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<blockquote data-quote="That One Guy" data-source="post: 4187365" data-attributes="member: 64672"><p><strong>Here We Go...</strong></p><p></p><p>After playing a fighter, and hearing that different races of fighters would feel differently, I decided to make a... lot... of fighter-oriented feats.</p><p></p><p>[SBLOCK]</p><p><u><strong>GENERAL FIGHTER-ORIENTED FEATS</strong></u></p><p></p><p><strong>KNOCK BACK RUSH</strong></p><p>Tier: Heroic</p><p>Prerequisites: STR:13, CON:16</p><p>Benefit: When using a successful Bull Rush, you may force the enemy back a number of squares up to your Strength mod. You automatically shift in that foe's direction a corresponding number of squares.</p><p>Special: Tide of Iron can now push the target (Your strength mod) square(s) if it is your size, smaller than you, or one size category larger. You can shift into any of the spaces that the target occupied.</p><p></p><p><em>Something useful, and possibly over-powered to get the ball rolling.</em></p><p></p><p><strong>LEAPING ATTACK</strong></p><p>Tier: Heroic</p><p>Prerequisites: STR:14, DEX:13, Passing Attack power.</p><p>Benefit: When using Passing Attack, you may shift 1 + (1/2 your Dex Mod) squares.</p><p></p><p><strong>POLE OF IRON</strong></p><p>Tier: Heroic</p><p>Prerequisites: STR:14, Tide of Iron power.</p><p>Requirement: Must be using a reach weapon.</p><p>Benefit: You may use Tide of Iron to target an adjacent enemy with a reach weapon, even if you do not have a shield equipped. Tide of Iron now pushes the foe 1+(Your weapon's reach) squares. You do not shift when using Tide of Iron in this fashion.</p><p></p><p></p><p><u><strong>DWARF-ORIENTED FIGHTER-ORIENTED FEATS</strong></u></p><p>[SBLOCK]</p><p><strong>STOIC CLEAVE</strong></p><p>Tier: Heroic</p><p>Prerequisites: Dwarf (or Con:16, Weapon Focus:Hammer), Cleave power.</p><p>Requirement: Must be using an axe, club, hammer, or pick.</p><p>Benefit: When using Cleave, deal Con mod damage to an additional foe.</p><p>Special: If there are no other adjacent foes, deal STR+CON mod to the one adjacent foe.</p><p></p><p><em>I know... it's a bit powerful. It's a minion-killer and borders on control... but I think that's okay because it doesn't over-power the control side or remove the fighter's defender side.</em></p><p></p><p><strong>COMPETENT DEFENDER</strong></p><p>Tier: Heroic</p><p>Prerequisites: Dwarf (or Con:15)</p><p>Benefit: If you do not move, shift, or use a power that involves you moving or shifting, gain a +2 feat bonus to AC, and a +1 bonus to Attack rolls.</p><p>[/SBLOCK]</p><p></p><p><u><strong>HUMAN-ORIENTED FIGHTER-ORIENTED FEATS</strong></u></p><p>[SBLOCK]</p><p><strong>DIVERSE FOCUS</strong></p><p>Tier: Heroic</p><p>Prerequisites: Human (or take Weapon Focus twice for two different weapons).</p><p>Requirement: After each time you rest, choose two weapons you possess.</p><p>Benefit: The two weapons you chose have a +1 feat bonus to Attack rolls (this can stack with other feat and power bonuses).</p><p></p><p><strong>INGENIOUS TAUNT</strong></p><p>Tier: Heroic</p><p>Prerequisites: Human (or Int:15 and Cha:15), Fighter's Combat Challenge Marking Feature.</p><p>Benefit: A fighter's mark you bestow an enemy with gives that enemy 1 damage extra with the attack that marked it.</p><p>Special: Once per encounter, you can make a taunting mark. This doubles the penalty for attacking other targets to a -4 (Save Ends).</p><p>[/SBLOCK]</p><p></p><p><u><strong>HALF-ELF-ORIENTED FIGHTER-ORIENTED FEATS</strong></u></p><p>[SBLOCK]</p><p><strong>PARLAYING HAND</strong></p><p>Tier: Heroic</p><p>Prerequisites: Half-Elf (or Cha:15, and trained in Diplomacy), Fighter's Challenge Marking Feature.</p><p>Requirement: Must have one hand free.