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Origins - Impressions of three 4E Events
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<blockquote data-quote="wolff96" data-source="post: 4343095" data-attributes="member: 342"><p>While I certainly don't dispute that a poor DM will make for a bad game -- which is true in any system -- I don't think 4E necessarily contributes in any way.</p><p></p><p>In my Saturday group, a player that had previously DM'd only one session of a module has started running a campaign. It is completely home-brew, using the tips and tools out of the DMG. It is also one of the better games I have ever played in, especially given the DM's level of experience.</p><p></p><p>Would she be as good with the same amount of time learning to run 3E? No idea. But I can guarantee that 4E didn't harm her DM skills in any way. </p><p></p><p>The off-the-cuff skill challenge that ran for essentially an entire session while we smuggled one of our party members around the city would definitely be an example of the new system actually encouraging a new DM, IMO. </p><p></p><p>(For anyone curious) We had several initial checks while we worked to get him into the city. Then we spent some time doing errands and talking to people within the city. Then we smuggled him around the city for a couple of things we needed to do inside city walls. Then we had to smuggle him out again at the end of the session. It was a Level 5 Challenge that kind of 'ran in the background' of the whole session whenever there was a chance that he might get caught -- and it was *BRILLIANT*. The rogue was using Streetwise to find back alleys and avoid people, the ranger was providing distractions, the fighter in question was using his stealth to slip through back alleys... and when all else failed, the Cleric managed to talk the guards out of reporting the fighter at one point. Not to mention that we disguised him as a leper to initially get him into the city... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="wolff96, post: 4343095, member: 342"] While I certainly don't dispute that a poor DM will make for a bad game -- which is true in any system -- I don't think 4E necessarily contributes in any way. In my Saturday group, a player that had previously DM'd only one session of a module has started running a campaign. It is completely home-brew, using the tips and tools out of the DMG. It is also one of the better games I have ever played in, especially given the DM's level of experience. Would she be as good with the same amount of time learning to run 3E? No idea. But I can guarantee that 4E didn't harm her DM skills in any way. The off-the-cuff skill challenge that ran for essentially an entire session while we smuggled one of our party members around the city would definitely be an example of the new system actually encouraging a new DM, IMO. (For anyone curious) We had several initial checks while we worked to get him into the city. Then we spent some time doing errands and talking to people within the city. Then we smuggled him around the city for a couple of things we needed to do inside city walls. Then we had to smuggle him out again at the end of the session. It was a Level 5 Challenge that kind of 'ran in the background' of the whole session whenever there was a chance that he might get caught -- and it was *BRILLIANT*. The rogue was using Streetwise to find back alleys and avoid people, the ranger was providing distractions, the fighter in question was using his stealth to slip through back alleys... and when all else failed, the Cleric managed to talk the guards out of reporting the fighter at one point. Not to mention that we disguised him as a leper to initially get him into the city... :) [/QUOTE]
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