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<blockquote data-quote="WhatGravitas" data-source="post: 4196711" data-attributes="member: 33132"><p>Some wizard powers I've cooked up (a bit emulating the stuff that Gandalf and Saruman fling around in the first LotR film):</p><p></p><p><strong>Unseen Force</strong> Wizard Attack 1</p><p><em>You project an invisible force, hitting your enemies like a sledgehammer.</em></p><p><strong>At-Will * Arcane, Force, Implement</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Int vs. Reflex</p><p><strong>Hit:</strong> 1d6 + Int damage and push 2 squares.</p><p>Increase damage to 2d6 + Int damage and push 1 + Int mod. squares at 21th level.</p><p></p><p><strong>Binding Force</strong> Wizard Attack 1</p><p><em>An invisible force flings your enemy away and pins him down.</em></p><p><strong>Daily * Arcane, Force, Implement</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Int vs. Fortitude</p><p><strong>Hit:</strong> 3d6 + Int force damage, push 2 squares and immobilized until start of your next turn.</p><p><strong>Sustain Move:</strong> Only if the attack was successful. The target is immobilized until the start of your next turn.</p><p><strong>Miss:</strong> Push 3 squares and slowed until start of your next turn.</p><p></p><p><strong>Telekinetic Force</strong> Wizard Attack 7</p><p><em>You direct an invisible force, pushing your enemy around.</em></p><p><strong>Encounter * Arcane, Force, Implement</strong></p><p><strong>Standard Action Ranged 10</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Int vs. Fortitude</p><p><strong>Hit:</strong> 2d6 + Int force damage and slide 1 + Int squares.</p><p><strong>Sustain Standard</strong>: Only if the attack was successful. Slide 1.</p><p></p><p><strong>Sudden Repulsion</strong> Wizard Attack 13</p><p><em>You unleash a wave of unseen power, hurling your enemies away.</em></p><p><strong>Encounter * Arcane, Force, Implement</strong></p><p><strong>Standard Action Close Burst 3</strong></p><p><strong>Target:</strong> Each creature in the burst</p><p><strong>Attack:</strong> Int vs. Fortitude</p><p><strong>Hit:</strong> 4d6 + Int force damage and push 3 squares.</p><p></p><p><strong>Seismic Impact</strong> Wizard Attack 15</p><p><em>An unseen glob of force ripples through the air, impacting with considerable force.</em></p><p><strong>Daily * Arcane, Force, Implement</strong></p><p><strong>Standard Action Burst 2 within 10 squares</strong></p><p><strong>Target:</strong> Each creature in the burst</p><p><strong>Attack:</strong> Int vs. Fortitude</p><p><strong>Hit:</strong> 6d6 + Int force damage and push 3 squares from the centre of the burst.</p><p><strong>Miss:</strong> Half damage and push 1 squares from the centre of the burst.</p><p></p><p>Of course, feedback could help - I'm not really sure about the sustain of <em>binding force</em> - part of me says it would be better as a standard action, but with a bit of damage added.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4196711, member: 33132"] Some wizard powers I've cooked up (a bit emulating the stuff that Gandalf and Saruman fling around in the first LotR film): [b]Unseen Force[/b] Wizard Attack 1 [i]You project an invisible force, hitting your enemies like a sledgehammer.[/i] [b]At-Will * Arcane, Force, Implement Standard Action Ranged 10 Target:[/b] One creature [b]Attack:[/b] Int vs. Reflex [b]Hit:[/b] 1d6 + Int damage and push 2 squares. Increase damage to 2d6 + Int damage and push 1 + Int mod. squares at 21th level. [b]Binding Force[/b] Wizard Attack 1 [i]An invisible force flings your enemy away and pins him down.[/i] [b]Daily * Arcane, Force, Implement Standard Action Ranged 10 Target:[/b] One creature [b]Attack:[/b] Int vs. Fortitude [b]Hit:[/b] 3d6 + Int force damage, push 2 squares and immobilized until start of your next turn. [b]Sustain Move:[/b] Only if the attack was successful. The target is immobilized until the start of your next turn. [b]Miss:[/b] Push 3 squares and slowed until start of your next turn. [b]Telekinetic Force[/b] Wizard Attack 7 [i]You direct an invisible force, pushing your enemy around.[/i] [b]Encounter * Arcane, Force, Implement Standard Action Ranged 10 Target:[/b] One creature [b]Attack:[/b] Int vs. Fortitude [b]Hit:[/b] 2d6 + Int force damage and slide 1 + Int squares. [b]Sustain Standard[/b]: Only if the attack was successful. Slide 1. [b]Sudden Repulsion[/b] Wizard Attack 13 [i]You unleash a wave of unseen power, hurling your enemies away.[/i] [b]Encounter * Arcane, Force, Implement Standard Action Close Burst 3 Target:[/b] Each creature in the burst [b]Attack:[/b] Int vs. Fortitude [b]Hit:[/b] 4d6 + Int force damage and push 3 squares. [b]Seismic Impact[/b] Wizard Attack 15 [i]An unseen glob of force ripples through the air, impacting with considerable force.[/i] [b]Daily * Arcane, Force, Implement Standard Action Burst 2 within 10 squares Target:[/b] Each creature in the burst [b]Attack:[/b] Int vs. Fortitude [b]Hit:[/b] 6d6 + Int force damage and push 3 squares from the centre of the burst. [b]Miss:[/b] Half damage and push 1 squares from the centre of the burst. Of course, feedback could help - I'm not really sure about the sustain of [i]binding force[/i] - part of me says it would be better as a standard action, but with a bit of damage added. Cheers, LT. [/QUOTE]
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