</p><p>Benefit: You may place a Fighter's Mark against a target at range of 6. This is a Cha. vs. Will attack. If it is successful, the enemy is aware that you would prefer to communicate peacefully, but if there is a fight - you are its opponent.</p><p></p><p><em>The description borders on fluff... hope that's okay.</em></p><p></p><p><strong>ELVEN BOWTRAINING</strong></p><p>Tier: Heroic</p><p>Prerequisites: Elf, or Half-elf raised in elven society (or Dex:18)</p><p>Benefit: Gain a +1 bonus to hit with longbows and shortbows. If you are now considered proficient with both longbows and shortbows.</p><p>Special: Elven Bowtraining will stack with Weapon Focus and similar feats that improve Attack rolls with a bow.</p><p></p><p><em>I could really see a ranger taking this one, actually...</em></p><p>[/SBLOCK]</p><p></p><p><u><strong>ELF-ORIENTED FIGHTER-ORIENTED FEATS</strong></u></p><p>[SBLOCK]</p><p><strong>ELADRIN BLADETRAINING</strong></p><p>Tier: Heroic</p><p>Prerequisites: Elf.</p><p>Benefit: You are not so far removed from your Eladrin cousins as to forget swordplay. You have access to any blade or sword related feats in which Eladrin is a prerequisite. You are now considered proficient with longswords and shortswords.</p><p>Special: If you were already proficient with longswords and shortswords, choose one, and automatically obtain weapon focus with that one.</p><p></p><p><em>The auto-feat combo thingy is wonky to me too... but I didn't know how to make this feat not worthless. I know that's not saying much for it. But, the way I look at it, the person takes the feat as a nonfighter and can now use some swords (with access to some groovy feats). If they take it as a fighter, then it's like taking weapon focus and gaining access to some feats.</em></p><p></p><p><strong>AIMED CLEAVE</strong></p><p>Tier: Heroic</p><p>Prerequisites: Elf (or Dex:15, Wis:15)</p><p>Benefit: On a hit, Cleave may now: 1[W]+ Dex damage, and an enemy adjacent to the target takes Dex damage.</p><p>Special: If Elven Accuracy was used to hit, deal +2 damage to both enemies..</p><p>Special: If Elven Precision was used to hit, deal an extra +2 damage to one of the enemies.</p><p>[/SBLOCK]</p><p></p><p><u><strong>HALFLING-ORIENTED FIGHTER-ORIENTED FEATS</strong></u></p><p>[SBLOCK]</p><p><strong>THE HANDS OF MEN</strong></p><p>Tier: Heroic</p><p>Prerequisites: Halfling</p><p>Benefit: You may wield weapons suitable for human-sized humanoids.</p><p></p><p><em>This is a lame feat because I don't think halflings actually have to deal with the small weapons issue in 4e. If they don't, then it should be changed to...</em></p><p>Benefit: Your strikes can be exceptionally devastating. On critical hits, add +1/2 your strength mod damage.</p><p><em>Hopefully that won't be over-powered.</em></p><p></p><p><strong>MARSHRUNNER</strong></p><p>Tier: Heroic</p><p>Prerequisites: Halfling (or Dex:16, trained in Acrobatics, and familiar with Halfling society)</p><p>Benefit: When using attacks that allow you to shift, you may shift into difficult terrain.</p><p>[/SBLOCK]</p><p></p><p><u><strong>TIEFLING-ORIENTED FIGHTER-ORIENTED FEATS</strong></u></p><p>[SBLOCK]</p><p><strong>SCHADENFREUDEN</strong></p><p>Tier: Heroic</p><p>Prerequisites: Tiefling (or Evil-aligned).</p><p>Benefit: Once per encounter either on a critical hit or when you put an enemy to bloodied with a melee weapon, you may immediately use a healing surge w/ a bonus equal to your strength mod.</p><p></p><p><em>I originally called that one sadism... but decided the whole German word thing'd work.</em></p><p></p><p><strong>BRUTALITY</strong></p><p>Tier: Heroic</p><p>Prerequisites: Tiefling (or Evil-aligned, and Cha:14).</p><p>Benefit: Once per encounter, when you put a foe to bloodied with a melee weapon, you may make an immediate Followup Basic attack w/ a +2 to Hit, and +Your charisma mod to damage.</p><p></p><p><em>Yes, an unarmed attack would count... sooo... Battlemages could use these abilities too. But, I think fighters'd benefit from them the most and the most often.