall from its body into the squares that it occupies. When reduced to 0HP, creates 8 minions, which fall into its immediate squares.</p><p>Gigantic Stride (immediate, at will)</p><p> Because of its tremendous size, it walks right past those that would block it, it gets a +4 to its AC vs opportunity attacks</p><p>Stomp (standard, at will)</p><p> +11 vs AC, 1d10+6 damage, followup +12 vs Reflex or be knocked prone, and the creature may shift one square toward the victim.</p><p></p><p></p><p><strong>Undead Mastiffs</strong> lvl 4 soldiers</p><p>Medium natural animate (undead) 175 xp</p><p>Initiative +12</p><p>HP 35, bloodied 17</p><p>AC 18, Fort 16, Ref 18, Will 16</p><p>Speed 8</p><p>m Bite (standard, at will) Weapon</p><p>+10 vs AC, 1d6+2 +5 ongoing necrotic damage (save ends)</p><p>Maul (standard, at will)</p><p>+10 vs AC, 1d8+2, followup +8 vs Reflex, on success target is knocked prone, and mastiff enters the target's square and gets a +4 to all subsequent attacks and checks against that target, until it is able to regain its footing.</p><p></p><p></p><p><strong>Undead Bladewhirlers</strong> level 6 soldier</p><p>medium natural animate (undead) xp 250</p><p>init +9, senses Perception +10 darkvision</p><p>HP 58, bloodied 29</p><p>AC 21, Fort 17, Ref 21, Will 16</p><p>Speed 6</p><p>m Sword (standard, at will) weapon</p><p>+14 vs AC, 1d8+4</p><p>Whirling Blades</p><p>Make 2 sword attacks</p><p>Bloodletting (immediate, at will) weapon</p><p>When an enemy becomes bloodied by a melee attack, the bladewhirler can make an immediate sword attack against that enemy</p><p>m Storm of Steel (standard, at will) weapon</p><p>+14 vs AC, 1d8+4 AND repeat, Maximum 4 attacks. bloodied, the bonus increases to +2</p><p>Looming Threat (immediate, at will) weapon</p><p>When an adjacent enemy shifts, the skeletal tomb guardian makes an attack against that enemy</p><p>Sudden Riposte (immediate, at will) weapon</p><p>When an adjacent enemy misses with a melee attack, the skeletal tomb guardian can make an immediate sword attack against that enemy</p><p>Shadow Step (move, at will) teleport</p><p>teleport through shadows up to 5 squares away, emerge from shadows</p><p></p><p></p><p><strong>Undead Mirror Axemen</strong> Level 4 Soldier</p><p>medium natural animate (undead) xp 175</p><p>HP 45, blooded 22</p><p>Init +8</p><p>AC 17, Fort 15, Ref 16, Will 15</p><p>Speed 6</p><p>m Great Axe (Standard, at will) weapon</p><p>+10 vs AC, 1d12+3 and Marked</p><p>Speed of the Dead</p><p>When making an opportunity attack, the axeman gains a +2 to the attack roll and deals an extra 1d6 damage.</p><p>Mirrors</p><p>As long as the mirror from which the Axman came is whole, it gains Resist 5 All. If someone makes a melee or ranged attack against the mirror, AC 15, and does at least 4 damage, the mirror explodes outward, doing 1d10 damage to all caught in a blast 3 area. The axmen suffer no damage from the mirror explosion itself, but the associated axman suffers 1d10 damage from the broken mirror.</p><p></p><p></p><p><strong>Undead Frog</strong> lvl 6 brute</p><p>medium natural animate (undead) xp 250</p><p>init +9</p><p>HP 64, bloodied 32</p><p>AC 19, Fort 19, Ref 15, Will 16</p><p>Speed 10 (leaping)</p><p>m claw (standard, at will) weapon</p><p>+8 vs AC, 1d6+4 damage, and 5 ongoing poison damage (fort save ends)</p><p>Swallow (standard, encounter) weapon, reach 2</p><p>+10 vs Reflex, victim is swallowed. on the character's action, they can use an edged or pointed weapon but deal half damage, AC 14. On the frog's action, the swallowed character suffers 3d4 damage. The character may forgo the weapon to attempt a DC 25 strength check to climb back out of the frog's mouth. The frog can only swallow one person.</p><p></p><p></p><p><strong>The Necromancer</strong> level 6 leader</p><p>medium natural humanoid 250 xp</p><p>init +6</p><p>HP 68, bloodied 34</p><p>AC 21, Fort 18, Ref 20, Will 22</p><p>Speed 6</p><p>m Dagger (standard, at will) weapon</p><p>+7 vs AC, 1d4+3 damage, +5 ongoing poison (save ends)</p><p>r Undead Servants (standard, at will, recharg 4,5,6) force</p><p>Summons three lvl 1 skeletal warriors from a bone pile</p><p>r Bone Shatter (standard, at will) force</p><p>Causes the fallen bones of an undead warrior to explode in a 3x3 area, showering those within that burst for 2d6+4 damage, +8 vs Reflex</p><p>r Vampiric Energy (standard, at will) force</p><p>+8 vs Fort, 2d4+2 necrotic damage, gain equal number of hit points, all adjacent enemies</p></blockquote><p></p>