</em></p><p>[/SBLOCK]</p><p></p><p><u><strong>DRAGONBORN-ORIENTED FIGHTER-ORIENTED FEATS</strong></u></p><p>[SBLOCK]</p><p><strong>DRAGON HEART</strong></p><p>Tier: Heroic</p><p>Prerequisites: Dragonborn.</p><p>Benefit: Once per encounter, when reduced to bloodied, immediately use a healing surge w/ a bonus equal to your charisma mod.</p><p>Special: This can be taken by a non-dragonborn if they have ever consumed at least a mouthful of a dragon's heart.</p><p></p><p><strong>BLOOD OF TACTICS</strong></p><p>Tier: Heroic</p><p>Prerequisites: Dragonborn (or Int:16)</p><p>Benefit: Up to twice per encounter, a push, pull, or slide that would not normally provoke an opportunity attack from you does.</p><p>[/SBLOCK]</p><p></p><p></p><p><em>I will willingly admit that I created far too many Eladrin fighter feats.</em></p><p></p><p><u><strong>ELADRIN-ORIENTED FIGHTER-ORIENTED FEATS</strong></u>[SBLOCK]</p><p></p><p><strong>SURE BLADE</strong></p><p>Tier: Heroic</p><p>Prerequisites: Eladrin (or Dex:13, Int:13)</p><p>Requirement: Must use a Longsword.</p><p>Benefit: When using a daily power, add +2 to the Attack roll and damage. If it critically hits, add +1d6 as well.</p><p></p><p><strong>LONGBLADESMEN</strong></p><p>Tier: Heroic</p><p>Prerequisites: Eladrin (or Weapon Focus:Longsword, Int:14)</p><p>Benefit: Encounter powers that have a Weapon requirement that you fulfill with a longsword gain +2 to hit(on top of any other similar bonuses). Also, on critical hits they deal +2 damage.</p><p></p><p><strong>FEYBLADE FOCUS</strong></p><p>Tier: Heroic</p><p>Prerequisites: Eladrin (or Dex:15, Int:15 and trained in History), Longbladesmen, and Sure Blade.</p><p>Benefit: Whenever you use a longsword, you gain a +2 bonus to hit with at-will powers and basic attacks. Also, all basic attacks deal +2 damage.</p><p>Special: Longswords are High Crit for you.</p><p>Special: This feat stacks with all similar feats.</p><p></p><p><strong>FEYBLADE DEFENSE</strong></p><p>Tier: Heroic</p><p>Prerequisites: Eladrin (or Dex:16, Int:17), Feyblade Focus</p><p>Benefit: As long as you do not use a shield, or wear heavy armour, you may add both your dex and int mods to AC and reflex.</p><p></p><p><strong>MASTER OF THE FEYBLADE</strong></p><p>Tier: Heroic</p><p>Prerequisites: Eladrin (or Dex:17, Int:17), Feyblade Defense</p><p>Benefit: As long as Feyblade defense is active, you may substitute Dex or Int for Str (ths includes in fort defense, attack/damage rolls, and even skills).</p><p></p><p><em>I think the number of feats needed to get Feyblade defense and Master of the Feyblade justify their power.</em>[/SBLOCK]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4187365, member: 64672"] [b]Here We Go...[/b] After playing a fighter, and hearing that different races of fighters would feel differently, I decided to make a... lot... of fighter-oriented feats. [SBLOCK] [U][B]GENERAL FIGHTER-ORIENTED FEATS[/B][/U] [B]KNOCK BACK RUSH[/B] Tier: Heroic Prerequisites: STR:13, CON:16 Benefit: When using a successful Bull Rush, you may force the enemy back a number of squares up to your Strength mod. You automatically shift in that foe's direction a corresponding number of squares. Special: Tide of Iron can now push the target (Your strength mod) square(s) if it is your size, smaller than you, or one size category larger. You can shift into any of the spaces that the target occupied. [I]Something useful, and possibly over-powered to get the ball rolling.