[QUOTE="xjermx, post: 4170506, member: 61185"] More on the pile (critique welcome) [B]Construct of the Dead[/B] Level 7 Brute Huge Natural Animate (Undead) 300 xp Init +5, senses Perception +6 darkvision HP 92, Bloodied 46 AC 18, Fort 20, Ref 16, Will 16 Speed 7 m Crush (standard, at will) necrotic, weapon, reach 2 +12 vs AC, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares Great Crush (standard, at will) necrotic, weapon, reach 2 +11 vs AC, use to attack two adjacent enemies within reach, 1d8+4 damage, followup +8 vs Reflex or be knocked prone and pushed two squares Constructed of the Dead (immediate, encounter) When bloodied, immediately creates 4 minion zombies, that fall from its body into the squares that it occupies. When reduced to 0HP, creates 8 minions, which fall into its immediate squares. Gigantic Stride (immediate, at will) Because of its tremendous size, it walks right past those that would block it, it gets a +4 to its AC vs opportunity attacks Stomp (standard, at will) +11 vs AC, 1d10+6 damage, followup +12 vs Reflex or be knocked prone, and the creature may shift one square toward the victim. [B]Undead Mastiffs[/B] lvl 4 soldiers Medium natural animate (undead) 175 xp Initiative +12 HP 35, bloodied 17 AC 18, Fort 16, Ref 18, Will 16 Speed 8 m Bite (standard, at will) Weapon +10 vs AC, 1d6+2 +5 ongoing necrotic damage (save ends) Maul (standard, at will) +10 vs AC, 1d8+2, followup +8 vs Reflex, on success target is knocked prone, and mastiff enters the target's square and gets a +4 to all subsequent attacks and checks against that target, until it is able to regain its footing. [B]Undead Bladewhirlers[/B] level 6 soldier medium natural animate (undead) xp 250 init +9, senses Perception +10 darkvision HP 58, bloodied 29 AC 21, Fort 17, Ref 21, Will 16 Speed 6 m Sword (standard, at will) weapon +14 vs AC, 1d8+4 Whirling Blades Make 2 sword attacks Bloodletting (immediate, at will) weapon When an enemy becomes bloodied by a melee attack, the bladewhirler can make an immediate sword attack against that enemy m Storm of Steel (standard, at will) weapon +14 vs AC, 1d8+4 AND repeat, Maximum 4 attacks. bloodied, the bonus increases to +2 Looming Threat (immediate, at will) weapon When an adjacent enemy shifts, the skeletal tomb guardian makes an attack against that enemy Sudden Riposte (immediate, at will) weapon When an adjacent enemy misses with a melee attack, the skeletal tomb guardian can make an immediate sword attack against that enemy Shadow Step (move, at will) teleport teleport through shadows up to 5 squares away, emerge from shadows [B]Undead Mirror Axemen[/B] Level 4 Soldier medium natural animate (undead) xp 175 HP 45, blooded 22 Init +8 AC 17, Fort 15, Ref 16, Will 15 Speed 6 m Great Axe (Standard, at will) weapon +10 vs AC, 1d12+3 and Marked Speed of the Dead When making an opportunity attack, the axeman gains a +2 to the attack roll and deals an extra 1d6 damage. Mirrors As long as the mirror from which the Axman came is whole, it gains Resist 5 All. If someone makes a melee or ranged attack against the mirror, AC 15, and does at least 4 damage, the mirror explodes outward, doing 1d10 damage to all caught in a blast 3 area. The axmen suffer no damage from the mirror explosion itself, but the associated axman suffers 1d10 damage from the broken mirror. [B]Undead Frog[/B] lvl 6 brute medium natural animate (undead) xp 250 init +9 HP 64, bloodied 32 AC 19, Fort 19, Ref 15, Will 16 Speed 10 (leaping) m claw (standard, at will) weapon +8 vs AC, 1d6+4 damage, and 5 ongoing poison damage (fort save ends) Swallow (standard, encounter) weapon, reach 2 +10 vs Reflex, victim is swallowed. on the character's action, they can use an edged or pointed weapon but deal half damage, AC 14. On the frog's action, the swallowed character suffers 3d4 damage. The character may forgo the weapon to attempt a DC 25 strength check to climb back out of the frog's mouth. The frog can only swallow one person. [B]The Necromancer[/B] level 6 leader medium natural humanoid 250 xp init +6 HP 68, bloodied 34 AC 21, Fort 18, Ref 20, Will 22 Speed 6 m Dagger (standard, at will) weapon +7 vs AC, 1d4+3 damage, +5 ongoing poison (save ends) r Undead Servants (standard, at will, recharg 4,5,6) force Summons three lvl 1 skeletal warriors from a bone pile r Bone Shatter (standard, at will) force Causes the fallen bones of an undead warrior to explode in a 3x3 area, showering those within that burst for 2d6+4 damage, +8 vs Reflex r Vampiric Energy (standard, at will) force +8 vs Fort, 2d4+2 necrotic damage, gain equal number of hit points, all adjacent enemies [/QUOTE]
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