[/I] [B]LEAPING ATTACK[/B] Tier: Heroic Prerequisites: STR:14, DEX:13, Passing Attack power. Benefit: When using Passing Attack, you may shift 1 + (1/2 your Dex Mod) squares. [B]POLE OF IRON[/B] Tier: Heroic Prerequisites: STR:14, Tide of Iron power. Requirement: Must be using a reach weapon. Benefit: You may use Tide of Iron to target an adjacent enemy with a reach weapon, even if you do not have a shield equipped. Tide of Iron now pushes the foe 1+(Your weapon's reach) squares. You do not shift when using Tide of Iron in this fashion. [U][B]DWARF-ORIENTED FIGHTER-ORIENTED FEATS[/B][/U] [SBLOCK] [B]STOIC CLEAVE[/B] Tier: Heroic Prerequisites: Dwarf (or Con:16, Weapon Focus:Hammer), Cleave power. Requirement: Must be using an axe, club, hammer, or pick. Benefit: When using Cleave, deal Con mod damage to an additional foe. Special: If there are no other adjacent foes, deal STR+CON mod to the one adjacent foe. [I]I know... it's a bit powerful. It's a minion-killer and borders on control... but I think that's okay because it doesn't over-power the control side or remove the fighter's defender side.[/I] [B]COMPETENT DEFENDER[/B] Tier: Heroic Prerequisites: Dwarf (or Con:15) Benefit: If you do not move, shift, or use a power that involves you moving or shifting, gain a +2 feat bonus to AC, and a +1 bonus to Attack rolls. [/SBLOCK] [U][B]HUMAN-ORIENTED FIGHTER-ORIENTED FEATS[/B][/U] [SBLOCK] [B]DIVERSE FOCUS[/B] Tier: Heroic Prerequisites: Human (or take Weapon Focus twice for two different weapons). Requirement: After each time you rest, choose two weapons you possess. Benefit: The two weapons you chose have a +1 feat bonus to Attack rolls (this can stack with other feat and power bonuses). [B]INGENIOUS TAUNT[/B] Tier: Heroic Prerequisites: Human (or Int:15 and Cha:15), Fighter's Combat Challenge Marking Feature. Benefit: A fighter's mark you bestow an enemy with gives that enemy 1 damage extra with the attack that marked it. Special: Once per encounter, you can make a taunting mark. This doubles the penalty for attacking other targets to a -4 (Save Ends). [/SBLOCK] [U][B]HALF-ELF-ORIENTED FIGHTER-ORIENTED FEATS[/B][/U] [SBLOCK] [B]PARLAYING HAND[/B] Tier: Heroic Prerequisites: Half-Elf (or Cha:15, and trained in Diplomacy), Fighter's Challenge Marking Feature. Requirement: Must have one hand free. Benefit: You may place a Fighter's Mark against a target at range of 6. This is a Cha. vs. Will attack. If it is successful, the enemy is aware that you would prefer to communicate peacefully, but if there is a fight - you are its opponent. [I]The description borders on fluff... hope that's okay.[/I] [B]ELVEN BOWTRAINING[/B] Tier: Heroic Prerequisites: Elf, or Half-elf raised in elven society (or Dex:18) Benefit: Gain a +1 bonus to hit with longbows and shortbows. If you are now considered proficient with both longbows and shortbows. Special: Elven Bowtraining will stack with Weapon Focus and similar feats that improve Attack rolls with a bow. [I]I could really see a ranger taking this one, actually...[/I] [/SBLOCK] [U][B]ELF-ORIENTED FIGHTER-ORIENTED FEATS[/B][/U] [SBLOCK] [B]ELADRIN BLADETRAINING[/B] Tier: Heroic Prerequisites: Elf. Benefit: You are not so far removed from your Eladrin cousins as to forget swordplay. You have access to any blade or sword related feats in which Eladrin is a prerequisite. You are now considered proficient with longswords and shortswords. Special: If you were already proficient with longswords and shortswords, choose one, and automatically obtain weapon focus with that one. [I]The auto-feat combo thingy is wonky to me too... but I didn't know how to make this feat not worthless. I know that's not saying much for it. But, the way I look at it, the person takes the feat as a nonfighter and can now use some swords (with access to some groovy feats). If they take it as a fighter, then it's like taking weapon focus and gaining access to some feats.[/I] [B]AIMED CLEAVE[/B] Tier: Heroic Prerequisites: Elf (or Dex:15, Wis:15) Benefit: On a hit, Cleave may now: 1[W]+ Dex damage, and an enemy adjacent to the target takes Dex damage. Special: If Elven Accuracy was used to hit, deal +2 damage to both enemies.. Special: If Elven Precision was used to hit, deal an extra +2 damage to one of the enemies. [/SBLOCK] [U][B]HALFLING-ORIENTED FIGHTER-ORIENTED FEATS[/B][/U] [SBLOCK] [B]THE HANDS OF MEN[/B] Tier: Heroic Prerequisites: Halfling Benefit: You may wield weapons suitable for human-sized humanoids. [I]This is a lame feat because I don't think halflings actually have to deal with the small weapons issue in 4e. If they don't, then it should be changed to...[/I] Benefit: Your strikes can be exceptionally devastating. On critical hits, add +1/2 your strength mod damage. [I]Hopefully that won't be over-powered.[/I] [B]MARSHRUNNER[/B] Tier: Heroic Prerequisites: Halfling (or Dex:16, trained in Acrobatics, and familiar with Halfling society) Benefit: When using attacks that allow you to shift, you may shift into difficult terrain. [/SBLOCK] [U][B]TIEFLING-ORIENTED FIGHTER-ORIENTED FEATS[/B][/U] [SBLOCK] [B]SCHADENFREUDEN[/B] Tier: Heroic Prerequisites: Tiefling (or Evil-aligned). Benefit: Once per encounter either on a critical hit or when you put an enemy to bloodied with a melee weapon, you may immediately use a healing surge w/ a bonus equal to your strength mod. [I]I originally called that one sadism... but decided the whole German word thing'd work.[/I] [B]BRUTALITY[/B] Tier: Heroic Prerequisites: Tiefling (or Evil-aligned, and Cha:14). Benefit: Once per encounter, when you put a foe to bloodied with a melee weapon, you may make an immediate Followup Basic attack w/ a +2 to Hit, and +Your charisma mod to damage. [I]Yes, an unarmed attack would count... sooo... Battlemages could use these abilities too. But, I think fighters'd benefit from them the most and the most often.[/I] [/SBLOCK] [U][B]DRAGONBORN-ORIENTED FIGHTER-ORIENTED FEATS[/B][/U] [SBLOCK] [B]DRAGON HEART[/B] Tier: Heroic Prerequisites: Dragonborn. Benefit: Once per encounter, when reduced to bloodied, immediately use a healing surge w/ a bonus equal to your charisma mod. Special: This can be taken by a non-dragonborn if they have ever consumed at least a mouthful of a dragon's heart. [B]BLOOD OF TACTICS[/B] Tier: Heroic Prerequisites: Dragonborn (or Int:16) Benefit: Up to twice per encounter, a push, pull, or slide that would not normally provoke an opportunity attack from you does. [/SBLOCK] [I]I will willingly admit that I created far too many Eladrin fighter feats.[/I] [U][B]ELADRIN-ORIENTED FIGHTER-ORIENTED FEATS[/B][/U][SBLOCK] [B]SURE BLADE[/B] Tier: Heroic Prerequisites: Eladrin (or Dex:13, Int:13) Requirement: Must use a Longsword. Benefit: When using a daily power, add +2 to the Attack roll and damage. If it critically hits, add +1d6 as well. [B]LONGBLADESMEN[/B] Tier: Heroic Prerequisites: Eladrin (or Weapon Focus:Longsword, Int:14) Benefit: Encounter powers that have a Weapon requirement that you fulfill with a longsword gain +2 to hit(on top of any other similar bonuses). Also, on critical hits they deal +2 damage. [B]FEYBLADE FOCUS[/B] Tier: Heroic Prerequisites: Eladrin (or Dex:15, Int:15 and trained in History), Longbladesmen, and Sure Blade. Benefit: Whenever you use a longsword, you gain a +2 bonus to hit with at-will powers and basic attacks. Also, all basic attacks deal +2 damage. Special: Longswords are High Crit for you. Special: This feat stacks with all similar feats. [B]FEYBLADE DEFENSE[/B] Tier: Heroic Prerequisites: Eladrin (or Dex:16, Int:17), Feyblade Focus Benefit: As long as you do not use a shield, or wear heavy armour, you may add both your dex and int mods to AC and reflex. [B]MASTER OF THE FEYBLADE[/B] Tier: Heroic Prerequisites: Eladrin (or Dex:17, Int:17), Feyblade Defense Benefit: As long as Feyblade defense is active, you may substitute Dex or Int for Str (ths includes in fort defense, attack/damage rolls, and even skills). [I]I think the number of feats needed to get Feyblade defense and Master of the Feyblade justify their power.[/I][/SBLOCK] [/SBLOCK] [/QUOTE]
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